
BREAK THE CYCLE Fight to survive as this award-winning third-person shooter brings Selene’s story to PC. Take on roguelike challenges. Engage enemies in bullet hell-fuelled clashes. Share your journey through Returnal™ with another player.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 958 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
EOS is kneecapping my ability to play this game. Avoid.
My Incredibly Frustrating Roguelike Can't Be This Addictive.
It's a deep story driven 3PS, with awesome graphics and awesome sound (does even have Dolby Atmos!), but at its core it's a roguelike with bullet-hell combat and with metroidvania elements. But the combat IS fun, so even if you dislike roguelikes like I do, you will find your way through the campaign (2* 3 levels, so to speak).
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 28: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Danish, Dutch, Finnish, Japanese*, Korean*, Norwegian +11 more
Hours played at review time, across 961 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
my game is crashing every 15-30 minutes. it's not super well optimised for its visual fidelity. the negative review is solely because of this, it's incredibly frustrating. in the rare instance it doesn't crash for a while, there's a memory leak, so the performance degrades significantly as you keep playing, so you've gotta restart. is this why the game has a roguelike tag? the game is fun (and quite good), but it's definitely not a roguelike. it tries to take the shape of one (e.g., resetting every run), but it doesn't succeed by virtue of its core gameplay design being utterly detached from its sparse and near invisible roguelike elements. THE defining feature of a roguelike is each run being different because your item choices dramatically affect the way you play the game. nearly all of returnal's items are invisible stat boosts, and even the different weapons you pick up don't massively change the way you fight enemies. that out of the way, the game does feel great to play and the weapons are pretty cool despite not accommodating bigger shifts in playstyle. I'm especially fond of its support for mixed inputs (though a mod is needed to turn off the input switch sound) because it plays really well with the steam controller's trackpad and gyro. it's the most fun I've had with this setup, it's a shame the game crashes so often.
Fun and fast paced roguelike with satisfying shooting mechanics.
Excelente. Una obra maestra en todo sentido.
Juego de mucha acción, en un principio es dificil adaptarse pero pasando el tiempo tomas agilidad
I fun shooter that tells the story of ???????????????. Dodge and weave.
starting from 0 after death is the best way to ensure i will never buy a game like this again from the dev.
It was fun, interesting and exciting the first couple of hours. When you realize that you loose your progress everytime you die it's just not worth the trouble anymore.. I'm glad I didnt pay full price for this
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $114.1M | 353K | 94% | $24.99 | |
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| — | 0 | — | — | |
| — | 0 | — | — |
Related
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|---|---|---|---|---|
| $10.7M | 68.7K | 82% | $9.99 | |
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| $10.7M | 16.6K | 97% | $39.99 | |
| $10.8M | 21.1K | 47% | $34.79 | |
| $10.7M | 2.8K | 41% | $69.99 | |
| $10.7M | 19.7K | 85% | $19.99 |