
Fear and isolation seep through the walls of an abandoned southern farmhouse. "7" marks a new beginning for survival horror with the “Isolated View” of the visceral new first-person perspective.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 34.57/day in the week to Sep 7 → 47.86/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99−60% | 127Kreviews | 95% | — | $16.1M |
| $19.99 | 67.1Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3029 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
the first half of this game is like phenomenalaen yo like what are they feeding these developers. games hella scary almost pissed myself against marguerite. ethan is not an engaging protagonist but i still love this game. baker house is my second favourite area in this franchise and yeah. second half did sell but you gotta look at the good stuff mainly
[h1]玩生化7感觉得到卡普空在试图创新,没有吃老本[/h1] 生化7不同于234,后者是恐怖丧尸类型,[b]只需要无脑躲丧尸打丧尸就行了,很少有与人的接触[/b]玩家也知道如果一枪打不死那就来第二枪;本作这”一家人“你可以把他们看作精神病人(打不死且需要一直躲,不然就被他们抓着打)[b]与其说恐怖不如说是可怕,你可以想象恐怖电影里主角的处境,玩7就是这种感觉[/b]然后就是[b]一家人话痨,这一点甚至让我产生了一种温馨感,被追的时候会感觉身后是活生生的人而不是怪物。[/b] 234都是和一堆哇哇乱叫的怪物打架,7是和真人对抗的感觉压迫感更强,[spoiler]开局被砍掉一只手我以为会弹死亡提示,结果发现还能走真是震惊到我了。[/spoiler][i]”恐怖游戏利用人性的恐惧之处,然后强迫你直面恐惧,要的就是玩家崩溃的状态“[/i]这句话总结了我目前的游玩体验
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 14: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best MX #77, worst BR #100 · 7 markets collected
Reviews, worldwide (the counter carries no country): 48.29/day in the week to Jul 21 → 46.8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Portuguese - Brazil, Arabic, Korean, Russian, Simplified Chinese, Traditional Chinese +3 more
| $7.99−60% |
| 16.3Kratings |
| 90% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Melhor jogo da serie! Onde realmente muda da ação para o terror. Depois da porcaria que fizeram no 6, esse foi pra reviver a franquia, Novo personagem central, história que realmente te deixa preso do inicio ao fim. Recomendo, 11/10
De modo geral, achei um bom jogo, mas com ressalvas. Pontos positivos: gameplay divertida, história até que é interessante e os gráficos bem realistas e bonitos(em ambientes internos); Pontos negativos: dificuldade desbalanceada(muitos itens de cura e munição no Normal e um Jack implacável no modo Hospício), as boss fights são bem fracas, puzzles fáceis, gráficos feios em ambientes de vegetação, pouca variedade de inimigos e campanha muito curta. Antes da atualização com suporte ao Ray Tracing, o jogo tinha save manual. Achei que a adição de save automático facilitou muito o jogo. Deveria haver uma dificuldade que ficasse entre o Normal e o Hospício. Um modo Intenso, por exemplo, com saves manuais e menos recursos, como munição e itens de cura. Outro ponto que não gostei é o personagem ter a mão e a perna decepadas e, simplesmente, colar e grampear. Poderiam ter feito essa cena ser um pesadelo dele. Desse modo, seria mais crível. O jogo é sobre elementos fictícios, mas não precisava exagerar tanto. A perspectiva em primeira pessoa é bacana, mas ainda assim prefiro RE em terceira pessoa. Resolvi editar essa análise e acho que esse jogo merece um 8/10.
Mia Ethan diyalogları çok komik bütün atmosferi silip süpürüyor. Onun dışında Absolute Cinema
1周目玩体验不错,与其说是恐怖游戏不如说是惊悚游戏,很像在看一部惊悚片,各种绰不及防的突脸和猎奇大尺度恶心的画面,但是因为没有剧情跳过和电话跳过功能,整体节奏太拖沓,导致我不想玩2周目,就这样吧
i love my girlfriend
The game isn't scary because it's not me AHAHAHAHAH, it's my life partner who's playing this game xD
Experiencia incrivel, estava jogando no gamepass mas estava tão bugado que tava quase injogavel, comprei na promoção da steam e valeu muito a pena, mal posso esperar pra jogar todos os novos jogos
烂,画面中的阴暗面就是纯黑什么都看不到
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $162.9K | 305 | 71% | $19.99 | |
| $66.9K | 281 | 68% | $14.99 | |
| $63.5K | 548 | 83% | $5.99 | |
| $63.4K | 234 | 41% | $13.99 | |
| $0 | 0 | — | Free | |
| $119.4K | 877 | 87% | $6.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16M | 21.2K | 83% | $59.99 | |
| $16M | 25K | 96% | $19.99 | |
| $16.2M | 23.8K | 88% | $19.99 | |
| $16M | 8.8K | 84% | $49.99 | |
| $16.2M | 21.8K | 88% | $29.99 | |
| $16.2M | 47.6K | 96% | $19.99 |