
Fight horrific enemies and utilize powerful spell fusions to overcome the cruel fate of mages and see the light of freedom.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 3 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Genres
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If you are looking for a game that won't take much time to beat. And also won't break your bank. Then you've found the perfect game. I think my favorite things about the game were: 1.The music: Albeit there weren't very many different songs. But the ones in it, were quite lovely.) 2.The Stages: Although a short and small game, they fit in several different/interesting and unique areas.) 3.The story: Even though it is short and not super descriptive, it leaves room for wonder and also for a potential second game. Perhaps?) The thing I liked least about the game was, the main characters. Celesta, I want to like so badly. And I do, to a degree. But that"hair?"~ and those weird dots on her skin, don't make any sense. She looks too much like some sort of mermaid. Which doesn't really fit into this game. As far as I know anyways. And Melchior, just looks like a typical side character. He's just way too bland. But overall. I don't regret giving this game a chance. And I can say, it would be nice if one day the creator comes out with a continuation of the game. I'd like to at least know more of the story, if there is any.
Madalya: Bronz.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
gud rpg game ,had fun ,lever puzzle annoying but then again im a dumb.
challenging game!
A fairly generic RPG Maker dungeon crawler using mostly base assets, I think the main characters, enemy graphics and music are original but for the latter its basically the same piano loop playing through the game. I think It's biggest strength comes from its battle gameplay. I think the two character combo ability+magic system does grant it some depth and the difficulty feels pretty well balanced. Sadly the dungeons feel quite generic and aimlessly designed lacking any real things of interest, but at least they're all very short so at least you're probably not gonna get lost. There is a sense of dopamine to it with how many treasure chests there are and how quickly your guys end up powering up. There is some minor chemistry between main characters, the mute girl and the axe guy but it's all extremely surface level stuff and leaves you wanting for more, the background lore of the game is completely uninteresting and the info dumps on the notes you randomly find through the dungeons completely lost me. The game advertises its three endings but none of them are really substantial at all. I think I got this game ages ago as a part of a humble bundle or something akin to that as a filler game and I guess for what it is, it's fine, if you want an extremely low commitment RPG that's over in a evening then you could do worse than this.
Remnants of Isolation is a short but genuinely memorable RPG that surprised me with how much it accomplished in just a few hours. The spell fusion system — where you chain one character's innate abilities with the other's equipped spells to create combo effects — gives battles a satisfying layer of strategy that keeps fights from feeling like a slog. The relationship between Celesta and Melchior comes through remarkably well despite the limited dialogue, and the atmospheric music does a lot of heavy lifting to make the castle feel alive and mysterious. It's not without flaws: the story is mostly pieced together through scattered notes, the dungeons can feel repetitive, and the whole thing wraps up faster than you'd like. That said, for the price — especially on sale — it's a polished little gem worth an evening of your time.
i enjoyed this quite a bit. if your interested at all, i think you will enjoy it too.
Remnants of Isolation, developed by KOMODO, is a JRPG-style game centered on two characters attempting to escape a magical prison. While its story is simple and serviceable, the game truly shines due to its inventive twist on RPG Maker's core combat mechanics. Mechanics that reinforce the characters and the story. In the game, you play as Celesta, a mute protagonist experiencing her first taste of freedom after a lifetime of captivity in a magical castle. She runs into Melchior, a rogue mage who has also become trapped within the same castle. Together, they unravel their pasts and fight to escape. The narrative reveals each character's motivations organically and delivers a satisfying conclusion, with three possible endings based on your choices. Visually, the game makes the most of RPG Maker’s capabilities. Well-drawn cutscenes bring the characters and monsters to life, and each level features a distinct style that keeps navigation clear and intuitive. While some of the monster designs are surprisingly gory for an otherwise light-hearted tone, this doesn't distract much from the overall experience. What sets the game apart is its engaging turn-based magical combat system. Each character wields magic through Innate Abilities or equipped Spell Cards. The standout feature is Spell Fusion: combining an Innate Ability from one character with a Spell from the other creates a unique and more powerful effect, depending on who finishes the combo. For instance, if Celesta casts the Heal spell after Melchior’s Arcane Force, she unleashes a stronger healing spell. But if Melchior uses Mana Break, she grants a health regeneration effect instead. The effect is also different depending on who finishes the combo. Celesta tends to cast more powerful versions of spells, whereas Melchior tends to cast spells that target all enemies or heal both characters. The ability to choose who acts first each turn adds a layer of strategic depth, especially as different combinations yield different results. Managing Magic Points (MP) is crucial. You start every fight with 3 MP and gain 2 more per turn. Choosing to Guard lets you skip a turn to generate 2 extra MP, further deepening the tactical gameplay. Since Innate Abilities use less MP than Spells, you’ll need to alternate which character starts a combo. Deciding when to save up or unleash powerful combos can turn the tide of any battle. Defeating enemies rewards both Experience and Souls. Levelling up follows typical RPG conventions, while Souls are used at crystal balls by Celesta to “conjure” items. This reframes the standard shop interface of RPG Maker in a way that reinforces the characters’ isolation. There is no one here to help, they can only rely on themselves and their magic. The main drawback is the game’s length. I finished it in just over three hours, though I still have a couple of achievements to go for. The innovative combat system suggests even greater potential if future games expanded on its ideas. Remnants of Isolation provides a short yet satisfying adventure, memorable for its clever combat and compelling story. It earns a solid recommendation, especially for those seeking inventive mechanics or quick, narrative-driven RPGs.
asd
👍
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $92 | 1 | 100% | $3.49 | |
| — | 0 | — | — | |
| $26.8K | 113 | 76% | $9.99 | |
| $11.3K | 59 | 90% | $8.24 | |
| $7.8K | 184 | 68% | $1.99 | |
| $5.4K | 75 | 97% | $3.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.7K | 72 | 40% | $1.99 | |
| $3.7K | 52 | 92% | $2.99 | |
| $3.7K | 177 | 89% | $0.99 | |
| $3.7K | 50 | 74% | $4.99 | |
| $3.7K | 67 | 85% | $1.99 | |
| $3.7K | 84 | 88% | $2.00 |