
The game that defined the survival-horror genre is back! Check out the remastered HD version of Resident Evil.
Most likely between $9.8M and $27.7M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $19.99 | 92% | approximately $16.3M |
| PlayStation | $19.99 | 94% | — |
| Xbox | $19.99 | 94% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1618 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game is Awesome but in a hard way, what i mean by that this game is stupidly confusing in the start but once you get the hang of it becomes relatively easy and start understanding what do you have to do in this game. My first playthrough being with jill (normal difficulty) was hard i would say as i didn’t have much knowledge what did i had to do so i died plenty of times and somehow ran out of ink ribbons as well, making my playthrough Hella rough but still i managed to beat the game in 11 hrs on normal. Moving on to my Chris's playthrough (Hard difficulty), man, it was a completely different scenario. Having only six inventory slots instead of eight is no joke, especially when you have to carry around old keys since he doesn't get a lockpick. It forces you to be way more strategic with your item management and when you actually decide to use your fuel to burn a zombie even though the enemies hit harder, the run actually felt smoother overall because I already knew the mansion layout from my first time through. Overall, once you get past that initial brutal learning curve, the game is an absolute masterpiece. If you love classic survival horror and don't mind a genuine challenge, you have to play it.
大家都听说过的那个游戏的初代(1996)......的重制版(2002)的高清移植版(2015)。 标题里虽然叫REMASTER,但其实更像是REMAKE,和现在的生化危机2重制版(RE2)类似是一个重做的游戏而不是单纯的画面升级,不过不管怎么绕来绕去说其实还是个老游戏。 ...呀,其实也没那么老的啦。 因为1996版的底子是非常超前的就算现在也可以玩的很开心(真的)—— [b]但是!!![/b]但是,这个重制版和原版就不是一回事了。 虽然很奇怪,但相比原版,生化危机1的重制版(REBIO)在很多设计反而更复古更不友好了(DEMAKE!?)。和一般认识中就像RE2那样的重制版游戏都会更加现代化(至少会比原版更现代化)不同,抛开时代更迭必然的画面进步的部分,REBIO首先就没怎么优化原版遗留的操作问题依旧监控视角依旧坦克移动依旧坦克瞄准,减弱了引导,而在新添加的游戏机制上就更复古更不友好了。 所以对于第一次游玩还想要尝试重制版的玩家: ①装个跳过开门动画的补丁。重制版在原版基础上扩张整合后的洋馆在回头路和场景利用率上达到了系列之最没有之一,但这也让开门动画的等待时间比起原版更加令人在审美和等待时间上容易疲劳。原本这就是为了妥协游戏加载做的功夫,现在反过来明明游戏都加载好了反而看重复动画属实没有必要。喜欢看开门动画完全可以去看柯南动画那边还没REBIO里这个磨叽,就算是为了注重气氛,等重复看了几十遍开始烦躁起来什么氛围都全无全无南无阿弥陀佛,而恐怖游戏最重要的底线就是保住气氛。 ②操控角色不要选克里斯。克里斯在原版是明文对应hard难度的苦逼角色但重制版对此只字未提,他的流程在重制版中还是相比原版另一个可操控角色吉尔要严峻繁琐得多,而如果是初见开荒不熟悉流程就更雪上加霜了——很多时候6格背包中4格都在放解谜道具,身上就一颗草一把弹药所剩无几的枪什么都捡不起来,就在几个丧尸游荡的回廊间反复穿梭。 ③不要太依赖全向摇杆控制。全向摇杆控制是高清移植版加的便利性新功能,移动模式更符合现代游戏,在操作上限也更容易在短时间冲刺内迅速调整角色位置。但归根到底全向摇杆控制和游戏的监控视角的底层逻辑的相性非常糟糕就像豚骨拉面配草莓奶昔mix,尤其是重制版在镜头转换频率上用力过猛部分场景往前走一点就能给你换一种视角,你会感觉自己明明只是在往前走但是画面里的角色在往后往左往右走往下往上往里往外,没走几步就会彻底丧失方向感。