
Grab your sword and set out to destroy incompetent programmers, game designers, and other developers. Revenge of the Gamer is a third-person slasher about a modern gaming company. You're a disgruntled player and have come to punish the bad developers. Demo available.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Grab your sword and embark on a journey. Your mission is to end the tyranny of the big company and make games better.
Revenge of the Gamer is a third-person slasher that takes you inside the modern gaming industry. Incompetent developers, bad games, and a lack of optimization.
Dynamic battles with combo attacks against enemies with different abilities;
Diverse locations. Swamp, office, desert, and more;
Enemies with unique abilities;
A fun narrative to enjoy the game and have a good day.
This game was created by one person – me. Thank you for playing my games.
Welcome to Revenge of the Gamer!
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Reviews
An action parody about game development that stumbles hard, offering broken stages, bugs, and a price that feels unjustified. This game is a parody of video game development that places you in the role of a disgruntled gamer known only as “the player.” Fed up with the state of the industry, the player storms into a development studio demanding an audience with the boss. Words are unnecessary, because your oversized sword is more than enough to express your frustration. The gameplay is a simple action experience built around clearing floors full of office employees who have been reimagined as enemies. Your goal is to defeat everyone standing in your way and reach the exit or a boss. Enemies appear only when you approach a circle on the ground, which remains invisible until you step near it. This system prevents the game from overwhelming you. Unless you deliberately run through every circle in rapid succession, you will never face more than a handful of enemies at once. Your primary interaction is the attack button. Although this sounds overly basic, the game attempts to add some depth by including a small combo system. You activate it by attacking twice, then waiting briefly until your sword changes color. If your timing is correct, your next attack deals greater damage and may chain into an additional strike. Mastering combos is optional, since ordinary attacks are usually enough to defeat the basic employees that populate the levels. Gamepad support is included and generally more comfortable than subjecting your mouse to relentless clicking. Unfortunately, the gamepad layout cannot be remapped, which limits accessibility and customization. The most serious flaw, however, is the complete absence of a target-lock feature. Without it, you must swing the camera around constantly in an effort to keep enemies and projectiles in sight, which becomes especially frustrating during boss fights where the enemy teleports across the arena. While regular foes rarely pose a threat, the bosses require more attention. They force you to rely heavily on the dodge button, which becomes your most important defensive tool. The game also includes a jump command, but it contributes nothing and might as well not exist. Bosses rely on a small set of attacks that repeat in a predictable pattern, making them easy to memorize. The best strategy usually consists of spamming dodge right before they strike, sprinting in for a few hits, then backing away to reset the pattern. There is no stamina system, so you can dodge freely without consequence. Each boss represents a member of the game’s development team, from programmers and testers to artists and producers, culminating in a showdown with the studio head. At the start of every stage, you unlock a new move such as dodge or combo, though these additions rarely change how the game plays. Level design is plain and functional. You progress through bland office-style areas while fighting employees who may differ in appearance or attack animations but are mechanically identical. You heal a small amount automatically by defeating enemies, and there are no secrets or collectibles to discover. Although the characters joke about poor textures, AI-generated voices, and low-effort graphics, the game itself suffers from exactly those issues, as well as several bugs. A common problem causes enemies to launch into the air and land a short distance away. This glitch can occur during boss fights as well, which is irritating because it often triggers when you finally have an opening to land a combo, only for the boss to suddenly shift out of reach. The game is short enough to complete in a single sitting. In fact, you may finish even faster due to another bug. After defeating the second boss, the game abruptly skips ahead to the final cutscene, bypassing the remaining stages and the final battle entirely. You’ll earn the achievements for defeating the final boss and for finishing without dying, unless you somehow fell in the first two stages. However, you’ll miss out on four achievements tied to the stages that were skipped. There’s nothing at the end, not even stage select, so you’ll never be able to get them. Worst of all is a critical error that prevents the game from functioning after the first session. The initial launch works without issue, but if you close the game and return later, you will get no further than the main menu. Regardless of whether you start a new game or load a save file, a “GPU crashed” message appears and forces the program to close, rendering the game completely unplayable. You can technically fix the issue by deleting the “saved” folder in the game’s directory, but by the time you discover this, you’ll likely already be too annoyed. In conclusion, the game might have worked as a budget action title for a quick laugh, but its high price is impossible to justify when the product is this broken.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Korean, Russian, Japanese, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil*languages with full audio support
Awful, even as a parody. It's buggy, unoptimized, unbalanced and a mess gameplay and technically. Even as a joke or for laugh's please don't.
