
Remember Me™ is a 3rd person action adventure where players take on the role of Nilin, a former elite memory hunter with the ability to break into people’s minds and steal or even alter their memories.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 25 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 894 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
После прохождения на душе осадок, хотелось бы увидеть другую встречу Нилин и Края...
This is a classic cyberpunk game and i love how fun and thrilling the challenge modes and how the plot unfolds. I've been following the games of DontNod and I hope they created something like this in the future.
I played this on Linux. Worked mostly flawlessly and I loved the game, though it only took me about 13 hours to complete. I guess that's my biggest complaint - I'd have liked a longer game, but it was great value and a lot of fun. Dontnod again crafted a great narrative. Gameplay changed up fairly regularly with upgrades and new enemies to make it interesting. The scenery, especially outside, was gorgeous. Definitely worth the money as long as you are aware it is fairly short. I missed a lot of the collectibles, so if you are trying to 100% it, I imagine it could take a fair bit longer. Only problem on Linux was if i exited the game it wouldn't let me reload without uninstalling, making sure the compat data was deleted and reinstalling. Luckily I only needed to do this twice before finishing the story. Might well be my setup, though. I haven't seen anyone with this problem on protondb
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13.5M | 20.8K | 97% | $15.99 | |
| $13.5M | 30.3K | 72% | $19.99 | |
| $13.6M | 16.6K | 96% | $29.99 | |
| $13.6M | 27.1K | 97% | $29.99 | |
| $13.4M | 27.2K | 94% | $19.99 | |
| $13.6M | 8.5K | 73% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $20.8M | 39.4K | 88% | $19.99 | |
| $1.4K | 10 | 50% | $5.99 | |
| — | 0 | — | — | |
| $0 | 72 | 81% | Free | |
| — | 0 | — | — |
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 9: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Italian*, Russian, Polish, Portuguese - Brazil, Spanish - Spain*, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 898 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
La idea que centraliza todo lo que es Remember Me es bastante interesante; el poder eliminar tus recuerdos malos, dejar los buenos o incluso compartirlos, pasarlos de persona a persona, y la clara capitalización de los mismos. Claramente esto trae una especie de revolución, porque ¿qué más te van a cobrar? Ahora también los recuerdos. Por eso nacen los erroristas, gente que roba recuerdos, que no se en que ayuda eso pero bien!. Jugué Remember Me hace más de una década en PS3. Nunca lo terminé, pero me fascinaba la estética del mundo. Y no está de más decirlo, la ciudad del juego, Neo-París, es hermosa. Los edificios, la manera en que la tecnología se fusiona con la identidad de la misma París, está muy bien lograda, al igual que sus otros escenarios. Por otro lado, su música es buenísima. Hasta creo que es lo mejor del juego. Algunos destacados son Fragments, que logra captar esa esencia glitch del asunto de las memorias, y Nilin the Memory Hunter, que genera una orquesta futurista en cierto sentido. El gameplay es… complicado. Los combos se realizan combinando puntos que vas desbloqueando; así podés armar combos que te curan, que hacen más daño, que siguen el último combo o que acortan el cooldown de los movimientos especiales. Es interesante, pero las peleas no se prestan. Básicamente, los enemigos y los mismos combos, independientemente de cómo los combines, entorpecen el juego. Se sienten largos y vacíos, y suele ser peor hacia la mitad, cuando aparecen enemigos que con solo golpearlos te quitan vida. Obvio, entiendo la idea, por eso creás combos de vida. Pero qué sé yo… ya de por sí el juego se satura rápido en términos de gameplay. Al final, los momentos más buenos son el parkour al mejor estilo Assassin’s Creed y recorrer la ciudad o las instalaciones, más de estas últimas, muy a mi pesar. El punto fuerte, y sumamente alabado, que le da esa etiqueta de juego de culto, es la historia. Acompañada de la buena estética, funciona bien. El origen de este comercio de recuerdos me gustó, tiene sentido, como también el mensaje que deja, que uno es sus recuerdos y tiene que convivir con las cosas malas y buenas, porque es lo que lo hace ser quien es. Gracias, franceses pretenciosos. Remember Me es un juego que se queda a la mitad. Aunque tiene niveles altos de producción, siento que no aporta nada más allá de la crítica o filosofía que nos pueda dejar, que dicho sea de paso, tenés que ser muy tonto para no verla en tu día a día. Aunque hizo cosas buenas, quizá más en términos de arte y música (¡Francia!). Recomiendo Remember Me, es interesante, pero le faltan cosas. Es como la idea de lo que pudo ser y no lo que es, que lo que es no suma nada. 6.8/10
If you want some X360/PS3 junk food gaming, this is just that, and also elements of this one will pleasantly surprise you. The story doesn't fully deliver on the potential of the world and concept, as interesting as it is. The combat has a unique "combo loadout" system where different moves have different effects, and ones later on in the combo have a stronger effect, worked pretty well once the game introduced more enemies. The memory remixing sections are good, I wish there were more of them, and that the game did more interesting things with story using them. It's a very AAA game, lots of walk and talk radio calls as well as Uncharted style platforming. The UI and diagetic HUD elements are pretty stylish, as are some artistic choices like the visual effects of the robots "screaming". I also liked the massive guy called Kid Christmas with a reality TV show. Thinking about the setting too much causes it to fall apart a little, so maybe just turn your brain off.
забытый шедевр
Su trama puede ser un poco confusa y su mecánicas sencillas pero es una aventura interesante, pudo dar para más si se hubieran explorado otros aspectos de este mundo que va de utopía a distopia al cruzar la calle o saltar el siguiente edificio.
R+
Fun game, love the story and theme. Sure it might be mediocre but it's still fun. It's a classic fun game that's enjoyable for me, worth it. Plays well on the steam deck too.
Le scénario est vraiment intéressant avec ses développements sur la mémoire. On rentre vite dans l'Histoire pour en apprendre plus sur Lilin. La progression est intéressante avec les combos qui s'améliorent et se spécialisent. Les combats de boss sont dynamiques et très variés : il faut bien réfléchir à la stratégie à adopter et reconfigurer ses combos en conséquences. Le jeu a certaines lourdeurs comme l'impossibilité de sauvegarder quand on veut. Pour obtenir un trophée qu'on vient de rater, on peut sortir du jeu avant la fin d'un combat, puis recharger le jeu mais c'est poussif. A chaque fois que vous recommencerez un combat de boss, vous ne pourrez pas éviter de vous retaper la cutscene d'introduction au combat. Les graphismes sont un peu datés mais encore très correctes. En tout cas, c'est une belle aventure comme on n'en rencontre plus dans les AAA d'aujourd'hui, trop convenus et hors de prix .
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.