
Return of the Zombie King is a 2D-RUNNER, with a 1-BUTTON control system. Start with a dead king who can't jump, see, or hear anything. COLLECT as much gold as you can and UPGRADE him by buying back all his body parts. Then buy magic upgrades such as double jump and protection spells
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Spanish - Latin America, Portuguese - Portugal, Portuguese - Brazil*languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ehhhhh, too slow paced and samey, even 30 minutes in. I could see this being fun on a mobile device, but still it would need to be quicker.
Very repetitive but has a charming, unique feel to it with the upgrades you buy being your actual body parts. You can buy ears to listen to the game music and sounds, which is cool lmao
прикольный раннер с прокачкой, где мы буквально собираем себя по частям. начинаем скелетом, собираем монетки и покупаем себе глаза (изображение становится цветным), уши (в игре появляются звук и музыка) и т.д. в целом это отличный тайм-киллер с интересной идей и простой, но приятной пиксельной графикой.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
不得不说关卡设计有不足的地方,难度是不均衡的,尤其后期对过关条件的限制高了起来,使得玩家不得不回去一遍又一遍地刷金币以解锁技能,这就定式化了,前期拿捏的也不是很好,没有足够的耐心极易被反复无聊的关卡劝退,10分我给6.5分。
buen juego unas 9 o 10 horas de diversión!!
Good ole jumping fun in this metroidvania-type runner.
At first I didnt expect much from this game. But I found it quite charming and relaxing. You only need two keys for control (space and later down arrow), so it is quite simple. Mechanism of building you own body back is interesting, if you dont mind some small grinding for upgrades. IF you are not achievement hunter, dont forget upgrade for eyes and ears to get full game experience.
This is a one button game and appears to be a steam port of a mobile game. Even though it costs money to play on steam, there are some levels locked behind signing up to the developers mail list and what not, which seems pretty scummy. The game itself if pretty grindy at times for no real reason, has almost no story (there seems to be some story missing) and the levels are re-used frequently. All in all, it's pretty low effort. You can sink some time into this because it's not a bad game, but I don't really think it's worth spending time on
Very addicting and challenging game. I purchased this to review it on our podcast, and keep finding myself going back to it, to play it more. The developer is active in the community, has created multiple addicting and easy to learn games, that are just challenging enough where you want to beat them, collect them, etc. Highly recommend it, it runs well, installed great, played well on my computer, and overall it was a fun game to explore. For a full review and interview, check out the Never Ending Backlog podcast: https://www.neverendingbacklog.com/episodes/never-ending-backlog-return-of-the-zombie-king-amp-interview
Picked up this game and another by the same developer while they were on sale, and I've definitely enjoyed it. I saw a glimpse of it in the livestream broadcast and was charmed by its visuals and its premise. The early game is about you familiarizing yourself with the mechanics and learning the common obstacles. The late game is where you ask yourself, "Okay, so I want [this power-up]... Which level can I play through a handful of times in a row and gather a bunch of coins the quickest?" In fact, I admire the sense of progression the game provides: visuals of your character, new abilities, and then bonuses to your cash flow for mastering use of your new abilities and becoming better at the ol' run-and-jump. The whole of the game is definitely accessible for a casual crowd, and there are a few surprises here and there that encourage you to power through the last dozen or so stages to witness the amusing ending. I'm not an achievement hunter, so although I missed out on those two achievements -not- connected to increased game progression, I still feel like I sucked enough out of the game that I'm satisfied. Personally I'm a hobby game developer (I use Clickteam Fusion, myself) and I'm always curious to see how other folks use tools like GMS to make the leap to paid indie game dev. I'm wishing this developer nothing but success on his future projects. You're like where I can see myself in five years if I play my cards right. :)
Selling now
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Players by region
Where this game's players are, estimated from review languages.
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