这点在重制版中新增加的追逐怪物“丽萨”的登场场景更是灾难中的灾难:本就低辨识度难以分辨方向的场景,加上无征兆走两步切一种视角方向,后面还有怪物在追,很快你就会体验到宛若脑叶切除般的对空间认知的无力感然后经过几次鬼打墙体验后被丽萨逮住痛苦地经历慢性死亡,[strike]听起来也许很棒但[/strike]这绝对不是游戏想带给你的体验,实在不行记得多开地图确认角色面向方向和目的位置方向,最好还是少用全向摇杆控制游戏。 ④避战。重制版的丧尸不再是原版的一碰就倒的烂肉而是钢铁改造人,相对原版不止是血量直接翻了两倍以上,数量也变多了,AI复杂很多,而且被击杀隔段时间还会满血复活狂暴化更加危险,玩家都还没二周目呢丧尸就先开始二周目+了!?那既然丧尸相比原版变强了这么多,玩家肯定也变强了很多吧?答案是NO,为数不多的补偿是现在可以使用一次性消耗的防御道具来迅速脱离扑咬动画(没有的话记得按方向键挣脱),还有个早该加上的快速转身(其实这个优势也被平衡了因为重制版有些丧尸也会快速转身扑你,令人感慨)。敌我双方性能差距的单方面缩小已经很让人不爽了,但更要命的是重制版的洋馆里的丧尸多了很多但子弹并没有变多。所以记得还是拿汽油和火多烧一烧存档点附近的丧尸,重制版的资源配置在标准难度下和原版相反敌全灭非常困难,说到底这游戏最终考验的东西就是玩家的路途资源分配决策,思考捷径和安全线路的连接来尽量走最短最安全的路线而不是走半个房间被丧尸左一口右一口。 说到这个,狂暴丧尸偏偏还是这种游戏里罕见的跑的比玩家还快的怪骚扰能力超高,除了毁尸也没有任何对策方式刷怪了只能自己硬打。虽说来回搬运汽油来烧尸是很无聊了,但初见通关后除了固定刷新的几只外你很少再见到他们了,因为熟悉游戏后速通打法本身就杀敌少/游戏时间短/不会徘徊在重复场景中,而这些要素都直接避开了狂暴丧尸的触发机制,所以大概是只有开荒新玩家会被狂暴丧尸狂暴喂屎。同样是拿来阻碍重复探索场景玩家的新要素,它和暴君/追踪者类敌人的运作原理完全不同,狂暴是一个只要杀敌那就是“你玩的不好有惩罚你玩的好也有惩罚❤️”的机制,这大概算是和原版玩法差别最大的地方了。 ⑤卡关了就早点妥协找攻略。原版的解谜其实很逻辑很直觉有洞填洞就完事,但重制版反而搞出了一堆上古点击解谜,如果一时没对上电波被即死or经过十几个场景来回在满是丧尸又不敢乱杀的回廊之间来回搬运解谜道具然后在路上暴毙存档退回半小时前都有。 至于老玩家喜欢说的“生1重制版完全可以替代原版”,我是觉得这完全是建立在玩过原版为前提的所以没什么参考性。重制版继承强化了原版的探索玩法,但在初见流程的体验控制上好像就压根没思考去优化原版存在的问题反而增加了更多处理不当的小巧思,体验下来REBIO更像是一个给本来就玩过原版的人准备的更具有挑战性的“加强版/改版游戏”,而不是给还没玩过的新玩家准备的一个更容易被接纳的“现代化重制作品”,甚至还是反·现代化的。 如果能接受这些问题,你还是可以直接玩到整个系列中最接近完美的地图设计和现在的作品中少见的欣赏各种现在少见的古典恐怖表现方式,不想的话... ⑥何不来玩玩原版,在劲爆BGM和站桩棒读NPC的谈笑风生之间一路爆杀丧尸呢?
Game's dated. Guess I got spoiled by the QOL in the remakes. The inventory space, the constant backtracking, the aiming, the terrible camera, the overall jankiness is too much. Not for me.
Esse foi meu primeiro contato com Resident Evil e confesso que no começo quase dropei. Começou pelo fato que nunca cheguei a zerar nenhum outro survival horror e eu estava completamente perdido com o que fazer, mas isso até relevei, pois é sempre bom experimentar gêneros novos. O motivo principal que quase me fez dropar foi a câmera do jogo, que é naquele estilo de câmera fixa, que estava me incomodando muito pelo fato de às vezes eu estar andando numa direção, a câmera mudar e eu acabar indo pra cima de algum inimigo ou me perdendo. Até cheguei a tentar os controles originais (tank controls), mas também não consegui me adaptar. Isso de fato foi uma coisa que me incomodou muito no começo, mas conforme fui jogando eu fui tendo menos problemas e, no geral, passando a me locomover melhor. Além do mais, não dá pra negar que, como escolha artística, a câmera fixa é muito boa para o suspense e a tensão característica do jogo. Dito isso, como meu primeiro contato de fato com um survival horror, minha experiência com Resident Evil Remake foi sensacional. Curti demais toda a atmosfera do jogo, a ambientação é incrível, os puzzles são bem feitos e o sistema de gerenciamento de inventário deixa tudo mais único. Gostei muito e estou ansioso para jogar os jogos seguintes da saga.
