
Resolutiion is a zelda-like action-adventure, where an old killer and his AI explore a vast, mysterious world, full of mighty weapons, surreal abilities and gruesome bossfights.
Modeled estimate, not a reported figure. How we estimate →


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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I forced myself to finish this game, that says something about it's lack of quality but this game convinced me to endure several hours of misery and boredom and I don't regret it. The music is great, sometimes the vibes are very good, there is a giant cat but the combat is uninspired but difficult in an annoying way (the boss fights become unfun insanely quickly), the level design isn't very good and the story in unintelligible but I think I really like it (it's hard to tell). Kinda required to not go insane: https://steamuserimages-a.akamaihd.net/ugc/1053226774548629154/9D9D7FB74BFB0CC4E6DBCB72C777E8D24819CB3E/ https://www.twitch.tv/videos/1865697815 https://web.archive.org/web/20210419025159/https://monolithofminds.com/resolutiion-wiki/charactershome.php
不行兄弟,你这游戏干啥都行,你打架手感太烂了,我求你了。
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Languages: English, French, German, Japanese, Korean, Russian, Simplified Chinese, Spanish - Spain
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
게임에서 이동할 수 있는 지형과 불가능한 지형 구분이 잘 안되는 순간이 있으니 이런 거 싫어하시면 주의. 하이퍼 라이트 드리프터와 비교가 되곤 하는데, 하이퍼 라이트 드리프터는 [북-동,서-남] 네 개의 지역을 자유롭게 탐색하며 각 지역에 있는 8개의 모듈 중 4개를 모아 보스를 물리치고 스토리를 진행하는 방식이 기본이고, 플레이어가 원한다면 탐험을 통해 추가적으로 수집 요소를 모을 수 있으며, 수집 요소를 모으는데 연속 대시 외에 다른 강화가 딱히 필요없는 구성으로 기억합니다. 이 게임은 중반 선택지가 갈리는 구간이 있긴하지만 전체적으로 일자 진행 스테이지식 구성이 떠오르는 방식입니다. 수집 요소도 스토리를 진행하며 기술을 하나씩 얻고, 그렇게 얻은 기술로 이전에 못갔던 장소를 탐험하여 수집 요소를 얻는 다던가, 특정 연계 이벤트를 보고 특정 장소에 가면 미니건을 얻는다던가 하는 식이라 같은 액션 어드벤처라도 느낌이 많이 다릅니다. 회복도 오브젝트를 부셔서 루팅하는 방식이지, 적을 물리쳐서 얻는 방식이 아니라 적이 길을 막는거 아니면 전투를 하고 있을 이유도 없고요. 그 외 설정 부분도 텍스트 하나 없는 하이퍼 라이트 드리프터와 달리 직접적으로 텍스트가 나오고, 전승 NPC(붉은색 오라)를 통해 지식을 수집할 수 있어서 플레이어에게 좀 더 직접적으로 설정을 설명하는 부분이 있습니다.
Szczerze mówiąc naprawdę mi się podobało. Nie grałem w Hyper Light Drifter, ale nawet po zobaczeniu trailera widać, że był inspiracją. Nie patrząc na to, styl graficzny jest naprawdę fajny, wszystko wygląda ładnie i przyjemnie (oprócz elementów, które przyjemne nie są). W przypadku rozgrywki też mi się podobało, niektórzy przeciwnicy mogą być dziwaczni i wybijać z immersji (np. taki jeden żółty boss z nogami), ale poza tym jest ok. Inni piszą o dłużyznach-jest szansa, że faktycznie jest ich dużo, ale jeżeli człowiek się w grę, to nawet ich nie zauważa (przynajmniej tak mi się wydaje). Co do fabuły, naprawdę mi się podobała. O głównym bohaterze można powiedzieć wszystko oprócz tego, że jest dobrym człowiekiem, a późniejsze przedzieranie się przez kolejne levele pogłębia swego rodzaju walkę tej postaci z wszystkim i z niczym (?). W pewnym momencie można uznać, że osiągnięto zakończenie gry, jednak to nie prawda. W tym przypadku polecam po prostu zobaczyć szybki poradnik, żeby zrozumieć co trzeba zrobić, twórcy chyba faktycznie się lekko pogubili. Ogólnie gra jest w porządku i można na nią spokojnie zerknąć, jednak lepiej zrobić to na spokojnie.
