
Follow R.E.A.C.H., an AI trapped in a human body, on a cinematic adventure through an alternate 1980s America. Explore an atmospheric cyberpunk world full of high-stakes action wrapped in a unique 2.5D pixel art style.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12/day in the week to Sep 12 → 17/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $15.99−20% | 9.8Kreviews | 85% | — | $4.3M |
| $19.99 | 3.2Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1513 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
great
Pelo valor baixo, está valendo a pena. Tem uma boa trama e gráficos muito legais. O mix de 2D com 2.5D (ou 3D) traz movimentações de câmera bem interessantes. Mas o game não é para todos. Creio que quem não curta jogos com pausas longas entre os momentos de ação e as leituras necessárias para compreender a lore não vai curtir muito.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.3M | 12.7K | 94% | $17.99 | |
| $4.3M | 7.6K | 77% | $16.99 | |
| $4.3M | 46.8K | 80% | $6.99 | |
| $4.3M | 4.2K | 76% | $20.79 | |
| $4.4M | 21.3K | 97% | $8.99 | |
| $4.3M | 6.7K | 97% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $13M | 41.7K | 97% | $14.99 | |
| $282.4K | 872 | 77% | $19.99 | |
| $110.8K | 354 | 87% | $19.99 | |
| $10K | 54 | 85% | $12.99 | |
| $101 | 3 | 67% | $1.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 20.29/day in the week to Jul 23 → 33.29/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +4 more
| $19.99 |
| 116ratings |
| 88% |
| — |
| not modelled |
| Free | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Отличная игра! Очень понравилась атмосфера киберпанка, красивый пиксель-арт и стильное музыкальное сопровождение. Геймплей увлекательный, а мир игры хочется исследовать дальше. Однозначно рекомендую всем любителям киберпанка и приключенческих игр!
Плюсы - Работа над локациями и визуальным оформлением с 2.5d, построением маршрута - Работа над персонажами - имена/история/характер - Анимация в боях - необязательные вещи, вроде добиваний, всё равно прокликиваются и не надоедают к концу игры (возможно, это затянуло разработку игры) - Сочетания простых механик в босс-файтах/платформинг-файтах - Выучил словечки на белорусской мове: играл на языке оригинала. Аднаму мара - иншаму скарб (это для тех, кто ждал игру 5 лет поди) - Доступная цена Мiнусы - Я устал ходить туда-сюда - Я устал платформить - я не понимаю, допрыгнет РЫЧ или нет, и куда прыгать. - А тут куда идти? - Записки - в начале разработке это было трендом, в геймдеве но жутко всех заколебало в течение разработки. Поэтому, не читал. И можно было часть вырезать, либо пускать фоном как голосовухи, я не знаю. - Меня бесит убегать от чего-то в играх, но момент с погоней и дроном на СЦЯНЕ был хорош - я бы ещё один такой хотел к концу игры. Либо в виде босс-файта. Каков итог: команда оригинально подошла к разработке, геймдизайнер попытался совместить повествование, боёвку и платформинг так, чтобы это не надоело, но в итоге - надоело всё к концу. Но игра не очень длинная. Я бы сравнил по ощущениям с Final Station. Самое раздражающее - это записки и музыка, которую нельзя ставить на фоне (или я не нашёл кнопку). Просто наличие этого. У взлома можно было бы больше механик иметь, я же не собес на внимательность прохожу. P.S. Наиграл меньше, потому что Steamdeck включен был постоянно
10 сотрясений мозга ударившись об стенку из 10
Great game. There are some pros and cons. The art style is stunning, and the atmosphere and soundtrack are exceptional. The story is interesting but linear. Combat was fun and engaging at first, but I admit it got a bit tedious after a while; I’d feel bored having to face yet another horde of police officers. Overall, I enjoyed beating the game—pick it up when it's on sale.
O jogo é curto mas muito bem feito e com uma pixel art muito bonita. Uma mistura de jogo de ação com foco narrativo, joguinho ideal para zerar em 2 dias. Esse também foi o primeiro jogo que escolhi para zerar no Steam Deck, roda super bem e com certeza ficará na memória.
Okay this is awesome! Tight responsive combat, top visual and sound design, incredibly well paced and a really enjoyable story. Honestly, this would make a really good movie. My only little note, more of a bug report really. For some reason on controller there's certain platforming bits that you just cant do as the guy just wont jump high or far enough, on both occasions I just switched to keyboard for that little bit. (Those bits are at the slave cage bit and climbing up to the hotel sign) No clue why it does this but its not a major issue.
Todavía no lo termino al momento de escribir esta reseña, pero la historia se nota interesante y los coleccionables te van dando mayores detalles que te hacen descubrir la profundidad. Recomiendo tratar de conseguirlos todos y leerlos para entender a completitud el mundo. Por otro lado, la combinación de pixel art con iluminación realista es algo que hace destacar al juego y lo vuelve muy atractivo visualmente. Las mecánicas de combate son sencillas (al menos en la dificultad normal) pero efectivas. Te dan ganas de esquivar y contraatacar de manera perfecta para que todo quede mucho más cinematográfico. En resumen, es un juego entretenido con una historia muy cuidada y que por el precio vale mucho la pena!
Hmmm. Well, I was initially wowed by this. VERY nice pixel graphics, with a cool retro 80s cyberpunk post-apocalyptic dystopia vibe. On art and vibe, it would probably make a great movie or TV show actually. The writing could do with some polishing though, but aside from that it nails the art side. But the clunky gameplay and pacing, along with annoying platforming and rather repetitive fights eventually started to bore and annoy me. Then there are the ♥♥♥♥♥♥♥ - There are collectible music tracks but you actually can't play them unless you just sit there and listen. You select them on a walkman thingy and hit play, but unless you stay there on the music screen and just listen it will stop. You cannot listen to them while actually playing the game. I thought I was just doing something stupid but checking the forum/google shows this is intended. Whaaaat? This is such a weird design decision. Unless you adore the tracks so much you just want to sit and listen (in a really clunky way) you will just not listen to them. Why even bother writing the music then? It is also very annoying the game prevents reliable exploring. Walk the wrong way at the wrong moment and BOOM you are locked out of an area with no warning. So you easily miss collectables, and more importantly, power ups. To get them then, you need to replay the chapter, or live without them. Admittedly the fights weren't so hard (at least as far as I got) that I was struggling without them, but I do hate being denied the chance to get them just because I happened to walk through a one way door or something when there was no way to tell it was a one way door! Sooo... It does not feel all that inspiring or 'fun' in the end. I don't feel much motivation to continue. That said, many folk to seem to love this game, so maybe it just isn't for me.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.