Per me, un vero capolavoro videoludico è un'opera capace di mantenere il proprio valore a sfregio del passare del tempo. Il remake del primo Resident Evil ne è la dimostrazione perfetta, perché oltre a essere un classico intramontabile garantisce ancora oggi ai giocatori lo stesso livello di immersione a più di 20 anni dalla sua creazione. Ormai siamo abituati a giochi horror dal gameplay molto più dinamico, graficamente impressionanti e fotorealistici, ma carenti sul piano artistico. A mio avviso, la vera paura a volte sta in un'inquadratura, nella sensazione di essere osservati, nel non sapere cosa troveremo oltre l'angolo di un corridoio, in un lampo che illumina la scena per un istante o in un lamento ovattato, seguito dal suono di passi che diventa di secondo in secondo più nitido. Le saferoom e i nastri d'inchiostro sono rimasti impressi nella memoria collettiva perché Resident Evil giocava proprio su questo tipo di tensione. Guardare l'animazione di una porta che si spalanca su una scena immersa nel buio aveva la capacità di farci provare un tipo di ansia che va di pari passo con la curiosità: l'anticipazione di scoprire cosa si trova oltre la soglia di una stanza di cui abbiamo faticato per trovare la chiave, che siano risorse utili alla sopravvivenza oppure nuovi orrori. La direzione artistica era e rimane pazzesca, e forse proprio giocandolo - o rigiocandolo - oggi possiamo apprezzare a pieno il suo valore, perché perfino dopo due decadi è difficile trovare opere che riescano a tenergli testa. E no, non parlo per nostalgia, per quanto gli "antichi fasti" di Resident Evil occupino un posto speciale nel mio cuore di videogiocatrice. Lo consiglio vivamente ai nuovi giocatori che non hanno avuto modo di interfacciarcisi ai tempi dell'era GameCube, perché oltre a essere un'esperienza memorabile rappresenta oggettivamente una pietra miliare del survival horror. È interessante analizzare l'evoluzione - e in certi casi anche l'involuzione - del panorama horror videoludico partendo proprio dalle sue origini.
Resident Evil HD Remaster is one of those games that proves a great horror game does not need modern graphics or complicated mechanics to be scary. Originally released as the 2002 remake of the first Resident Evil, this HD version gives the game a visual upgrade while keeping almost everything that made the original so good. The Spencer Mansion is still the highlight of the experience. The mansion feels mysterious, dangerous and surprisingly believable. The fixed camera angles work really well because they constantly leave you wondering what is waiting around the next corner. You might hear a zombie before you see it, or walk into a room without knowing what is hiding just outside the camera. The game also does a great job with survival horror. You have limited ammunition, limited inventory space and a limited number of healing items, so you have to think about how you approach each situation. You cannot simply kill every enemy you come across. Sometimes it is smarter to run away and save your resources. The Crimson Heads are a great example of this. Killing a zombie does not always mean it is gone forever. If you do not deal with its body properly, it can come back as a much faster and more dangerous enemy. This makes you think carefully about which enemies are worth killing and which ones you should avoid. The puzzles and exploration are also a big part of the experience. The puzzles are not particularly difficult, but they encourage you to explore the mansion and remember where you have been. The limited inventory can be frustrating at times, especially when you find an important item but have no room to carry it, but it also makes you plan your trips more carefully. The HD upgrade looks good overall. The environments are sharper, the character models look better and widescreen support makes the game feel much more comfortable on modern televisions. However, it is still very obvious that this is a game from 2002. Some backgrounds and cutscenes look dated, but the strong art direction helps the game hold up surprisingly well. The controls can take some getting used to, especially if you are accustomed to modern Resident Evil games. You can choose between the original style controls and a newer control option, but the fixed camera can sometimes make the newer controls confusing. Once you get used to the classic controls, they actually work quite well with the game's design. The story is simple but entertaining, with zombies, Umbrella, secret experiments and plenty of classic Resident Evil moments. Some of the dialogue is cheesy, but honestly, that is part of the charm. Resident Evil HD Remaster does have some flaws. There is quite a bit of backtracking, the inventory system can become annoying and the controls feel dated compared with modern games. However, these problems are also part of what gives the game its old school survival horror identity. Overall, Resident Evil HD Remaster is still an excellent game. It may take some patience to get used to its slower pace and older design, but once you get into it, the atmosphere and tension are incredibly effective. It does not need to completely reinvent Resident Evil because the 2002 remake was already fantastic. The HD Remaster simply gives that experience a cleaner presentation for modern players. Final Score: 8.5 out of 10 If you enjoy survival horror, Resident Evil HD Remaster is absolutely worth playing. It is old fashioned in some ways, but its atmosphere, exploration and resource management still hold up extremely well.
