
Dive into the immersive world of Retrace the Light, a captivating 2.5D action-adventure game centered around the "Spatial Retracing" feature. Assume the role of an Enforcer working for a super AI in a futuristic world, exploring the depths of human consciousness and healing their emotional wounds.
Modeled estimate, not a reported figure. How we estimate →
About
Set in the year 3323, the revolutionary Meta Mirror Project emerged from the collaboration between humanity and the super AI "Primus." This ambitious venture seeks to stabilize society and ensure security by repairing the consciousness of individuals struggling with intense emotional turmoil.
Your journey unfolds as Enforcer Decem, tasked with repairing bizarre Mirrormazes stemming from human minds. Navigate through these mazes, solve puzzles, and confront powerful Mirrormares.
Following a mission that left Decem severely injured and devoid of memories, the path to rediscovery begins. As Decem relearns the abilities of an Enforcer, a gradual unveiling of the secrets surrounding the Meta Mirror Project ensues.
Wield the ability of "Retrace" to teleport back to previously visited locations.
Use this power to outmaneuver foes, launch surprise attacks from blind spots, or devise clever solutions to complex puzzles.
Encounter a diverse array of formidable bosses born from human obsessions in Mirrormazes. Confront colossal mechs wreaking havoc, cunning foes obstructing your view, and shape-shifting entities.
Despite their seeming invincibility, each boss harbors weaknesses waiting to be exploited. Analyze their tactics, use retrace and other skills to counter their attacks, and triumph over these imposing foes.
Immerse yourself in a visually stunning world characterized by a soft, vibrant aesthetic. Traverse varied landscapes, from ancient ruins to bustling urban panoramas, ensuring a mesmerizing experience within the Mirrormazes.
Collect Primary Modules by defeating bosses and discover hidden Secondary Modules scattered across Mirrormazes.
Tailor your play-style by choosing from 7 Primary Modules and their variations, focusing on counterattacks, raw power, or charged attacks, complemented by over 20 Secondary Modules. Craft your own distinct combat approach.

Play as "Enforcer Decem," residing alongside your allies on the Motherboard, venturing into Mirrormazes, and engaging in thoughtful exchanges.
Unravel multiple endings influenced by pivotal decisions made throughout the story.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.99 | 256reviews | 88% | — | $62.3K |
| $19.99 | 27ratings | 84% | — | not modelled | |
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
非常完整,新人团队做成这样已经很厉害了,值回票价
命悬一线?!骗你的,线在我就死不了。 回溯这个机制将角色的机动性推到了一个新的高度。我都不敢想,要是能跳,我能玩出多少bug。闪现偷背身,玩起来确实帅,但是这么好玩的机制,居然只在小怪身上,boss走的另一套闪避反击,导致战斗体验极其割裂。boss的闪避反击除了开头的教练,后面我就没打出来几次。以及,回溯短按和长按之间的判定窗口太狭窄了,手松慢一点就判定你长按,直接在原地回溯。 全收集不算难,不用怎么刮地皮就能找齐了。但全成就得注意一下,《你好世界》是必须的再打一遍终局的。 剧情相距于玩法就有点寡淡如水了,非常经典的AI追求自身意义,不算惊艳,但也不会成为扣分项。 冲着这个玩法,还是很推荐玩一下的。
总体来讲是一款创意上佳,但略显遗憾的游戏。 游戏的美术、画面等方面都相当不错。但游戏看似主打以回溯机制的动作冒险游戏,实际上大多数时间的游戏体验都以解谜为主,主线谜题基本没难度,也就没什么意思,支线解谜(数据狭缝)倒是有点意思。感觉完全可以基于回溯机制再设计更多更有趣的谜题来替代目前主线毫无趣味的解谜。战斗上,小怪种类太少了,boss与boss之间的难度也完全不是一个量级的,有些boss零帧起手,快慢刀一刀接一刀,有些boss又毫无压力,小白都能初见通。而且boss设计很多都没能跟回溯机制形成呼应,唯一有印象的就是boss的投技可以靠回溯来强行解控,这个还算有意思,但除此之外回溯机制很大程度上都只是用来闪避的,感觉也可以开发出更多花样才对。
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese, Simplified Chinese*, Korean, Traditional Chinese*, Portuguese - Brazil*languages with full audio support
| $17.99 |
| 5ratings |
| 100% |
| — |
| not modelled |
| $17.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
能感受到制作组的用心,关卡设计有不少小巧思,但到BOSS战有时候会有点割裂感。整体还是不错的,值得票价
游戏底子还是很不错的,就是刚上线时候bug有点多,不太好安利。现在修复的差不多了还是推荐一下吧。
这游戏挺好玩,玩法有新意,画面很唯美,而且音乐也很棒、舒缓放松,音效也很有代入感,工作室非常有自己的特色,希望能继续产出新的游戏
这款游戏还有优化的底子,还能不断做的更好!支持!
说真的,可以,不过到不了米的高度。众筹支持的,到现在才玩完,手柄玩着有点奇怪没玩下去,现在奇怪得玩下去了,bug依旧有点多,挺短,无聊可以试试看,愿意给个好评
好玩不火非常可惜,算是今年国产游戏的遗珠了。从关卡机制能感受的到制作组很有想法,就是在战斗的打磨上面欠缺经验,非常期待你们后续的产品了。
上手完了一下,感觉挺不错。
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Players by region
Where this game's players are, estimated from review languages.
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