
BREAK THE CYCLE Fight to survive as this award-winning third-person shooter brings Selene’s story to PC. Take on roguelike challenges. Engage enemies in bullet hell-fuelled clashes. Share your journey through Returnal™ with another player.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 954 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
після першого акту гра робиться неграбельною, вороги сильно наносятть шкоду
其实是射击版sifu带点风险管控。 怪的攻击为三种最基本的: 1.第一种是直的朝玩家打,随便走走就能躲开。或者是超级龟速弹幕,也是看你走位不需要跳闪。 2.第二种是地板波扩散朝玩家打,需要跳起来躲。 3.第三种是瞬移戳刺,需要用横向闪避的无敌帧数躲。 所有敌人的攻击都是这三个模式的组合。因为玩家只能横着跑、跳起来、闪避一次。后面就会进大硬直。怪是不会连续使用素质三连的。 整体来说哪怕是横闪的无敌帧在同类动作游戏里都算长的。但有些boss不背板确实有些数值检测。 诅咒物品不推荐开箱子,只推荐拿钱。因为钱可以去商店100%换有用的东西,但开箱子为了可能没用的东西吃诅咒非常划不来。 这游戏地图锁给的额外资源对于战力提升帮助还是挺大的,如果为了最简化关底boss挑战还是推荐尽量把图舔完。 玩了4个小时先就这么点总结。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.7M | 24.1K | 79% | $14.99 | |
| $10.7M | 15.8K | 78% | $16.49 | |
| $10.8M | 10.1K | 47% | $34.79 | |
| $10.7M | 16.6K | 97% | $39.99 | |
| $10.7M | 19.7K | 85% | $19.99 | |
| $10.7M | 7.2K | 70% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $114.1M | 352.9K | 94% | $24.99 | |
| $91.6K | 221 | 76% | $14.99 | |
| $60.2K | 127 | 83% | $19.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 28: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Danish, Dutch, Finnish, Japanese*, Korean*, Norwegian +11 more
Hours played at review time, across 957 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Honestly, I think it's beautiful, but takes the genre a bit too seriously. For me, it's like crossing RoboQuest (which I love) with every generic horror game ever... i think that'll def work for some folks, just not me!
horrendous optimization
Simply hypnotic danmaku-style boss fights and rooms. The sort of stuff that leaves you holding your breath, hands shaking, gripping your sweaty controller in the final moments of a boss health bar. Dodging Housemarque’s trademark bullet barrages is a pleasure: frantic and chaotic, yet readable and fair. Pure adrenaline. Mechanically, the game just feels incredible, and the DualSense haptics add so much to the experience, making the environment and weapons feel alien and tactile. Somehow, they pair all of this with masterful storytelling and an ominous atmosphere that keeps pulling you back in It can be a very punishing experience. Maybe too punishing at times. But it's worth it.
Very solid gameplay so far. I have not encountered any of the memory leaks that previous reviews have mentioned.
Returnal? more like Refundal
It was fun. It didn't change my life, but I enjoyed it. Zero performance issues, by the way.
Game is too repetitive, weapons are too generic, the progression is either too slow or doesnt feel like you are actually progressing. I compare this to Hades and it doesnt even come close, Hades is the best rogue like you could play. Was a cool concept for a game but want implemented well.
The game is really good. There's a bug that turns the textures to mud after about an hour and a half (I have 16GB of VRAM so if you have less i suspect it will happen quicker). You have to restart the game. Still worth it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.