jill'le normal zorlukta oynadım sanıyordum kolaydaymış kendimden utandım... hayat bitti
~ ZORLUK ~ 🔲 3 yaşındaki kardeşim bile oynayabilir 🔲 Kolay 🔲 Normal ✅ Zor ✅ Dark Souls ~ GRAFİKLER ~ ✅ Paint'le yapılmış gibi 🔲 Kötü 🔲 Fena değil ✅ Oyunun çıkış tarihine göre çok iyi 🔲 İyi 🔲 Çok iyi 🔲 Ustalık eseri ~ İNDİRİMSİZ FİYAT ~ 🔲 Bedava 🔲 Hak ettiğinin altında 🔲 Mükemmel fiyat ✅ Daha ucuz olabilirdi ✅ Aşırı pahalı ✅ Para israfı ~ İNDİRİM OLSA ALINIR MI? ~ ✅ İndirimli fiyatı bile çok pahalı 🔲 Hayır ✅ Evet 🔲 İndirimle bedava nerdeyse lan oyun 🔲 Kesinlikle ~ SİSTEM GEREKSİNİMLERİ ~ 🔲 Hesap makinesiyle bile oynayabilirsin ✅ Ortalama 🔲 Yüksek donanım gücü istiyor 🔲 NASA bilgisayarı ~ SES - MÜZİK ~ 🔲 Kötü 🔲 İdare Eder 🔲 İyi ✅ Güzel 🔲 Kulak Orgazmı ~ HİKAYE ~ 🔲 Hikayesi Yok 🔲 Kötü 🔲 Ortalama ✅ İyi ✅ Kitabını Yazsınlar Okurum ~ KARAKTER ~ 🔲 Cin ali olsa daha iyi mk 🔲 Fena değil ✅ Bir karizması var ✅ Karakter düzenlenebiliyor ✅ Mükemmel ~ TEKRAR OYNANABİLİRLİK ~ ✅ Tek Seferlik Deneyim 🔲 Yıllar Sonra Belki ✅ Üzerinden Biraz Zaman Geçmeli 🔲 Kesinlikle Oynanabilir (Bir sürü alternatif son var) Oyunun başında seçenek olarak verilen 2 karakterden birini seçiyoruz. Ben Chris olarak oynadım ancak oyunu bitirince farkettim ki iki farklı karaktere göre başarımlar mevcut. Başarım isteyenler en az 2 kere oynamalı :) ~ OYNANIŞ SÜRESİ ~ 🔲 Çok kısa (0-3 saat) (Oyunun kendi haritaları.) ✅ Kısa (3-15 saat) (Oynanışa göre tabii ki değişir) ✅ Ortalama uzunlukta (15-50 saat) 🔲 Uzun (50-90 saat) ( çok fazla son olduğu için saatlerinizi alabilir yani öyle 5-10 saatte bitmez bana göre eğer hızlı oynamayıp hikayenin tadına bakmazsanız) 🔲 Aşırı uzun (90-200 saat) 🔲 Bitmiyor (Atolye haritaları ile sonsuza kadar oynanabilir.) ~ EĞLENCELİ Mİ?~ 🔲 Kuru boya izlemeyi tercih ederim 🔲 Zar zor eğleniyorsun ✅ Kendini tekrarlıyor 🔲 Aşırı sarıyor 🔲 Hayatında oynayabileceğin en eğlenceli oyun Malikanede bulunan oda çokluğu ne yazık ki odalara tekrar tekrar girip hatırlamayı gerektirdi. Bu da hem yorucuydu hem oyunu uzattı. Sabır testi denebilir. ~ OPTİMİZASYON ~ ✅ Yok derecede kötü 🔲 Berbat 🔲 Konsollarda sıkıntısız 🔲 Bilgisayarda sıkıntısız ✅ Çok az sorun var 🔲 Sıkıntısız, Mükemmel Yok dememin sebebi aim alınamıyor olması, korkunçtu headshot vuramamak. ~ OYUNUN SERİSİ VAR MI ~ 🔲 Tek oyun 🔲 İki oyun ✅ 3 ve fazlası olan bir seri Seride bulunan zero ile bağlantılı. Malikane ve o bölgede artan cinayetleri araştıran ekibimizi konu alan Resident Evil Zero bu oyundan önce de sonra da oynanabilirken , Resident Evil 1 'de ekibimize ne olduğunu araştırmak için gönderiliyoruz. Ben ilk 1. oyunu oynadım , sonra zero'yu oynadım. ~ DÜŞMANLARIN YAPAY ZEKASI NASIL? ~ 🔲 Düşman yok ✅ Klasik NPC 🔲 Biraz kötü ✅ İyi 🔲 Mükemmel MUTANT KÖPEKLERDEN NEFRET EDİYORUM ! yani oyunda aim almak zor. Düşmanlar değil oyunda mekanik olarak aim almak çok zor. Headshot'lanmayan mutantlar tekrar diriliyor, can sıkıcı. ~ ÇEVRİMİÇİ ~ ✅ Çevrimiçi Seçeneği Yok 🔲 Süs Olsun Diye Eklemişler 🔲 Arada Bir Oynanır 🔲 Zevkli 🔲 Harika Deneyimler Sunuyor ~ ÖNERİ DURUMU ~ ✅ Zaman Kaybı ✅ İndirim Bekleyin 🔲 İyi Bir Deneyim Olur 🔲 Kesinlikle Almalısınız Serinin meraklıları oynayabilir. Oynaması sabır istiyor çünkü kamera çok sık değişiyor , sabit kamera ile oynanıyor. Kamera değiştikçe yön tuşlarının işlevi de değişiyor. Yani oynamak yerine izleyerek hikayeyi öğrenmek daha mantıklı gözüküyor.
