
One button, inverted gravity, zero excuses. In REVERSA, flip gravity to glide between ceiling and floor spikes. The speed keeps rising, the gaps keep shrinking, and your score is pure skill. Frustrating but fair — you won't quit without saying "just one more run"!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 31 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
REVERSA gives you one control: press Space (or click/tap) and gravity flips. Guide your turquoise cube as it glides with momentum, threading through the gaps between spikes reaching from the ceiling and the floor. Sounds simple, right? It is — for the first 10 seconds.
Then the speed climbs. The gaps tighten. Your reflexes meet your ego.
**Features:**
- ⬛ **One button, total control** — Space, click, or tap. There is nothing else to learn.
- 🔷 **Momentum physics** — Your cube doesn't fall, it glides. Feel the timing.
- ⬛ **Endless escalation** — Speed always rises, gaps always shrink. No ceiling — well, except the spiky one.
- ⬛ **Every hit feels real** — Screen shake, hit-stop, death explosions, and a glowing trail keep every moment alive.
- 🔷 **Procedural audio** — Dynamic sound that renews itself every run.
Frustrating but fair. Every death is your fault — and you know you can fix it on the next run. That number on the high score board? That's you.
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Reviews
got 8th on leader bord within 5 mins
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Turkish, French, German, Spanish - Spain, Simplified Chinese, Japanese, Portuguese - Portugal, Russian
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $275 | 1 | 0% | $9.99 | |
| $1.3K | 21 | 71% | $2.99 | |
| $1.8K | 34 | 79% | $4.99 | |
| $417 | 12 | 83% | $1.24 | |
| $337 | 4 | 100% | $4.99 |