
Blending action and survival horror, Resident Evil 6 promises to be the dramatic horror experience of 2013.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 21.14/day in the week to Sep 8 → 32.57/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 71.6Kreviews | 77% | — | $30.3M |
| $19.99 | 43.4Kratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2548 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
fun to play in coop
Mua r nhưng lỗi chó gì cứ màn hình đen éo chơi dc cay vl cần nhà phát hành hay steam fix lại thì t cho đánh giá lại sau.
This game is not a "hidden gem". It's not "over hated". It is properly rated as a middling mediocre action game with the thinnest attempt to be "horror". The QTE's are OBNOXIOUS, they are everywhere, you can never escape them and the number of insta-death QTE's is beyond frustrating. Not to mention all of the spectacle of the game is caked with them, ensuring that you will never truly enjoy the slack jawed WOW factor of a scene, instead your spinning the stick for the 100th time in the past 5 minutes or holding the trigger to accelerate the poorly controlling vehicle trying not to die and be forced to do it all again. The level layouts are mindless, RE4 seems like Skyrim in comparison to the level of hallways in this game. While the production value of this game far exceeds something like RE5, making environments very nice to look at, that production value doesn't make up for the fact that you are blazing through them so fast that none of them leave a lasting impression. Not a single combat arena comes close to even the starting Village fight of RE4. The story and writing is inconsistent and all over the place. Narratively kneecapping Chris Redfield's character for the sake of a single cutscene where he and Leon aim their guns at each other (admitted to by devs in an interview) only for the real Chris to comeback the instant the scene is done, sucks. What was the point, that SINGULAR cutscene didn't make up for 3 chapters of a ruined Chris. Leon cant decide if he's a tortured soul witnessing "racoon all over again", a love sick puppy chasing Ada, or a wise cracking action hero. They try to have him be all of them but it never feels natural, Thank Wesker they figured out his character in the remakes and 9. Jake was a dumb idea from the jump, his casual misogyny, antagonistic relationship with Chris and Leon (characters we actually like), and eye-rolling discount DMC Dante personality make me so glad he's never returned. Piers is cool. Helena and Sherry are barely used as characters, Sherry gets damseled repeatedly to make Jake look more like a badass and to try and sell the laughably thin "romance" between them. Helena's plot is a joke that will make sense when we get to the cathedral, and afterward she exists to tell us that Leon might have some feelings for Ada, thanks Captain Obvious. And Ada is there too. Some of the enemies like the Gas bag, the Swarm, and the flesh chainsaw guy are cool but they get buried underneath a mountain of Zombies that are slow and uninteresting with action this fast. As well as J'avo who use guns and cover, feeling like enemies that fell in from another franchise until they mutate but even that is cool the first couple times but by the end of the game they are tedious and annoying more so than fun to fight. Pair that with a horrendous cover mechanic and guns that lack the impact to feel different and unique and you'll never find yourself truly enjoying the strategy or level layouts of the combat. You'll have some fun at first but by the end of the 2nd of three 6-7 hour campaigns of the same monotonous combat the fun factor of suplexing a J'avo starts to wear very thin. "Oh but the combat has so much depth the game doesn't tell you about, you'll get it once you jump into mercenaries..." I appreciate that people can have a good time in a side mode to this bloated identity crisis, but the level layouts and enemy AI/variety of the MAIN 20-25 HOUR GAME do NOT incentivize using or learning any of that. And even when it comes to mercenaries, if enjoyment only comes after hours and hours of messing with the systems to eventually arrive at a somewhat deep combat system. GO PLAY DEVIL MAY CRY, GOD OF WAR, OR TITANFALL. Anyone telling people that this game is a secret masterpiece of action game design has either never played good ones or is lying. In the recap shown to media for the, at the time of this review, upcoming Code Veronica remake Capcom displayed RE1 Remake to start, moved to RE2 Remake to establish Leon and Claire. And then to show Leon's story they showed RE4 Remake and RE9 Requiem. No RE6 in sight, thank god. This game was a cynical attempt by the Capcom higher ups to turn Resident Evil into Call of Duty. It's not a passion project or even a creatively motivated addition. It was made to abandon the horror, abandon the soul, and abandon the fans of Resident Evil in exchange for Modern Warfare money. And thankfully it failed, if you enjoy it, enjoy it, but it doesn't need to be defended, revived, or sanitized. It needs to be melted down and remade into something actually resembling Resident Evil.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 9: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 29.63/day in the week to Jul 21 → 38.6/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Italian*, Polish, Portuguese - Brazil, Spanish - Spain*, Russian*languages with full audio support
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
best game ghost
Игра в жанре комедия
good game
its alright,,, but if someone says theyre a fan of this game,, THEN THEYRE LYING!!! ! ! !
Aeon!cp党狂喜(没有说剧情很好的意思,但是la管够)
好
this game isn't even bad with friends
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $30.2M | 72.7K | 98% | $19.99 | |
| $30.4M | 79.8K | 94% | $19.99 | |
| $30.2M | 24.5K | 82% | $59.99 | |
| $30.4M | 748.7K | 92% | $4.99 | |
| $30.2M | 36.2K | 83% | $24.99 | |
| $30.1M | 13.6K | 93% | $40.19 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $28.8M | 68.1K | 87% | $19.99 | |
| $11.3M | 25.5K | 78% | $19.99 | |
| $9.2M | 18.6K | 81% | $19.99 | |
| $12.8M | 25.3K | 71% | $29.99 | |
| $508K | 3.1K | 96% | $6.99 | |
| $16.3M | 36.6K | 92% | $19.99 |