No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $346 — a different platform, not this one.
“Revenger 3” is a single-player RPG. It is the third installment in the series, originally released for Japanese feature phones, and serves as the sequel to “Revenger 2.” ・Introduction of Party System This title introduces a new party system. By assigning roles that leverage each party member’s unique traits, the range of strategic options has expanded significantly. Even battles against powerful enemies can be overcome depending on your party composition and tactics. ・Unique Growth System Like its predecessor, the growth system does not use a level-based system; instead, abilities gradually increase through repeated battles. Furthermore, the special skills feature a “Proficiency” system, where skills become stronger the more you use them, giving you an advantage in combat. ・Weapon Synthesis System Weapons can be enhanced by synthesizing them with a wide variety of materials or other weapons. Players can create unique equipment based on their own choices. Party development, skill enhancement, and weapon synthesis are all closely intertwined, creating a simple yet deeply strategic gameplay experience. Use your honed strength and your allies to take on a host of formidable foes. Furthermore, this title faithfully recreates the gaming experience of the i-mode era using a proprietary i-mode compatible layer. It also features nostalgic 12-dot fonts and retro audio, allowing you to enjoy the atmosphere of that era just as it was (switchable). While preserving the original graphics and game balance, we’ve optimized the game for comfortable play in today’s environment by improving the UI and pacing, and adding gamepad support. ◆Controls◆ [Move] : D-pad, touch controls [Confirm] : O button [Cancel] : X button [Quick Menu] : Star button [Menu] : Wrench button ◆Weapon Synthesis◆ Synthesis can be performed at the “Alchemy Shop” located in town. By synthesizing items such as “Crystals” or “Fairy Feathers” with a weapon, you can change the weapon's attack power, hardness, weight, and attributes. Monsters have a certain hardness, and if your weapon’s hardness does not exceed that of the monster, the damage dealt will be reduced. Additionally, as weight increases, your movement speed decreases, and your turn in combat will come later. It is essential to not only increase attack power but also make your weapon harder and lighter. Furthermore, if you possess “Spirit’s Tears” and select a weapon that is not currently equipped as the synthesis target, you can fuse it with your currently equipped weapon. When you synthesize weapons, the target weapon’s properties (element and special effects) are added, allowing you to create a more powerful weapon. A single weapon can hold up to two properties in total, including the one it comes with from the start. Think about the strongest combination just for you. Translated with DeepL.com (free version) ◆Weapon Types◆ Some weapons, such as “spears” and “naginatas,” are capable of area attacks. While you cannot synthesize them to transfer their area attack effects to other weapons, you can use them as base materials for synthesis. ◆Changes from the Feature Phone Version◆ ・Upgraded to 60fps ・Enhanced effects ・Faster pacing ・Added convenience menu (full HP function and shortcuts) ・Increased save slots from 3 to 9 ・Added a feature to display a list of buffs and debuffs during battle ・Changed damage calculation for enemies from processing each one individually to batch processing ・Adjustments to certain parameters, etc.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
10 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
10 on sale2 answered “not sold”3 we did not ask
The 2 “not sold” markets are read from the App Store price pass of Aug 8: that day the store answered for this game elsewhere and gave no price in those. The 10 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 3 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
14 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
About
“Revenger 3” is a single-player RPG. It is the third installment in the series, originally released for Japanese feature phones, and serves as the sequel to “Revenger 2.” ・Introduction of Party System This title introduces a new party system. By assigning roles that leverage each party member’s unique traits, the range of strategic options has expanded significantly. Even battles against powerful enemies can be overcome depending on your party composition and tactics. ・Unique Growth System Like its predecessor, the growth system does not use a level-based system; instead, abilities gradually increase through repeated battles. Furthermore, the special skills feature a “Proficiency” system, where skills become stronger the more you use them, giving you an advantage in combat. ・Weapon Synthesis System Weapons can be enhanced by synthesizing them with a wide variety of materials or other weapons. Players can create unique equipment based on their own choices. Party development, skill enhancement, and weapon synthesis are all closely intertwined, creating a simple yet deeply strategic gameplay experience. Use your honed strength and your allies to take on a host of formidable foes. Furthermore, this title faithfully recreates the gaming experience of the i-mode era using a proprietary i-mode compatible layer. It also features nostalgic 12-dot fonts and retro audio, allowing you to enjoy the atmosphere of that era just as it was (switchable). While preserving the original graphics and game balance, we’ve optimized the game for comfortable play in today’s environment by improving the UI and pacing, and adding gamepad support. ◆Controls◆ [Move] : D-pad, touch controls [Confirm] : O button [Cancel] : X button [Quick Menu] : Star button [Menu] : Wrench button ◆Weapon Synthesis◆ Synthesis can be performed at the “Alchemy Shop” located in town. By synthesizing items such as “Crystals” or “Fairy Feathers” with a weapon, you can change the weapon's attack power, hardness, weight, and attributes. Monsters have a certain hardness, and if your weapon’s hardness does not exceed that of the monster, the damage dealt will be reduced. Additionally, as weight increases, your movement speed decreases, and your turn in combat will come later. It is essential to not only increase attack power but also make your weapon harder and lighter. Furthermore, if you possess “Spirit’s Tears” and select a weapon that is not currently equipped as the synthesis target, you can fuse it with your currently equipped weapon. When you synthesize weapons, the target weapon’s properties (element and special effects) are added, allowing you to create a more powerful weapon. A single weapon can hold up to two properties in total, including the one it comes with from the start. Think about the strongest combination just for you. Translated with DeepL.com (free version) ◆Weapon Types◆ Some weapons, such as “spears” and “naginatas,” are capable of area attacks. While you cannot synthesize them to transfer their area attack effects to other weapons, you can use them as base materials for synthesis. ◆Changes from the Feature Phone Version◆ ・Upgraded to 60fps ・Enhanced effects ・Faster pacing ・Added convenience menu (full HP function and shortcuts) ・Increased save slots from 3 to 9 ・Added a feature to display a list of buffs and debuffs during battle ・Changed damage calculation for enemies from processing each one individually to batch processing ・Adjustments to certain parameters, etc.
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Media
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 0 | 0% | $0.99 | |
| — | 0 | 0% | $2.99 | |
| — | 0 | 0% | $1.99 | |
| — | 0 | 0% | $1.99 | |
| — | 0 | 0% | $0.99 | |
| — | 0 | 0% | $0.99 |