
ReThink | Evolved 4 is a Puzzle Game in a futuristic setting, that features a variety of Puzzles that utilize Lasers and the behavior of light and it's colors. Use new gameplay mechanics to puzzle your way through the game's beautiful world.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
As good as the others. Play them all if you like puzzles.
ReThink | Evolved 4 is a tightly focused first-person puzzle game that builds its identity around lasers, colored light, environmental machinery, and logical experimentation. Rather than surrounding its puzzles with combat or a complicated narrative, it places problem solving at the center of the experience. The futuristic environments provide an appropriately clean backdrop for this approach, giving players spaces where they can concentrate on understanding how each device functions and how different elements must interact. Developed and published by Yaeko, it feels designed primarily for players who enjoy patiently studying a room before gradually assembling its solution. The main attraction is its collection of 40 puzzles. These challenges revolve around manipulating laser beams and understanding the behavior of light and its colors. Individual rooms present combinations of cubes, emitters, receivers, and other mechanisms that must be positioned or activated correctly. The underlying principles are understandable, but the difficulty develops as additional components are introduced and several mechanics become interconnected. Instead of demanding quick reflexes, the game encourages observation, planning, and experimentation. One of the strongest aspects of the design is how naturally experimentation becomes part of solving each chamber. A failed configuration rarely feels completely wasted because it can reveal something about the behavior of a particular cube or laser. Players gradually learn which objects can redirect light, how different colors affect a solution, and what sequence of interactions is required. The best puzzles create satisfying moments of realization where a room that initially appeared confusing suddenly becomes logical. This fourth Evolved installment also concentrates on improving ideas established in earlier entries. Two new cube types expand the available possibilities, while a previously redundant cube type was removed. Some mechanics originating in previous games return in redesigned form, accompanied by another new gameplay feature. These changes help prevent the experience from feeling like a simple collection of additional levels. Returning players receive familiar foundations but are encouraged to reconsider established approaches as revised mechanics begin interacting with newer ones. The visual presentation complements the gameplay particularly well. Its science-fiction architecture is minimalist without appearing completely empty, and the environments generally maintain enough visual clarity for important puzzle components to remain identifiable. Improved assets and additional environmental details make the spaces more attractive while preserving the functional presentation necessary for a game about tracking laser paths and examining machinery. This balance is important because excessive environmental clutter could easily make some of the more complicated configurations unnecessarily difficult to read. Its pacing is similarly restrained. There are no elaborate progression systems constantly interrupting the puzzles, and the game does not rely on action sequences to create artificial excitement. Instead, progression largely comes from understanding increasingly elaborate arrangements. This gives the experience a calm rhythm even when individual puzzles become challenging. Players can examine the available equipment, test an idea, recognize why it failed, and make adjustments without being pressured by constant threats. That focused structure also represents the game's biggest limitation. Anyone expecting substantial storytelling, characters, combat, exploration, or a large interactive world may find the experience too narrow. The environments primarily exist to support the puzzles, and progression remains relatively linear. The repeated emphasis on lasers, cubes, and light manipulation can also become somewhat repetitive for players who prefer puzzle games that completely reinvent their mechanics every few stages. However, consistency is also one of its strengths because the game develops its core systems rather than repeatedly abandoning them. The difficulty generally works best when several familiar concepts are combined into a more complicated logical problem. Instead of simply increasing challenge through obscurity, many puzzles ask players to apply previously learned principles in increasingly interconnected arrangements. There can still be moments where progress slows because one crucial relationship is overlooked, but overcoming those obstacles provides much of the satisfaction. The game rewards comprehension more than random trial and error. Steam Deck compatibility requires some qualification. The game does not have a clearly established official Steam Deck compatibility rating for this specific entry in the available Steam information, and it is officially presented as a Windows title. Therefore, it should not be treated as Steam Deck Verified. Running it on Steam Deck may depend on SteamOS and Proton compatibility, and players should be prepared for possible controller configuration or interface considerations. Given the first-person puzzle format, community controller layouts or manual configuration may also be useful. In short, Steam Deck play should be considered unofficial rather than guaranteed. Overall, ReThink | Evolved 4 succeeds by refining a specialized formula instead of attempting to become something fundamentally different. Its 40 puzzles provide a substantial playground for manipulating light, experimenting with cubes, and understanding increasingly complicated mechanical relationships. New and redesigned gameplay elements give returning players meaningful changes, while the cleaner visuals and numerous smaller improvements make this installment feel polished and deliberate. It will naturally appeal most strongly to dedicated logic-puzzle enthusiasts, particularly those who appreciate first-person environmental puzzles where careful observation matters more than speed. For players attracted to minimalist science-fiction settings and methodical laser puzzles, this is an engaging and thoughtfully constructed experience. Its limited narrative and linear structure prevent it from having broader appeal, but those characteristics also allow it to remain concentrated on what it does best. The result is a satisfying puzzle game that respects the player's ability to experiment, learn its systems, and arrive at solutions through reasoning. Rating: 7/10
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 24 reviews with recorded playtime.
Серия таких игр не требует объяснений в чем-либо, ибо скриншоты и так все передают дословно.
有些关卡的设计不如3,整体可玩,推荐打折全系列都入了。
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Players by region
Where this game's players are, estimated from review languages.
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