
A deadly virus engulfs the residents of Raccoon City in September of 1998, plunging the city into chaos as flesh eating zombies roam the streets for survivors. An unparalleled adrenaline rush, gripping storyline, and unimaginable horrors await you. Witness the return of Resident Evil 2.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 47/day in the week to Sep 7 → 99.14/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99−80% | 223.4Kreviews | 97% | — | $23.5M |
| $39.99 | 118.6Kratings | 95% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3403 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
baby leon!
.
très sympa
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Latest in each market: best PL #73, worst CN #97 · 4 markets collected
Reviews, worldwide (the counter carries no country): 77/day in the week to Jul 21 → 103.8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Polish, Russian, Simplified Chinese*, Traditional Chinese, Japanese*, Korean, Portuguese - Brazil +3 more
| $7.99−80% |
| 20.4Kratings |
| 94% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
La mejor experiencia Survival Horror que e probado hasta el momento. Si la re vivís como yo, y quieres estar lo más cerca posible de un ataque cardiaco, no esperes más y jugate este Resident Evil. Lo juegue sin saber nada de la historia ni de como se jugaba. Para no perder la costumbre lo ♥♥♥♥ en la dificultad más difícil, desde el año pasado no lo podía pasar y hasta que por fin la semana pasada lo logre y de paso recién conseguí el 100 %
表里双线设计挺有意思的,但是重复率有点高太无聊了,听说原版更互补QAQ。dlc初上手还不错但是玩法有点太单一了内容太少qwq。
Das Polizeirevier von Raccoon City ist der eigentliche Star. Ein altes Museum, das man zur Wache umgebaut hat – verwinkelt, voller verschlossener Türen, fehlender Zahnräder und Wappen, die irgendwo darauf warten, gefunden zu werden. Man lernt dieses Gebäude auswendig, so wie man ein echtes Haus kennt: welche Ecke sicher ist, wo es knarzt, welchen Flur man lieber meidet. Kaum ein Ort in einem Spiel hat sich mir so eingebrannt. Die Zombies sind hier keine Kugelfangsäcke, sondern eine echte Bedrohung. Sie stecken absurd viel ein, stehen wieder auf, wenn man denkt, sie seien erledigt, und jede Kugel tut weh, weil man nie genug davon hat. Diese ständige Rechnung im Kopf – kämpfen oder rennen, Munition sparen oder das Risiko eingehen – trägt das ganze Spiel. Und dann Mr. X. In dem Moment, in dem diese Schritte über dir hallen, ändert sich alles. Kein Safe-Room-Gefühl mehr, keine Ruhe beim Rätseln. Er macht aus einem Survival-Horror ein Katz-und-Maus-Spiel, bei dem du die Maus bist. Grandios nervenaufreibend. Technisch ist es eine Wucht. Die RE Engine lässt nasses Blut, Regen und flackerndes Licht so aussehen, dass man sich unwohl fühlt, ohne genau sagen zu können, warum. Sound-Design vom Feinsten – man hört das Schleifen der Füße, bevor man irgendwas sieht. Zwei Kampagnen, Leon und Claire, mit unterschiedlichen Wegen und Bossen, plus die Anreize, alles noch einmal auf höherem Schwierigkeitsgrad durchzuspielen. Für Achievement-Jäger ist hier ordentlich Fleisch dran. Ein Remake, das das Original nicht kopiert, sondern neu denkt – und dabei besser wird. Willkommen in Raccoon City.
I stocked up on too many ink ribbons
最经典的一代,有很浓郁的生化系列作品的味道。虽然理论来讲重制二就是新人入坑生化最好的作品,但严格来讲二代还是太恐怖了,难度在系列里也算得上最难的那一批,很容易吓退新人。但等你熬过去,你就彻底入了生化系列不能自拔了。游戏的质量无可质疑,必须的夯
❤️
Wonderful Resident Evil experience
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2M | 19.8K | 80% | $4.99 | |
| $590 | 16 | 44% | $1.99 | |
| $3.7M | 36.6K | 92% | $4.99 | |
| $63.4K | 234 | 41% | $13.99 | |
| $15M | 33.7K | 85% | $19.99 | |
| $16.1M | 127.1K | 95% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $23.6M | 79.2K | 80% | $9.99 | |
| $23.6M | 44K | 91% | $49.99 | |
| $23.4M | 325.7K | 47% | $5.99 | |
| $23.3M | 15.8K | 93% | $49.99 | |
| $23.8M | 62.4K | 92% | $19.99 | |
| $23.8M | 48.2K | 95% | $19.99 |