
Blending action and survival horror, Resident Evil 6 promises to be the dramatic horror experience of 2013.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 21.14/day in the week to Sep 8 → 32.57/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 71.6Kreviews | 77% | — | $30.3M |
| $19.99 | 43.4Kratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2548 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Creo que es un mal Resident Evil, pero un buen Call of Duty. A pesar de las críticas , no creo que sea tan mal juego como muchos piensan. Sin embargo, creo que se llevará una decepción la persona que lo compre buscando un juego de terror, ya que el juego no da miedo.
foda
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 9: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 29.63/day in the week to Jul 21 → 38.6/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Italian*, Polish, Portuguese - Brazil, Spanish - Spain*, Russian*languages with full audio support
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
remake yapın oyunu
böyle oyun olmaz
me provoca cosas la escena de leon y chris. Mi novia no me deja verla porque me eleva el miembro y piensa que es raro. Buen juego :D
buncuk
Steam Deck – Local Co-op Resident Evil 6 turned out to be quite a lot of fun. Gameplay-wise, it feels pretty similar to RE5, but it is also very different from most other Resident Evil games. Forget slowly exploring creepy environments, hunting for clues, and solving puzzles — RE6 is mostly about shooting things, blowing things up, and surviving one ridiculous co-op action sequence after another. And honestly? That works surprisingly well. I played it in local co-op with my daughter on the Steam Deck, and we had a pretty good time. Unfortunately, the game also comes with a few technical and design decisions that made me question what the developers were smoking. Random crashes: The game crashes every now and then during local co-op sessions on the Steam Deck. Not constantly, but often enough to be annoying. The brightness is absolutely terrible: I had to crank the brightness all the way up just to see what the hell was going on in some areas. Apparently, darkness was considered a core gameplay mechanic. Black screen after cutscenes: Sometimes the game simply stays black after a cutscene. And here's the fun part: the checkpoint is set after the cutscene. So when this happens, you're basically screwed and have to replay the entire chapter. Nothing like repeating 30 minutes of gameplay because the game decided that showing you the actual game was optional. The inventory system is borderline criminal: You can't split stacks of items. This becomes especially stupid in local co-op. At one point I had around 100 rounds of ammo while my daughter had about 20. I wanted to give her some. Nope. The game said, "How about ALL of it?" So I handed over the entire stack and was left with nothing but melee attacks. Who the ♥♥♥♥ thought this was a good idea? Despite all that, there is plenty of cool stuff here. The boss fights are fun, the different missions keep things varied, and I really like the idea of having several interconnected campaigns. We started with Leon and Helena, and now we're playing through Jake's campaign with Sherry (I think that's her name 😅). So yeah, if you're looking for some good old-fashioned local co-op zombie slaughtering, I can definitely recommend it. It's chaotic, silly, and surprisingly fun with two players. Just be prepared to occasionally fight the Steam Deck version itself as the game's secret final boss. And considering how cheap the game usually is, it's pretty easy to forgive some of its ♥♥♥♥♥♥♥♥. - This was paraphased using some free online AI since my English is not that good. But it got all the points right and stayed ... "polite".
SAYA SANGAT ENJOY.....
nb
Damn, this game sucks but is also kinda awesome.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $28.8M | 68.1K | 87% | $19.99 | |
| $11.3M | 25.5K | 78% | $19.99 | |
| $9.2M | 18.6K | 81% | $19.99 | |
| $12.8M | 25.3K | 71% | $29.99 | |
| $542.7K | 3.3K | 96% | $6.99 | |
| $16.3M | 36.6K | 92% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $30.2M | 72.7K | 98% | $19.99 | |
| $30.4M | 79.8K | 94% | $19.99 | |
| $30.2M | 24.5K | 82% | $59.99 | |
| $30.4M | 748.7K | 92% | $4.99 | |
| $30.2M | 36.2K | 83% | $24.99 | |
| $30.1M | 13.6K | 93% | $40.19 |