[h1]Extremely enjoyable the entire way through![/h1] This remake of Resident Evil is my first real introduction to the RE franchise as a whole, so I shan't be comparing it to the original or commenting on what it improved or worsened. Overall, I had a great time going through the game for the first time, figuring out the puzzles, watching the cutscenes, playing all the difficulties, and just seeing everything the game has to offer. The amount of items you get always feels very well balanced throughout the game, no matter what difficulty you play on. I never felt completely starved for ammo or healing items. It felt like juuust enough to where you want do some slight resource management, but still be able to spend them without hoarding them. As you get through your first playthrough and go for a second or third one, you'll probably end up wasting less resources on things you can outright skip, and make it so you can cruise through the game with little to no challenge. Difficulty wise, I expected resource management to be the bulk of the challenge. Instead, most of the difficulty comes down to figuring out what to do and where to go. It isn't exactly a hard game, all things considered! If you do struggle, the easier difficulties provide such an abundance of items that getting through should be a breeze no matter how much trouble you're having with it. The game also gives you a perfect amount amount of ink ribbons on the highest difficulties, which made it feel like I was never in a deficit when I made significant progress and needed to save, so no complaints in that regard either. While I won't go into too much detail with the playable characters Chris and Jill, there are enough differences between them to make sure you have two uniquely fun experiences, rather than making it feel like you're replaying the exact same game with a different character model. It's recommended to play Jill first, since she has some benefits over Chris, but it's still up to you, since you'll still probably end up playing through the game with both of them anyways! I also think that the gameplay segments get progressively more fun as you go, since only the first segment felt a tiny bit repetitive during multiple playthroughs, but the rest stayed very enjoyable. As for personal complaints or things I disliked, I actually don't have ANY, but I will mention some things that could be negatives to some people. I feel like the fixed camera angles could be particularily annoying to people who choose to play on the "alternate" control scheme the game provides, instead of the "original (tank controls)". The only other thing that comes to mind could be the room entering animations that play when you go into a different area/room. It plays an animation that lasts around 5 seconds every time you leave or enter a place, which could be potentially annoying to people as well. I found that this feature added more of a charm to the game for me, not a hinderence, but it is a complaint I've heard before, so beware! Overall, the game is very unique and interesting to me, as the only similar game I've played is DMC, and this remake carries a ton of charm alongside its fun gameplay. There aren't any huge issues regarding the game or gameplay overall, though some people may have some things to nitpick about it, which is fine. Game is great fun, and I don't see why you shouldn't play this one as your introduction into the RE franchise!
[h1]Отличный ремейк[/h1] Наверное, один из лучших примеров, как надо делать ремейки. Сюжетно игра расширилась, однако, сохранила тот же саспенс ! Обилие режимов не даст заскучать даже самым преданным фанатам! И, даже в 2026 году графика очень приятная, радует глаз. [h3]Однозначно рекомендую к ознакомлению. Если в оригинал сейчас погрузиться будет трудно, то в ремейке таких проблем у вас не будет![/h3]