
Blending action and survival horror, Resident Evil 6 promises to be the dramatic horror experience of 2013.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 21.14/day in the week to Sep 8 → 32.57/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 71.6Kreviews | 77% | — | $30.3M |
| $19.99 | 43.4Kratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2548 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Well, this game was something aight. I really don't have a lot to say, I don't think this game is a stand-out in any way but I will say that it suffers a lot from being a RE game. The horror elements feel more generic and out of place, the Survival Horror gameplay features don't fit it either, it's an action game from the core, the amount of slow-mo explosion cutscenes and the gunplay - even if clunky- is very fun, it just suffers from the campaign's terrible ammo and health distribution system and some terrible boss battles, really, It's not ♥♥♥♥♥♥♥ weird to get to a final boss with nothing to shoot it with, that's why one can get a lot of fun from other modes rather than the main one, you don't feel stuck. Now, to put more salt to the injury, the game is filled with QTE's to the brim, this game has a QTE for EVERYTHING, it's not "bad" but it's just too much and don't get me started on the UI, hell, the idea is good but every character aside from Leon has the most hideous UI one could imagine, although, giving some props to the game, the Single Player experience is not as bad as in RE5, letting you customize a couple things so resource management or taking care of your partner doesn't become a chore, making them simply a helpful AI. Now, when talking about the story... I actually think it's quite good, I mean, it's pretentious for the game to have 4 campaigns for the same story, the changes are mostly a matter of perception and mainly character driven but of course, when you get to where you had been before it starts feeling slower and it drags awfully but I think the result is fine for a RE game, Ada is a stand-out btw, best character of the game, I think the game could be Leon's and Ada campaign with segments from the others characters to give context and things would work out a lot better. Yet again, I don't think it's a bad game but it was not the direction the franchise had to take and the Cons overpower the Pros by a large gap, however, it is enyojable, it's not nearly bad enough to be a bad game, just very flawed.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $30.2M | 72.7K | 98% | $19.99 | |
| $30.4M | 79.8K | 94% | $19.99 | |
| $30.2M | 24.5K | 82% | $59.99 | |
| $30.4M | 748.7K | 92% | $4.99 | |
| $30.2M | 36.2K | 83% | $24.99 | |
| $30.1M | 13.6K | 93% | $40.19 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $28.8M | 68.1K | 87% | $19.99 | |
| $14.3M | 32.2K | 78% | $19.99 | |
| $9.2M | 18.6K | 81% | $19.99 | |
| $12.8M | 25.3K | 71% | $29.99 | |
| $542.7K | 3.3K | 96% | $6.99 | |
| $16.3M | 36.6K | 92% | $19.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 9: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 29.63/day in the week to Jul 21 → 38.6/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Italian*, Polish, Portuguese - Brazil, Spanish - Spain*, Russian*languages with full audio support
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
玩里昂玩的好酥服,香汗淋漓的好性感
Good game
经典作品,十分有八分的好玩,除了神秘监控视角的雷霆跑酷和难绷的雪地开车
Ever since the game released I have stayed away from it because people disliked it so much, and unironically this the coolest ♥♥♥♥ I ever played. I get that this isn't what you would expect from a RE game but it's non stop action from start to finish and I loved it. The different campaings were good and varied yet criss-cross in each other, it's just all around fun. Peak game
J'ai fais ce jeu plusieurs fois sur PlayStation et en coop J'ai essayer de lui laisser une chance en solo et de m'approprier les subtilités de gameplay spécifiques a cette épisode Non même en maîtrisant le gameplay le jeu est globalement une purge et mal pensé Mais oui en coop je recommande surtout en munitions illimités ( faut finir une fois le jeu hélas ) et l'aspect nanar est super a partager
Bought this to do the online player mode with a friend in the Ada campaign. Good thing my buddy is good at puzzles, because the p2 is only there for combat support and quite literally can't interact with anything lol. Fun times though!
Mayan la
Juegazo
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.