[b]Revenge of the Gamer[/b] has got to be the best example I’ve ever seen of [b]why being self-aware doesn’t automatically make something better.[/b] We have a game where [i]the whole joke is that[/i] [b]Triple A Studio bad! [i]Gameplay generic and boring! Graphics poorly optimized! Obvious Al usage bad! Woke and DEI![/i] [/b] [b]blah blah blah DEATH TO THE GAMING INDUSTRY!!![/b] And like, [i]some[/i] of those things might be true, and it could be funny for a little while, but [b]the game itself has every single one of those problems [i]but even worse!!![/i] [/b] You’re just describing yourself at this point!! And even though I’m a connoisseur of [i]fine gaming garbage[/i] [spoiler](I unironically wrote a positive review for Big Rigs)[/spoiler] I’m sorry man, but [b]even I’ve got standards when it comes to this sort of thing![/b] [b]Average straight white male gaming streamer is angry. Video games are now too diverse. Video games are now too politically correct. Video games focus too much on representation...[/b]and I guess [i]the gameplay is getting formulaic and graphics are bad and blah blah blah [b]gamers don’t care about things like that.[/b] [/i] [b]ANYWAY, average straight white male gaming streamer is going to do something about it. [i]He grabs his Samurai Sword[/i] [/b] [spoiler](y’know, something most gamers just have lying around in their basement)[/spoiler] [b]goes to the local Triple A gaming studio, [i]and then GOES ON A RAMPAGE[/i] [/b]…[i]bro, power fantasy much?[/i] The actual game part plays out like [i]the most basic definition of a hack-and-slash game imaginable.[/i] White Male Gamer has a sword. [b]Press the left mouse button to swing the sword.[/b] [spoiler]...that’s about it.[/spoiler] You can do things like jump and dodge, and the game [i]claims[/i] you can make combos and stuff, but I just ran around spamming the most basic attack for like an hour and [b]I beat like half the game.[/b] But [i]knowing thy enemy is half the battle[/i]; so who are you even fighting?...[b]pretty much every gamer stereotype ever.[/b] LOOK, all the developers are either morbidly obese men, women with dyed hair, or neckbeards! [b]Isn’t that frickin’ hilarious??[/b] Admittedly, I did find it pretty amusing that the 3D modelers (the game’s basic enemy with ranged attack! archetype) [i]just throw random pre-made assets at you[/i], like a chair, or a computer, or a [i]fridge.[/i] Other than that [i]somewhat[/i] cute detail, every enemy acts exactly like the guy who came last. But [i]just like any action game worth your time[/i], [b]Revenge of the Gamer has BOSSFIGHTS. THEY…[/b] [spoiler]more or less just act like the basic enemies, but have like a hundred times more health.[/spoiler] Sure, they have both melee [i]and[/i] ranged attacks, but it doesn’t look any cooler or more powerful than their henchmen fodder; and the whole thing just ends up being an excruciating test of [b]perseverance.[/b] And...[i]that’s pretty much it![/i] The levels are actually pretty big, but there’s absolutely no point in exploring, because there aren’t any hidden collectibles or really [i]anything[/i] worth looking around for, [b]because [i]almost every room is completely empty.[/i] [/b] You just run around, slice up generic fools with your one attack, [i]beat the generic boss fool[/i], [b]and do everything over again. [i]Rinse and repeat.[/i] [/b] But hey! [b]The main character is a straight white male![/b] [spoiler]Isn’t that the only thing that matters anymore?[/spoiler] Recently, I’ve been seeing a lot of people use [b]“Unreal Engine slop”[/b] as a legitimate criticism for a game’s visuals; like, they’ll just say [b]“the graphics are unreal engine slop”[/b] and then [i]literally nothing else[/i] like that’s supposed to tell us anything about what the game actually looks like. I think it’s stupid, lazy, and I wish reviewers would stop saying it. SO, now that you know that, [b]you know that when I say Revenge of the Gamer is unreal engine slop, [i]I actually mean it.[/i] [/b] Every single prop and location looks like it came pre-made from the Unreal Engine store. It all just looks far too clean and unspecific; like [i]this could’ve come from a billion different other games[/i] [b](which… it likely has)[/b], helped [b]not at all[/b] by the [b]hideous[/b] abuse of copy and paste. [b]Everyone has the same chair, desk, computer, and notes on their whiteboard; [i]no matter how little sense it might make.[/i] [/b] The character models, while [i]maaaybe[/i] original to the game [spoiler](but I wouldn’t hold my breath)[/spoiler] all have the same canned animations and reactions and [b]even the same face.