
BREAK THE CYCLE Fight to survive as this award-winning third-person shooter brings Selene’s story to PC. Take on roguelike challenges. Engage enemies in bullet hell-fuelled clashes. Share your journey through Returnal™ with another player.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 954 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Vraiment bien. Un bon "die and retry" façon shooter 3ieme personne. La progression n'est pas linéaire, il y a des périodes a forte progressions et d'autre et c'est nettements plus dur. L'histoire est sympathiqque, le level design est vraiment très beau, et bien fait. Le gameplay est très nerveux. Et je suis loin de l'avoir fini.
I tried to return it several times, but it always appears back in my library with slight changes and an extra tentacle. Weird.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.7M | 24.1K | 79% | $14.99 | |
| $10.7M | 14.8K | 78% | $16.49 | |
| $10.7M | 16.6K | 97% | $39.99 | |
| $10.8M | 21.1K | 47% | $34.79 | |
| $10.7M | 19.7K | 85% | $19.99 | |
| $10.7M | 7.2K | 70% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $114.1M | 352.9K | 94% | $24.99 | |
| $91.5K | 255 | 78% | $14.99 | |
| $60.2K | 109 | 83% | $19.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 28: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Danish, Dutch, Finnish, Japanese*, Korean*, Norwegian +11 more
Hours played at review time, across 957 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
its tough, it's repetitive, and it isn't going to be for everybody. the story had me hooked and the presentation was spectacular. music/voice acting/graphics/art style/etc was incredible. i'm not sure i ever got as intense as i have in any other game as this one. literally sweating my butt off and shaking lol. boss battles are epic and there is a lot on the line. when you beat it, total hell yeah moment
MILF!
Легенды на разрабах дропнули игру 5ти летней давности которая нормально не работает на новейшей передовой разработке gtx 1650
Look, the game itself is great and I've enjoyed it immensely but I just wish it would run smoothly and stop crashing. The PC port is quite bad and they stopped updating it three years ago, so it's unlikely to improve.
This might be my favorite game ever, right alongside Elden Ring and the Dark Souls trilogy. The atmosphere, sound design, visuals, and the way the story is told are all exceptional. It is technically a roguelite, but a fairly light one. You primarily become stronger between runs by finding weapons with new traits and permanently unlocking those traits, making them available much earlier in future cycles. It gives each run a clear sense of progress without removing the tension that makes the genre work. I love how the biomes are structured and how the game handles revisiting them (and I haven't touched Act 3 yet!). Biome 4 and everything after it build on the mechanics you gradually learn during the first three biomes, but the game then forces you to use that knowledge properly. Unless you get some truly otherworldly RNG, you will not progress by ignoring its systems. The bosses can be spectacular, but unlike in the Souls games, they are rarely the main source of difficulty. The real challenge comes from ordinary enemies and surviving your way through the randomly assembled biomes. A bad room, the lack of good guns, or one careless decision can end an otherwise excellent run. RNG does play a slightly oversized role, but it also creates some incredible moments. Finding a god-rolled weapon or putting together an absurd combination of parasites and artifacts feels fantastic. Sometimes the game gives you garbage. Sometimes it hands you a build that makes you feel unstoppable. My only real complaint is the PC performance out of the box.... but as the game runs on Unreal Engine 4, you can heavily modify the configuration files or force DirectX 11 if necessary, but players should not need to do that just to get stable performance. There is also frame gen and FSR/DLSS, ofc. I still have not tried co-op or the endless mode, so there is plenty left for me to explore. I strongly recommend it. It is one of the best games of the last decade, especially for anyone who enjoys science fiction, roguelites, bullet hell combat, and rhythm-based gameplay.
This game is desperate to be a rougelite metroid prime. It doesn't succeed. Gunplay? boring. point in the general direction, auto aim takes control, sometimes it hits sometimes it doesn't, then do the quick reload bar thing. That's it. Story? sure, timeloop. whatever Meta-progression? basically non-existent and the few things that you keep clash with the narrative. Graphics? generic AAA dark scifi, with blindingly bright bullet hell projectiles. And when I say dark, I mean you barely see anything unless you crank the brightness up. Bosses? got to the first one after bumbling around for a bit, the fight would be more interesting if the music wasn't fking AMBIENT DRONE.... got a double KO first try, and since there's no meta-progression it seems it was for nothing. I doubt that there'll be a second try. On the bright side, performance was great. on Epic it was using about 5GB of RAM and VRAM
Muito bom, viciante na realidade o loop de gameplay e realmente algo tentador, uma pena que o jogo e muito caro ate nas sales
Not a fan of roguelikes, but this game is the exception. Fast-paced, amazing mechanics, and the DualSense support takes the immersion to another level. [b] If you're experiencing stutters [/b], try this fix: Graphics on HIGH, RT Shadows/Reflections OFF, and NVIDIA Low Latency Mode ON.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.