
A deadly virus engulfs the residents of Raccoon City in September of 1998, plunging the city into chaos as flesh eating zombies roam the streets for survivors. An unparalleled adrenaline rush, gripping storyline, and unimaginable horrors await you. Witness the return of Resident Evil 2.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 47/day in the week to Sep 7 → 99.14/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99−80% | 223.1Kreviews | 97% | — | $23.5M |
| $39.99 | 118.6Kratings | 95% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3313 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
2025年购入,通关里昂线后,时隔一年想补克莱尔篇,结果撑了不到两小时,再次卸载。作为在生化7投入80+小时的玩家,我想把这两款同属新世代生化危机系列里典型的生存恐怖的作品放到一起对比,说说为什么生7我能刷上80多小时,而生2重制只玩了十多个小时就再也撑不下去。 一、又大又绕的地图:不是探索,是折磨 我能接受复杂,但受不了“又复杂又巨大”的地图。无数房间叠着高密度岔路,再配上很少的背包格,解谜道具、武器弹药和草药互相争抢空间,这直接导致大部分时间不是在探索,而是在重复跑腿。探索欲全无,只有跑图的疲惫。而生化7的贝克宅邸,路线同样复杂,背包格同样不够用,也经常需要来回跑,但它把地图尺度控制得极为克制,记忆成本低,赶路几乎只是几步路的功夫。正因为跑一趟毫不费力,背包不足的压力就被大幅稀释,全程不会让人难受。这让我不得不有点怀疑,是不是生2重制版游戏内容太少,要靠这种近乎折磨人的方式来凑时长。 二、套娃式解谜,毫无解密快感 好的解谜是“拿到道具→思考解法→当场破解”(比如生化4重制版和生化7)。而生2重制的解谜,是为了开A门,先去找B钥匙;为了拿B钥匙,又得跑去C区找D部件;为了进C区,还得再开E锁……无限套娃,把寻物包装成解密。我全程不是动脑解谜,而是在背路线、记哪间房有什么物品。但生7的解谜,即便复杂也充满乐趣,它很少让玩家在寻找上耗费精力,而是让你专注于解密本身。比如投影谜题,以及伊森被小舅子卢卡斯锁在密室里的那段设计,更是绝妙:你需要先看克兰西的录像带,在录像中扮演克兰西完成一次解密逃生,却发现他的做法会引发爆炸燃烧,当场惨死;于是当你操控伊森时,便能凭借这段预知避开错误方式,找到正确解法,炸开墙壁然后逃走。解谜的核心乐趣,个人感觉是怎么解,而不是去哪找。 三、恐怖感被玩法消解殆尽 平心而论,生2重置恐怖氛围其实不差。但在无休止的重复远距离绕路和套娃寻物式解密面前,暴君与丧尸的压迫感早被磨成了烦躁。我怕的不是怪物,是“背包又满了,又得跑大段路回安全屋放东西了”;我紧张的不是生存,是“要开这个门不会又要去找钥匙吧?”。当一个恐怖游戏让我因为反复赶路而头皮发麻,它就已经失败了。生化7则因为从不会让我在地图和找东西式的解谜上感到疲倦,恐怖感一直保持得很好。我始终沉浸于剧情和环境营造的恐惧之中,而不是在一遍遍重复赶路之后,哀叹“求求你们别挡道,我只想快点回去放东西/取东西”。 最后,支撑我打完里昂篇的,只剩剧情悬念。可如果只是为了看故事,我为什么不直接去B站或抖音找个有趣的解说看完呢? 说到底,我厌恶的不是生存恐怖本身,而是用无意义的跑腿和套娃寻物来伪装成游戏时长。生化7证明了,只要地图尺度克制、解谜聚焦于思考本身,即使背包不够、路线复杂,恐怖感依然可以贯穿始终。而生化2重制版恰好走向了反面,它让我不是在对抗丧尸和暴君的恐惧,而是在对抗一张永远跑不完的地图和一场没完没了的套娃寻物解密。
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best JP #92, worst BR #98 · 4 markets collected
Reviews, worldwide (the counter carries no country): 77/day in the week to Jul 21 → 103.8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Polish, Russian, Simplified Chinese*, Traditional Chinese, Japanese*, Korean, Portuguese - Brazil +3 more
| $7.99−80% |
| 20.4Kratings |
| 94% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
esse jogo e bom dms e o melhor remake mesmo tendo a gameplay mais travada dos 3
666
Меня гоняет по кругу лысый мужик
If a door looks suspicious, what's behind it is sure to be even worse
Re2 is a GREAT survival horror game. Although it can lose everything that makes it scary if you play it way too much, as i have, the first 4 times you play it creates a unique horror experience
Сюжетик заезженный, но стоит учитывать что это ремейк. Геймплейно просто детский восторг, я раз 10 точно кирпичи отложил в штаны. Причем, это не так "испугался скриптованого скримера" это именно "ДА БЛ*ТЬ, ОТЬ*БИСЬ ОТ МЕНЯ!", "Где *бучие патроны!", "С*ка, беги быстрее". То есть игра держит и не отпускает до самого финала. Я часто поражался от мастерства разработчиков балансировать на грани, моменты избытка ресурсов сменяет дефицит и тогда ты думаешь все конец, драться нечем. Что по сюжету: вначале ты такой типа, пойди туда, принеси то, разгадай это. А потом появляется мистика и тайна, что скрывается за всем этим хаосом? Тут стоит отметить что слишком быстро события переходят, от помоги лейтенанту задефать участок, до, [spoiler] победи корпорацию зла за поцелуй от девушки в платье на каблуках из канализации. [/spoiler] Как будто бы масштабные, мировые события разворачиваются на чердаке 4 на 4. Итого - Сюжет: 7/10; Геймплей: 9.8/10
мне очень понравилось
сначало не зашло, геймплей показался очень скучный, потом решил начать игру заново и потом мне прям зашло, прикольная графика, локации, только не хватает как будто бы чуть чуть экшена и все, больше минусов не вижу,всем советую
警察局绕了5小时才绕出去 真棒
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2M | 19.8K | 80% | $4.99 | |
| $590 | 16 | 44% | $1.99 | |
| $3.6M | 36.5K | 92% | $4.99 | |
| $63.4K | 234 | 41% | $13.99 | |
| $15M | 33.7K | 85% | $19.99 | |
| $16.1M | 127K | 95% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $23.6M | 30.6K | 81% | $29.99 | |
| $23.4M | 325.7K | 47% | $5.99 | |
| $23.3M | 15.8K | 93% | $49.99 | |
| $23.6M | 79.1K | 80% | $19.99 | |
| $23.6M | 29.4K | 91% | $49.99 | |
| $23.3M | 76.5K | 97% | $17.99 |