[/b] Our straight white male gaming prodigy [i]isn’t exactly any better.[/i] He’s like if you got a thousand different real life streamers together and just [i]mashed[/i] all of them into one face; getting the most [b]basic, featureless, [i]most vanilla dude imaginable;[/i] [/b] with just the [b]blankest of stares.[/b] And if an enemy is not actively attacking you, [spoiler]they’re just standing dead still, T Posing.[/spoiler] The voice acting is [i]obviously[/i] Al generated, and [i]while they make a couple of jokes about it[/i], it still doesn’t make the stiff performances any less grating. Objects are often found floating or clipping into other solids, enemies are commonly found glitching through the floor, I got softlocked like half a dozen times because a boss just decides to [spoiler]teleport out of the arena and never return[/spoiler], and the framerate is just [b]atrocious.[/b] Even on the lowest graphic settings, [i]this thing can hardly run 15 frames per second.[/i] If you have more than four enemies on screen, then [b]it can’t even go double digits.[/b] Combine that with a sickening side of motion blur, and [b]you’re just a mere seconds away from me covering my screen with puke.[/b] Now you’re probably asking, is there anything, [i]and I mean literally[/i] ANYTHING redeemable about this dumpster fire??...I like how in the factory level, you see a conveyor belt full of trashbags, and when they go into the machine, [spoiler]they turn into a box that says Game of the Year.[/spoiler] [b]that’s silly.[/b] One of the bosses says something along the lines of [b]“We’ve fixed all the issues in our premium edition!”.[/b] [i]that’s kind of funny.[/i] Al voices or not, it is neat how the character’s mouths are in complete sync with the spoken dialogue. [b]that’s a nice detail.[/b] [i]…I think that’s about it.[/i] [spoiler]...did I tell you the protagonist is a straight white dude?[/spoiler] Amusing premise aside, [b]Revenge of the Gamer[/b] is one of the most repetitive, boring, unappealing, [i]and ultimately [b]pointless[/b] [/i] games I’ve ever played. It’s basically just the same spam fight over and over again for like two hours, all of which takes place in a hastily put together [i]free asset[/i] empty level layout. You claim that big Triple A Studios have ruined gaming, putting out unplayable slop and then expecting you to pay for it? [i]Well[/i], I’d really hate to tell you this, pal, [i]but..[/i] (*ahem*) [b]You’re not doing any better.[/b]
[h1] Una parodia que se volvió realidad (de la mala)[/h1] [b]Revenge of The Gamer [/b] intenta ser una crítica satírica a la industria, pero termina sufriendo de todos los males que parodia. Encarnas a un jugador harto que irrumpe en un estudio armado con una espada gigante, enfrentando oleadas de empleados en oficinas monótonas. [h2]Lo que debes saber:[/h2] [b]Jugabilidad:[/b] Es un sistema de acción simple con combos básicos. Los enemigos aparecen en círculos invisibles, lo que evita que te abrumen, pero el diseño de niveles es plano y mecánico. No hay fijado de objetivo [b](target-lock)[/b], así que prepárate para pelear contra la cámara tanto como contra los jefes. [b]Bugs Críticos: [/b]El juego está roto. Un glitch común lanza a los enemigos por el aire, arruinando tus combos. Peor aún, tras el segundo jefe, el juego puede saltar directamente al final, otorgándote logros que no ganaste y bloqueando permanentemente otros cuatro logros de niveles que simplemente se saltó. En mi caso logre conseguir esos logros pero morí un par de veces en el proceso, haciendo que conseguir el ultimo logro de completar todo el juego sin morir sea prácticamente imposible. [b]Error de Ejecución:[/b] Si cierras el juego, es probable que no puedas volver a entrar. Aparece un error de [b]"GPU crashed"[/b] en el menú principal. Pro-tip: La única forma de "arreglarlo" es borrando manualmente la carpeta Saved en el directorio del juego, pero aun así solamente podrás cargar la partida hasta donde lo dejaste, no hay opción de seleccionar un capitulo o secciones que hay en el juego y si lo reinicias totalmente ya no podrás jugar nunca por culpa de este error [h2]Veredicto:[/h2] Aunque tiene momentos de humor sobre las voces de IA y texturas pobres, el juego en sí es un desastre técnico. Por su precio actual, es imposible de recomendar un producto que requiera entrar a los archivos y borrar algo solo para abrirlo de nuevo.
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