
BREAK THE CYCLE Fight to survive as this award-winning third-person shooter brings Selene’s story to PC. Take on roguelike challenges. Engage enemies in bullet hell-fuelled clashes. Share your journey through Returnal™ with another player.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 962 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Хорошая рогаллик, но я заебался.
하다보면 쉽습니다.스토리는 좀 난해하긴한데 게임자체에 재미는 확실이 옵니다.
현학적으로 포장되고 파편화 되어 조각난 그러나 그 조각이 모였을 때 보이는 잘 만들어진 현대의 그리스 비극. 몽환적인 공포속에서 플레이어는 진실을 따라가다 결국 진실을 거부하고 이 시련과 고통을 기꺼이 받아들이게 된다. 상승, 하강, 상승, 하강, 끝나지 않는 순환과 결코 오를 수 없는 탑. 기실 그것은 끝낼 수 없는 것이 아닌 끝나지 않기를 바라기 때문이다. 당신도 그렇지 않은가? 셀린과 같이 아트로포스에서 소속감을 느끼지 않는가? 이곳이 집 같지 않은가?
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 28: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Danish, Dutch, Finnish, Japanese*, Korean*, Norwegian +11 more
Hours played at review time, across 965 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
great co-op experience
Really fun combat, I don't think the game is worth full price. Cool extras to do after beating the game, you'll have to aim at beating the game 100% to get your monies worth. Quite the premium on this one. Took me 12 hours to beat final boss. Got it on sale for $20. Great atmosphere.
Gamers have described Hades and Returnal as "roguelikes for people who don't like roguelikes." I have now tried both of them, and that opinion isn't true (at least for me). This game has the same fundamental flaws as any roguelike, and it becomes more tedious than fun after a few hours. What's really disappointing is that this game honestly had the potential to be Sony's answer to Metroid. Seriously, with some tweaks, this game would be like playing Metroid Prime again. Pity.
good
So addictive, and nowhere near as punishing as most reviews I've seen before. I was expecting to suffer immensely while playing due to my poor performance at bullet hell games, but nonetheless have managed to get some really good runs once I got a feel for the shooting and enemies. Not that this is an easy game, but losing a run is not that big of a deal imo, you can clear an area in roughly an hour, so restarting isn't something to freak out over.
why cant you fix it? i keep getting fatal errors and then i have to restart the game then I LOSE EVERYTHING!!!! But it is a fun game.
난이도가 너무나 높다. 듀얼센스 엣지 PC연결해서 하는데 적응형트리거가 버그처럼 자꾸 풀리고 일반패드처럼 되어버린다.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $113.9M | 240K | 94% | $24.99 | |
| $91.5K | 256 | 78% | $14.99 | |
| $60.2K | 127 | 83% | $19.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.7M | 68.7K | 82% | $9.99 | |
| $10.7M | 15.9K | 78% | $16.49 | |
| $10.7M | 16.6K | 97% | $39.99 | |
| $10.8M | 21.1K | 47% | $34.79 | |
| $10.7M | 2.8K | 41% | $69.99 | |
| $10.7M | 19.7K | 85% | $19.99 |