
Lost at sea 1803 ~ The good ship Obra Dinn.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 35.2Kreviews | 97% | — | $10.4M |
| $19.99 | 1.7Kratings | 96% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1100 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Cudowna była ta gra. Żałuje że nie mogę zapomnieć fabuły i zagrać w nią jeszcze raz.
진짜 재밌습니다. 영어권 억양 구분이 되는 분들이라면 조금 더 수월하게 진행하실 수 있습니다
many of the causes of death can very clearly and accurately be described by several of the things in the cause of death list making the "deduction system" for them trail and error which is stupid, not the intended solution and also the only way to solve it at the same time. I get that some things are supposed to be unclear that's not the problem the problem is some that are clear can have many clear and accurate descriptions from what you are given. This also wouldn't be a problem if the game accepted any of the accurate descriptions instead of requiring a specific one. There is also apparently some information that the player is expected to have external from the game but this is never shown in any way in-game, there is a glossary showing a bit of the info but so much more external info is required and intentional. This is a terrible design and from what I have gathered from looking into it is that more than half of the people with "positive reviews" claiming "game good" just started guessing whatever after a bit. That's not solving anything
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Korean, Simplified Chinese, Traditional Chinese +2 more
| $19.99 |
| 850ratings |
| 94% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
超超超好玩的推理解谜游戏,非常规本格推理类,慕名而来,不愧是神中神。 推理小白全程0攻略耗时15h通关。游戏引导性极低,推理的自由度非常高,前期刚开始玩一度有点不知道要干什么,所有的线索都要考侦查联想甚至是猜测去判断。整体叙事性也很强,通过一步步收集线索,奥伯拉丁号上60个人以及整艘船的命运像画卷一样铺开。从开局面对60张完全陌生的脸,到最终推理出每个人的命运,真的感觉很奇妙,再看照片会感觉每个人都是鲜活的。 游戏整体推理性也完全烧脑硬核,外貌衣着、语言口音、所处位置、人际往来都会成为可以确定人物的信息。美术也非常独特,第一次接触这种画风,黑白构筑的画面一开始还有点不适应,后面发现外貌画的超级传神,有些人真的可以一眼断定大概是哪个国籍的人。 刚开始不用太执着推理人物,最好先把全部事件都收集完,先确定死因或下落,因为人名给的信息真的很少,很多都要靠猜(推理王来了都得对几个中国人进行排列组合!)以及长的像刀的是剑,小刀样式的才是刀hhhh 非非非非常好玩,完全享受这种一点点剥丝抽茧揭开故事结局的感觉!
Words cannot express how good this game is, id like to be able to remove my memory so i can replay it over and over.
どこかでネタバレを見る前にプレイしましょう ゲーム内容は「船乗ってた人全員の名前と顔と死因(あるいは生存)を推理せよ」
5年ぶりにやっても熱中できた。 ヒントがさりげなさすぎるので、特徴がない(ように見える)人たちの識別が大変すぎるが、だからこそ終わったときの感動がある。よく観察することの大切さを教えてくれるゲーム。久しぶりにやると、ゴリ押しや総当たりにあまり頼ることなく、理詰めでほとんどいけたのですごく気持ちよかった。自分で某甲板員の決め手を発見できたときはすごく感動した。 画面が白黒なので、特に一部死因がわかりづらすぎるのが難点(絞殺かと思いきや、○○だったなど)だが、一応ヒントもあるのでまあそこは…という感じ。本当に観察することが大事。ただでさえ難易度高いのにひっかけ要素もひとつまみしてあるのでグヌヌ…となること請け合い。順番も時系列順に見せてくれるわけではないので、「プレイヤーの中で物語を再構成しろ」と突きつけてくる硬派な構成となっている。 ストーリーの整合性や見せる順番、内容を伏せる箇所、各死体の死にざまや人間模様など、本当に色々なことを考えぬいて作ったのが伝わってくる力作。論理的思考力や観察力、読解力など総合的な判断力を鍛える教材のようなゲーム。
The game is an absolute treat. It is so very very close to being a perfect game. I am in equal parts happy and sad that it fell just slightly short of being perfect Visually 10/10 The premise 10/10 The execution 8/10 The idea in and of itself has lots of intrigue. A detective in the 1800s investigating the loss of one of his majesty's ships. It was this premise alone that made me buy the game. The art style is great too, it really gives the game a creepy atmosphere. HOWEVER, I have three main gripes with how the game is executed. [olist] [*] When encountering a new scene, you are forced to sit around for a scripted fade out. I found that when this happened I either had too little time to do any deduction or too much time given the emptiness of the scene [*] The art style makes it very hard to read what's being shown sometimes. In particular: [spoiler] fire and things on fire read very poorly [/spoiler] [*] I feel the game was needlessly obtuse and should have done more to communicate the level of detail that goes into a scene. A Rubik's Cube is hard on its own but it is a thousand times harder when you don't know the objective is to make all sides one solid color. Even the simplest puzzle can become impossible if you don't know the nature of the puzzle. In particular, you should pay attention to [spoiler] outfits, shoes, accents, hammock numbers, even skin color (bearing in mind skin color is another thing that the artstyle makes hard to read) [/spoiler] [/olist]
got 80% of the way through before having to need hints, it's a good puzzle game but you have to have a very keen eye for the finer details
Phenomenally creative deduction game by one of gaming's most brilliant minds, Lucas Pope. Don't be fooled by the black & white graphics, this is a top tier all-round experience unlike any other before or since. Strongest possible recommendation if you have even the slightest of interest.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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|---|---|---|---|---|
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| $10.4M | 15.5K | 89% | $17.49 | |
| $10.5M | 13.5K | 95% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 850 | 94% | $19.99 | |
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| — | 0 | — | — | |
| $4.3K | 38 | 95% | $5.80 | |
| $3.2M | 9K | 88% | $19.99 | |
| $1.5M | 3.7K | 95% | $19.99 |