
Embark on an original story, prequel to the award-winning games: A Plague Tale. As Sophia, journey to the Minotaur’s Island, outsmart deadly foes, unravel ancient secrets, and confront a mythical creature at the heart of a devastating curse.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About

Set 15 years before A Plague Tale: Requiem, play as Sophia, a fierce young plunderer, on the run but determined to uncover the secrets of her past. Dive into an original story blending combat, myth and fate with a brand new take in the universe of A Plague Tale.
Sophia’s journey leads to the Minotaur' Island, where she faces deadly trials, navigates treacherous trails, solves puzzles, all while fighting and staying one step ahead of the army chasing her. But the true challenge awaits, as the terrifying creature hidden behind the myth will soon resonate with her…


Sophia is a skilled, agile, and strong-willed fighter who engages in dynamic and violent melee combat. Followed by many enemies, each drawn to the Island to reclaim a mysterious treasure, you must navigate a treacherous maze. Rely on your agility, tricks and sharp reflexes to outsmart enemies, perfect your parries, and unleash powerful strikes to survive deadly encounters.


Shift between the Middle Age of Sophia and ancient Minoan times, where echoes of the past shape the battles of the present. Unfold a new story in the universe of A Plague Tale, through the entwined destinies of two heroes linked by fate and the Macula’s mysterious legacy.


Guided by the knowledge safeguarded in your notebook, follow in your crew’s footsteps to explore a richly detailed world, unravel its secrets, and face deadly trials. Use a stolen Minoan sphere to solve ingenious puzzles by manipulating light - a force woven by Daedalus into the island’s very heart.


It is said that only a few came back from the island. Lurking in the shadows lives a restless presence. It follows you around, seemingly knowing your every move, as it hunts through the island’s depths.
Every step is a risk. Every pause, a potential end. You can’t stop, only hide, outsmart, and push forward. Can you survive each trial and every step or will you join those who never came back?
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 5.3Kreviews | 93% | — | $6.9M |
| $59.99 | 8.3Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1904 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great game. Absolutely stunning visuals and soundtrack. I really liked the shift to a more action-oriented combat system compared to the previous installments
近期玩的最喜欢的线性游戏之一了,整体体验不错,性价比很高。 优点颇为突出,画面、配乐、优化、演出都算顶级,大场面很多,众多巨构奇观大饱眼福。探险风格做得比较到位,喜欢古墓丽影、神秘海域的玩家值得一试。游戏内古今交融、盛衰对比的场景也让人眼前一亮。 缺点当然也不容忽视,剧情槽点满满,部分人物塑造立不住脚;后期玩法略显单调沉抑,接受不了较大篇幅潜行关卡的玩家恐怕会深感难受。战斗设计总体来说乏善可陈,不过处决动画还是颇具爽感,对于这类游戏来说,个人认为算是达标。 游戏末尾,[spoiler]索菲亚孤身一人走出岛屿,偶然拾回了遗失的硬币,[/spoiler]这段画面对我来说加分不少,一股淡淡的惆怅萦绕心间,确实宛如电影落幕。因此我会给本作7.5/10或8/10的分数,一部体验不错的佳作。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best FR #57, worst BR #99 · 13 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Arabic, Czech, Korean, Polish, Russian, Simplified Chinese*, Spanish - Latin America +5 more
| $49.99 |
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| not modelled |
| $59.99 | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
buldikan
最喜欢的系列期待下一部
i really love it
.
baya iyi
Графика paзъeб, головоломки простые, на сюжет мне пoxyй. Игра хорошая.
Ich habe die Vorgänger geliebt, und mich sehr auf Resonance gefreut, die neue Fokussierung auf Kämpfe statt auf Stealth-Mechaniken verhagelt mir aber den Spielspaß. Bis zu dem Zeitpunkt zu dem ich gespielt habe besteht das Spiel fast nur aus Kämpfen. Man wird von einem Kampf gegen eine Übermacht in den nächsten geworfen, schaltet ganze Armeen im Alleingang aus, dazwischen ein paar gehetzte Dialoge in denen sich kaum eine Beziehung zu den Charakteren aufbauen lässt, das hat mit dem Gameplay der ersten beiden Teile einfach nichts zu tun. Wenn ich hauptsächlich Kämpfe und Mikro-Zeitfenster zum Parieren mal brauchen sollte melde ich mich bei Dark Souls & Co., oder von mir aus auch bei Assassins Creed, aber nicht in der Plague Tale Reihe. Schade.
I really love it, the dialogue, artstyle, combat and characters are all very well done. This game is really underated.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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