
When a brilliant particle physicist dies unexpectedly, the race is on to secure his terrible new technology before it falls into the wrong hands. The lives of four playable characters become entangled as they fight against the clock to find the dead scientist’s secret vault.
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Really awesome point-and-click thriller! The whole vibe is amazing, it feels like a season of a tv show with multiple points-of-view and an ending with a thought being posited to the player. The music, voice acting, and art really help in elevating the experience and make it feel alive. The gameplay is quite cool. I especially love the short term memory mechanic where in you can place "thoughts" into a sort of "inventory" and later use it to talk about that thought to another character. This mechanic makes dialogue a bit more of a puzzle as well, since you don't just ask down a list, you have to purposely ask a person about a specific thing in order to move the plot forward. I'm surprised it's not being used much now considering how long ago this game came out. I do have some small gripes about the puzzles and the 4 character controlling. Some of the puzzles felt a little obtuse and it wasn't very clear at some points that I didn't have enough information or actions to do what I want so I spent a few minutes trying everything out, only to find the thing I apparently needed or needed to do later on. For the 4 character controlling I wish there was an easier way to make everyone go to a place together without being fiddly and having to click each other person and tell them to follow. I do think this also shows that the utilization of having 4 different characters wasn't pushed forward enough because there was almost no reason to have characters be in separate places at the same time. Sometimes the most efficient thing to do is to just have everyone in one place so you can see who has the advantage in that location. That aside however, I still think the game is really good, the story is really well-written and the characters don't feel flat and feel like real people reacting naturally to the situation. If you like a really smart point-and-click game with a really cool and thrilling sci-fi story then you will definitely enjoy this game!
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Languages: English**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
**Spoiler alert** Decided to play after being a huge fan of Wadget Eye games, but man did I have some issues specifically with the finding blueprint and then getting the key out of jacket. Overall enjoyed myself this game really had me use my brain
7/10 My wife and I continue to work our way through the Wadjet Eye Games back catalog, and Resonance was another solid entry by the masters of the point-n-click adventure game genre. Resonance does a great job of coming up with a reasonably plausible scientific idea and running with the potential consequences of it, and it made for a really compelling story, especially leading up to the climactic moment at the end of the game's central "act". I think most Wadjet Eye games have at least one moment that has made my wife scream out loud in shock, and Resonance actually managed that on a couple of occasions! I do have to dock Resonance a couple points for a handful of puzzles that weren't very intuitive and led us to checking a walkthrough. Where some of their other games do a good job of offering progressively specific hints, Resonance would've really benefitted from this, especially because the long-term and short-term memory system led to an overabundance of possibilities. While this only happened a couple of times, it was especially vexing because we had spent so much time testing *so many* other possibilities, especially when those possibilities could just as easily be leveraged into providing more specific pushes in the right direction. Overall, Resonance is a really enjoyable game with a fantastic narrative. Perhaps the best evidence I can give to that end is that we completed it in one day, staying up until 4 in the morning to finish the game's final chapter after the aforementioned climax. (That might've contributed to missing a particular tiny keypad for 40+ minutes.) I think the game's narrative is compelling enough to help push the player to overcome the rough edges, and I think both novices and veterans of the adventure game genre will enjoy it quite a bit.
One of the best point&click adventures I have ever played.
Professionally done point and click with good visual style. Some of the voice acting isn't great, but I tend to skip those anyway,
I've really enjoyed other Wadjet Eye games in the past, and they set the bar rather high in terms of my expectations for this game and games in general by that developer. I hate this. I hate it so much. The gameplay aspect of a Point-And-Click is almost never one of its strong points. But here, playing through what seems like it's going to be an interesting story is SO. DAMN. TEDIOUS. I am going to drag myself through this because of the story, but I have to keep consulting a guide just to be able to progress in what should be the most basic ways because of how frustrating and unintuitive the gameplay aspect is. Too much pixel-hunting bu*lsh*t and vague or non-existent progression cues. Is it so much to ask for an option that makes pressing the spacebar highlight what's actually interactable onscreen? It has some interesting ideas, but they were not well-executed. I liked some other Wadjet games that were published well before this one, so that indicates this games flaws weren't merely due to a lack of experience in creating PACs. WTF
Resonance is definitely an "expert level" adventure game in many ways. The multiple characters with their own inventories and large number of areas with possibility of backtracking makes for a pretty complex set of possibilities. Nevertheless, this also enables the game to have a good variety of puzzles and interesting/clever interactions, which makes for a fun experience. The story is well made and works well with the character system. Overall would recommend!
[u]Resonance[/u] takes many ideas from classic point and click adventures while adding some twists, such as multiple playable characters and a long and short term memory system. At heart it is a detective story, with the cast driving both puzzles and narrative. Some puzzles were confusing and I often needed a guide, but others were very satisfying. I liked the characters and story, though I wish there was more voice acting. It most reminded me of [u]Technobabylon[/u], though it does not quite reach the same level.
미지의 파괴적인 물리현상과 국가적 음모가 겹치는 지점에서 각자의 목적을 이루기 위해 고군분투하는 시민들의 이야기. 대학원생, 간호사, 형사, 시민 기자, 총 네 명으로 이뤄진 근본 없는 파티를 조종하게 된다. 단서를 직접 긁어다 써야 하는 시스템이 있으며, 이것 때문이든 아니든 퍼즐들이 제법 어려웠다. 고난이도와 시간 제한으로 뇌지컬을 압박하는 파트가 있었지만, 그래도 짜치는 면은 딱히 기억나지 않는 듯. 더빙은 캐릭터 개인적인 생각엔 빠진 점이 조금 어색했지마는, 그걸 제외하면 여타 배급사의 게임들처럼 좋았다.
Resonance tem uma ótima atmosfera, personagens cativantes e uma trama envolvente que te prende do início ao fim. A mecânica de memórias e o enredo de conspiração científica são bem construídos e bastante originais para um point-and-click. No entanto, o jogo comete um erro grave de design: é possível ficar preso permanentemente (soft lock) se você esquecer de pegar certos itens em fases anteriores. No meu caso, avancei sem pegar o ultra-sonógrafo, item necessário mais para frente. Quando cheguei lá, percebi que não tinha o item, e o jogo não me deixava mais voltar. Resultado: precisei recomeçar tudo do zero. Esse tipo de falha compromete bastante a experiência e poderia ter sido evitado com um sistema de verificação de progresso ou bloqueio de avanço sem os itens essenciais. Ainda assim, recomendo Resonance para quem gosta de aventuras gráficas clássicas com boa escrita e puzzles desafiadores. Só fica o alerta: salve com frequência e em múltiplos slots.
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