
ReMix is a unique musical rhythm action game that combines the elements of Rogue games. In this world, you are able to choose from a variety of heroes with different fighting styles and use the power of music to battle against evil void monsters.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]Its just sort of okay, I can't recommend because the [b]game feels very unfinished.[/b][/h1] if you can get past a lot of the shortcomings which i feel lots of people wont be able to pass up. There is a [b]lot of jank[/b] that is usually polished out before a final release, such as: [list] [*]There is very few soundfx-At first I thought this was to make focusing on the beat easier but without little noises for things like ui elements, hitting enemies, enemy projectiles and even most your attacks it leaves the game feel very empty [*]Even tho there is a way to offset the beat (which is good!) I realised pretty much straight away that whenever you get an upgrade between waves the backing track you tap along too can drift off the bpm/tapping track. Which means while you might be tapping along to the beat the game's logic will say you are off. You can also break the UI by hitting the first note perfectly and continuing which results to the rhythm bar glitching out. [*]UI is very buggy and all over the place, many elements haven't been scaled properly (some very large elements and then some very small elements with small text), pause screen is seems oddly incomplete [*]Controls are fixed and default mapping (standard Xbox Series controller) is broken on current version and doesn't seem to have any pause button. [*]A lot of the gameplay design makes the game feel quite unfair as in mechanics weren't tested in-game first before being added as a full release. move speed for most characters is often too slow to dodge bullets and jumping characters will often land you into a bullet or bounce you off a wall into an enemy-Which you can't even tell where your hitbox will likely land before making a jump [*]No way to recognise the map as a grid, most of your characters in the game move in a grid however the grid is not very easy to identify which lead to my experience being a lot of bouncing into walls when I wanted to squeeze past enemies [*]Merging seems like a core mechanic and doesn't seem to be explained anywhere [*]The wave formula breaks the flow of gameplay completely, this is incredibly frustrating because when you finally get on rythm the game kicks you out and says "time to upgrade" regardless if you want to or not. To remedy this all you'd need to do is not pause the gameplay and perhaps spawn overlay the upgrades and reward the player by having prices reduced if you upgrade along to the beat and have the upgrades be simple taps like option 1,2,3,4 [*]While the game can be hard at times runs usually end quite quickly which doesn't allow a decent time to rampup the players power throughout a run. Just before/Soon as you have a good setup the game will end [/list] I like the concept but there is just so much more that could of been polished up before releasing which means the game feels incredibly uncooked and rather weightless of feedback and empty, the art in the game is beautiful but the actual programming underneath everything feels rather amateur.
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Languages: English, Simplified Chinese, French, German, Russian, Japanese, Traditional Chinese, Portuguese - Brazil, Portuguese - Portugal, Korean
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩
Jeu vraiment sympa, la traduction française est approximative mais elle a le mérite d'exister.
good game
画风挺喜欢,音游部分玩不来
中规中矩,感觉有点没缝明白,有时候感觉还会吞一些乐器声音,虽然想缝音游但是毫无音游体验,乱拍才会miss双手离开键盘却不会断连,虽然有perfect判定但根本没有额外加成,以为节奏类占一大部分结果还是普普通通的幸存者类肉鸽,甚至bd方面可以说是不及格,没有攻击音效导致手感软绵绵的完全不知道自己打没打中,回声没收集完不清楚这个剧情到底是怎么回事,但目前体验下来就是不明所以,还有那个角色剧情,搞不明白还有减好感的选项是因为什么,而且你不选还提示你有未选的选项,没见过好感系统有这样的
忙里偷闲直接打了个白金,总体评价还是挺不错的,但是有一些体验不太好的地方,比如这个游戏的各种角色乐器的技能效果做的不太好,直观上可以感受到加入不同风格乐手后bgm的变化,但是你火焰伤害、技能伤害和攻击力本身这三种属性还是割裂比较明显的,我要收益最大化打怪爽,到最后就变成单一类型乐手了,乐手之间能不能相互协作提供新的乘区和新的攻击特效?让玩家乐于去选择不同组合,探索更多可能性,这比塞更多主角机制好多了。
和声可爱捏 艾莱也可爱捏
8/10 有瑕疵的有趣小游戏 在核聚变上玩了一会,感觉很好,打折就买了。 打节拍战斗+肉鸽配队。 人设很可爱,每个乐师的战斗机制不同,BGM各有特色,初见的可玩性很高。 但玩到后面问题有两个。 1.每个乐师就一个BGM,打到后面比较长的关卡听多了就挺无聊 2.小怪弹幕很多,尤其是后面关卡多,时间长,加上升级次数多了,自己也有不少技能,打起来乱七八糟的,光污染严重。 还有个小问题,就是每个人的人物故事,只有一张抽象背景+一堆文字。多画几张人物插画会更好点,不然看多了就想直接跳了。 整体来讲挺好玩。
一般般,敲空格我就没感觉到节奏感,只有肉鸽,没有音游的味道
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Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | Free | |
| $14.7K | 73 | 70% | $14.99 | |
| $9.7K | 81 | 70% | $4.99 | |
| $142 | 0 | — | $4.99 | |
| — | 0 | — | — | |
| $0 | 40.8K | 99% | Free |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.2K | 86 | 78% | $3.99 | |
| $8.2K | 86 | 92% | $4.99 | |
| $8.1K | 330 | 55% | $0.99 | |
| $8.1K | 170 | 16% | $2.99 | |
| $8.1K | 135 | 91% | $3.99 | |
| $8.2K | 54 | 91% | $9.99 |