
Return of the Zombie King is a 2D-RUNNER, with a 1-BUTTON control system. Start with a dead king who can't jump, see, or hear anything. COLLECT as much gold as you can and UPGRADE him by buying back all his body parts. Then buy magic upgrades such as double jump and protection spells
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Spanish - Latin America, Portuguese - Portugal, Portuguese - Brazil*languages with full audio support
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
La primera vez que lo vi, me dije, uf, vaya, otro jueguecito de esos de teléfono al que ni siquiera mirar. Pero como soy un apasionado de los gráficos pixel art al estilo clásico, esto me llamó la atención y me ♥♥♥♥ a probarlo. El caso es que la primera partida me enganchó y desde entonces no he podido parar de jugar. Ese día aprendí una lección. Da igual la platforma para la que se haya creado un videojuego, lo importante del mismo es su esencia y si resulta divertido. Y este, vaya que si lo es.
A short one-button platformer. It requires more strategy than I had expected, as you have to not only time your jumps but choose where to lose armor to save energy. It can seem a little grindy, especially at the begining, but you get money fast enough later on. It is randomally generated so you could have a string of levels that feel impossible and then the next 10 are easy as cake. All in the luck of the cards. Price seems about right ~5-6 hours to complete depending on luck.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Muito divertido esse jogo ! podem comprar sem medo
這是一款類似高橋名人大冒險的遊戲 只能往前不能往後 一直走到終點 可以的時關卡設計太多複製貼上 讓一款有創意的好遊戲 淪落成浪費時間的無聊遊戲
要想正常通关就必须有足够体力,如果体力不够就需要在路上拾取金币购买体力,同一关需要反复刷好几遍才能凑满足够通关的体力,这种恶性刷子要素非常无趣
Insane difficulty spikes and grind.
Fun side-scrolling, 2d, runner with a unique catch: you start the game as merely a skeleton head and need to buy back your body parts (and upgrades) as the game progresses. I think that I might have finished the game without completing all upgrades if I hadn't done a bit of gold grinding before continuing on. Personally, I found World 7 Level 6 to be best for gold and bought upgrades that gave me more gold once I started grinding. It's a simple game but enjoyable, competently made and the pixel art is great! It's a good game for when you want something simple to play and/or shorter play sessions. Recommended!
Very cool game. Simple but addictive. The idea of upgrading body is great! I bought it on discount but it worth the entire price. The thing I enjoyed most is that, unlike major platformers, it doesn't rush you because you can go back to playing the level to make more money and upgrades. Useful for people like me who have slow reflexes :)
First of all, I wouldn't say this is a terrible game, but I don't think it's not a good one either. With a few changes and additions it could be a lot better though. It's a pretty basic runner game with procedurally generated levels, and various upgrades you can buy with coins you gather throughout said levels. Unfortunately the game has quite a few issues, not least with the levels themselves, and mostly due to the fact that they're not handcrafted. Generally it is a pretty easy game, but the difficulty can vary wildly for no good reason. I had one very long level full of enemies and traps, where even a single hit meant I would fail, but then the next series levels were a lot shorter and pretty much void of any danger whatsoever. When you're starting your game it's basically RNG how difficult the levels in your world will be. Speaking of the levels, it feels like there's too many with too little meaningful variation, and it soon becomes very repetitive. I found the game working fine for the most part, but there are various bugs. For instance, the text displayed at the start of the levels (World X Level Y) is often not visible at all, or partially blocked due to the level geometry being drawn in front of it. While this isn't any sort of gamebreaking bug, it has been pointed out and known by the developer since 2019, and it should be a very easy fix (set the depth of the drawn text to a lower value). Spikes are sometimes generated in midair or misaligned, enemies sometimes move around in midair or can get stuck on slopes so they keep alternating between moving left and right every frame. Situations where you're quite literally forced to take a hit often arise as well. Sometimes the blocks making up the levels won't be aligned correctly, causing a bunch of flashing lines to appear all over. The concept of having you buy back body parts as upgrades is interesting, but unfortunately most of the upgrades aren't really related to body parts, just things like additional ways of earning coins. I feel like this feature is underutilized, and some more interesting or creative upgrades would have been nice. By the way, for some reason there's an achievement for beating the game with no ears (meaning no music), and no eyes (everything is black and white). This seems like a very strange and counterintuitive decision, since you won't hear any of the game's music if you're going for these, and the game looks very dull with no colors. In conclusion, I feel like the levels being handcrafted instead of procedurally generated would fix a lot of problems. Add to that some more variation within the levels themselves as well as the upgrades and it would be much more enjoyable.
An amusing time killer, the fact that each level is procedurally generated adds some random difficulty to it, though after a bit it can get kinda dull and repetitive. I recommend just playing it in bursts to try and avoid burning yourself out on it.
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