
BREAK THE CYCLE Fight to survive as this award-winning third-person shooter brings Selene’s story to PC. Take on roguelike challenges. Engage enemies in bullet hell-fuelled clashes. Share your journey through Returnal™ with another player.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 954 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ein träumchen
Noch nie hat sich Schmerz so gut angefühlt. Das Spiel muss von richtigen Masochisten entwickelt worden sein. Ich hab unzählige Soulslike gezockt, aber wenn ich dieses Spiel 1h am Stück zocke, bin ich so fertig als wäre ich 1h laufen gewesen. Grafik ist der Hammer, ich steh auf dieses ganze Sci-fi Aliens, crazy Außerirdischen Leveldesign. Also, wer auf Schmerzen steht und nonstop dieses ungewisse Gefühl der Entscheidungen haben möchte, tut es euch an. Was solltet ihr mitbringen? Wie Muhammad Ali bereits sagte: "Schwebe wie ein Schmetterling, stich wie eine Biene"
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.7M | 14.8K | 78% | $16.49 | |
| $10.7M | 16.6K | 97% | $39.99 | |
| $10.8M | 21.1K | 47% | $34.79 | |
| $10.7M | 19.7K | 85% | $19.99 | |
| $10.7M | 7.2K | 70% | $59.99 | |
| $10.8M | 15.6K | 84% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $114.1M | 352.9K | 94% | $24.99 | |
| $91.5K | 255 | 78% | $14.99 | |
| $60.2K | 109 | 83% | $19.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 28: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Danish, Dutch, Finnish, Japanese*, Korean*, Norwegian +11 more
Hours played at review time, across 957 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Remarkable game with a deep story (if you let it in), good gameplay and solid gunplay on most weapons. Despite its flaws of some unbalanced enemies and weapons, I can highly recommend to anyone who likes fast paced shooters.
Good game would recommend pick up and play hood shooting mechanics smooth and sharp gameplay
While I mark the review negative, it should really more just be 'mediocre'. Plus points: - When the combat gets going properly it's enjoyable, and if you're reasonably competent at FPS you shouldn't struggle to RNG (despite what a lot of the reviews are suggesting - I can only assume those people aren't FPS players). - The game does a good job of sucking you in with intrigue and curiosity. It also does a good job of parcelling out weapons over the course of the game so you aren't immediately overwhelmed. - Female protagonist, but a deeply flawed one, not just a handwave of diversity. Bad points: - Pacing is not great. While it's a good design decision to intersperse calm rooms with combat rooms (to avoid the game feeling stressful), too often there are big gaps of non-combat (story rooms, blank rooms, platforming rooms) which mean the sudden hit of combat rooms blindsides you; those gaps really should have been shorter. - Enemy variety starts out good and quickly becomes repeats, with 'the same enemy but slightly different' being prevalent. - After Act 2 begins you're locked out of Act 1 until the credits - which wouldn't be an issue if the game wasn't so big on throwing checklists and completionism tallies at you. Locking chunks of Act 1 behind traversal tools you can't get until Act 2 is just cruel given this. - Weapon traits needing to be unlocked feels needlessly grindy Mediocrity: - The premise of the game is, of course, ripped off from the indie circuit (which wouldn't be a big deal if the game didn't make such a big deal OF it). What's more annoying is that the plot and underlying themes are also ripped off from them. Knowing this, the ending really wasn't any kind of surprise.
я СЛОМАЛСЯ, ребят ну реально у игры отличный визуал много плюсов короче в игре, но Blya однотипные враги, однотипные оружия, однотипные локации однотипные ситуации в которые ставит игра, однотипные артефакты, однотипные паразиты, однотипные магазины и это при смерти я по новой вижу вновь и вновь сюжет не сильно ципанул чтобы я вымучивал, а я Nier auto and Repli проходил ради истинной концовки, но тут это прям боль к чёрту 3 акт мне 2 актов хватило, игра к сожалению разочарование Saros точно не буду покупать УЖАС. Самый угар Финал показали и вот вот щас начнётся МЯСО, но осознанно игра тебя откатывает, чтобы ты снова проходил эти 3-4 часа и увидел 3-5 минут крутости НЕТ СПАСИБо
Yes Yes Yes! First off Colors Balls Dark Space Sci Fi Horror Brain ♥♥♥♥. I wish they would make another game like this, Truly 5 Stars. One minor annoy bad, co op is a bit buggy.
bom
Great roguelite. Grind isn't too long, I think it's just about in the right spot. Challenging, but not impossible. Story that explains why the game is a roguelite is clever and goes farther than you think it will. If it weren't for the annoying black screen glitch, the game would be pretty well polished for a console port, too. Sad that that bug survived the port, though. If you get a black screen after a screen transition and can hear yourself walk and shoot but can't see, run around until you fall in a pit. Respawn will fix it. If you know there's no hole, just ALT+F4 the game.
Game kinda runs like poop a little, but once you figure settings out, the gameplays a lot of fun. Not as hard as everyone seems to say it is.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.