
A non-shooting shoot 'em up where you must grow, make friends, and survive together.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 3 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Novel and fun concept. It's minimalist and you might even call it an anti shoot 'em up. The enemy ships or pixels become part of your own ship if you touch them while you avoid their bullets. The more enemy pixels join you, the more bullets they shoot, but you cannot really aim them even though you can rotate in 90 degree turns. Your ship constantly changes shape. There's always the risk-reward factor at work, and it's part of the appeal. Levels are very short and randomized with different difficulty levels, around 2 minutes if you survive till the end, so this feels quite replayable. Lovely chiptune music. Unfortunately, there is no Vsync (vertical synchronization) and it cannot be forced through the Nvidia control panel. This means the game will have frame rates in the hundreds if not thousands potentially causing overheating. Despite that, the speed of the game seemed fine. If this is ever fixed, this will become a recommendation.
I wish this was more enjoyable to play, but it's not. It is [i]very[/i] difficult to see where you are in comparison to your allies and your foes-- the constant changing of colors and the increasing flow of bullets and enemies ruins readability. The flow of gameplay is just not fun (in my opinion, could differ for others) because you try to build a ship of all these parts, but the layouts of "waves" makes it impossible to keep them, and to try and retrieve some blocks, it feels like I'm just running directly into bullets and hoping I reach it before the core dies. There's a lot of potential in theory, but it doesn't work out.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]Описание:[/h1] Хардкорная аркада. Мы находимся на арене, где со всех сторон на нас летят враги и тут нужно либо уворачиваться, либо сжирать врага тем самым поглощая его. Сами стрелять мы не можем, а убивают врагов только поглощенные пиксели, мы вообще мало можем в этой игре... Только двигаться и менять по кругу расположение допонительных пикселей, которые служат не только как оружие, но и как броня. Цели у игры нет... Просто выжить как можно дальше и тогда откроется новый уровень сложности. Я не осилил дальше второго босса на двух первых сложностях, но все равно мне понравилось и любителям хардкорных аркад с динамичным геймплеем эта игра наверняка зайдет. Рекомендую. [h1]Оценка: 6/10[/h1] [h1]Послесловие:[/h1] [quote] Если вам понравился этот обзор добро пожаловать в кураторку [url=https://store.steampowered.com/curator/8114152] К и Ко [/url], там много других, хороших обзоров. [/quote]
I can see the idea behind the game, but the idea doesn't work well. There are many "pixels" to collect but these "pixels" are shooting at you from any direction, so that it is nearly impossible to survive for long. You can start a new game very fast, but after a while the game becomes repetitive and boring. sadly I can't recommend this game.
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https://youtu.be/HBaX0pr469o Despite some of the brute force elements of the implementations the risk/reward formula for building a ship is well delivered in this twin stick shooter.
"That Was Easy" 重新定义什么是简单 总体来说难度很高,粘度也很高。玩了三个小时才打通简单难度 可玩性不低,题材新颖画面华丽。建议入手
The main mechanic is enjoyable
Прикольная игра, мне понравилось. В этой игре ты просто пиксель, и ты должен одолеть много врагов, но ты их можешь просто коснутся и так они соеденятся с тобой и будут стрелять. Игра очень интересная, советую.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.1K | 61 | 100% | $2.99 | |
| $4.1K | 58 | 91% | $4.99 | |
| $4.1K | 58 | 53% | $4.99 | |
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| $4.1K | 61 | 93% | $3.99 | |
| $4.1K | 140 | 73% | $1.69 |