The [b]art[/b] is a weak imitation of Hyper Light Drifter and the [b]story[/b] is empire / terrorist techno BS. However, the [b]gameplay[/b] is uniquely bad. Sure, its clunky and artificial, but the worst aspect, by far, is how respawning works. Rather than have regular checkpoints, there are occasional respawn points, but dying doesn't reset the enemies - meaning the only thing that will ever happen in a harder section is that you will kill a few more every time you die and then have to run back to repeat the process. I cannot emphasize this enough - this game has somehow the worst death / respawn system possible. This is not to mention the [b]bugs and oversights[/b] I encountered in even my short playtime. Believe the negative reviews. This game likely not worth your time and certainly not worth your money.
Dejo un simil que me puede ayudar a explicar mis sensaciones con este juego. Si Hyper Light Drifter y Resolutiion fueran dos proyectos musicales que van a tocar en el SONAR: HLD sería el que toca en el auditorio, a una hora principal, todo super cuidado estéticamente, unas proyecciones que alucinas y un sonido super brutal. Tiene la mezcla perfecta entre abstracción y cuerpo para que todo el mundo quede satisfecho, incluso los que no entendieron nada. Música para un público no generalista, pero sin aristas si entras en el rollo. Resolutiion tocaría en el mismo auditorio aunque te preguntas si no sería mejor haberlos puesto en otro escenario, tocan a una hora menos propicia, su show es más caótico y abstracto, más sucio e histriónico, también es intencional o por lo menos a donde pudieron llegar con lo que tienen, pero también tocan sin tapujos temas políticos o de construcción del mundo. Es todo más punk, lo que le da licencia para salirse mucho del tiesto. A veces no se entiende, aunque el sonido también es brutal a su manera y el concierto está guapísimo. Tanto que lo recuerdas igual que el otro y le das su lugar en tu cabeza. En definitiva, Resolutiion mola, pero es muy punky en muchas cosas y tiene varios factores que se hacen cuesta arriba. A mi sinceramente, me parece que tiene una narrativa interesante, opino igual que muchos con el backtracking para conseguir el final bueno pero no es el juego, son los tiempos que corren. Prefiero un juego que decide ser algo y hacerlo como quiere a exigir poco no vaya a ser que abandone el personal. Volviendo al símil musical, esto es como la música, si quieres ir a vender ya sabes lo que hay que hacer, si quieres hacer tu disco con tus canciones, trabaja en ellas, grábalas y saca el disco. Habrá quien lo valore.
垃圾引导,垃圾地图,垃圾游戏,CDK还退不了款,等我改天玩完了再回来骂
I liked a lot of things about this game… For example, music is really good. I could listen to it outside the game and still enjoy it quite a lot. Pixel graphics are suitable for this game too. Visual style is very good. And by that I mean that I like it. You may like it too. Or you may not. Of course there are things I didn’t like and you could find them unpleasant or even annoying. For example the game world is quite good and beautiful in its own way but it may be somewhat confusing to navigate. I often found myself not knowing where to go because there would be too many paths. Surely I would like to explore but I also don’t want to go down the wrong path and have to start all the way at the start to try and find the place I wanted to explore but couldn’t because I couldn’t go back. And then I would forget about it, which is a shame. But you definitely should go back and explore when you get new abilities because you want those upgrades. You see, there aren’t a lot of enemies in the game but they can be really annoying and kill you before you figure out how to kill them. You will start at the checkpoint with progress save but you would still be annoyed. The enemies don’t respawn until you reload the game and that is a very good decision made by the developers. You get almost all the abilities by just playing the game but you will also get a few useful ones that will make navigation and fighting easier. Remember those upgrades I talked about earlier. Go out there and find them when you unlock the necessary abilities. Because there are bosses that will suck out the fun out of the game. You will later realize that they are not as hard when you figure out how to kill them. But it made me furious about it and I wanted to give this game a negative review. Take all your stamina at a whim and that makes them even less fun. Eventually you will kill them and get your dopamine dose and think that the game is not that bad. Or you may not and you will give up and give it a negative review. Which seems to be the case if you look at the review score for this game. A word of advice for Steam Deck users: some bosses are a lot easier on a big screen. I killed one of the bosses almost right away once I plugged in the monitor. And a word of advice to the developers: make the game scale with the pixel density of the screen. In conclusion: despite its flaws I enjoyed the game.
honestly, this is one of the bests games ever made, amazing in every way, thank you devs.
masterpiece story and art too much walking and its very difficult to find things
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