
Remember Me™ is a 3rd person action adventure where players take on the role of Nilin, a former elite memory hunter with the ability to break into people’s minds and steal or even alter their memories.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 25 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 894 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
good game
I don't remember, but this is great!
很有想法但是设计又相当稚嫩的游戏。整体框架就是一套PS3世代的主流模板,但是设计很不成熟。有大量繁琐拖时长的流程,也充斥着硬控式的播片和通讯。但是其世界观、整体气质、美术风格又相当的独树一帜。剧情上很有想法但是又没有深入。战斗系统整体手感不错但是欠缺打磨。可以说,Don't Nod工作室有独特且优秀的想法,但是缺乏游戏设计经验,只能用一套主流模板把想法组织起来。后来的奇异人生明显更加成熟、更加会取舍了
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 9: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Italian*, Russian, Polish, Portuguese - Brazil, Spanish - Spain*, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 898 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Cyberpunk's grandfather
优: 赛博朋克世界观设定不错 视觉美术很有科技未来感 以记忆科技为攻击手段,技能玩法挺新颖。 缺: 剧情一般,没有亮点,衔接推进较为生硬。 人物建模不在个人审美点上。 视角变化太多,容易晕。 没有视野,动态模糊设置,容易晕3D。 动作玩法较为重复单一,这个世界观下怎么会没有枪械,如果配合fps玩法会增色不少。
在2013年,这款游戏的确不错,赛博风格的像素解密跑酷游戏,剧情也可以,玩法也有眼前一亮的。可是这游戏应该是会了手柄玩家设计的,导致键鼠玩家太难找准一个点,一直倒回死活点不了。前面是跳跃,我键鼠习惯aw或者dw走,然后跳直接死.....太难受了。跑酷--打怪--解密--跑酷--在2013年代来说,他还不错
Интересная игра, отличный сюжет, очень недооценённая
Un gran recuerdo
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A nostalgic Experience, that is still good Today
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.8M | 19.8K | 80% | $19.99 | |
| $8.8M | 13.7K | 91% | $24.99 | |
| $8.8M | 9.7K | 88% | $24.99 | |
| $8.8M | 13.2K | 82% | $19.99 | |
| $8.8M | 25.4K | 92% | $14.99 | |
| $8.8M | 24.5K | 96% | $9.99 |