
Remember Me™ is a 3rd person action adventure where players take on the role of Nilin, a former elite memory hunter with the ability to break into people’s minds and steal or even alter their memories.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 25 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 891 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
capcom should make a remake verison of this
Remember me is certainly a game that exists. I think this game is getting too much hate for what it is, but also very much deserves it in other ways. it took me ~10 hours to complete, here are some thoughts: + World building. Interesting concept for a sci-fi world. + Climbing sections. Gave me Tomb Raider on the PS2 vibes, which I am a big fan of + Aesthetic: Very early 2000s and I like that because I am shameless. ~ The hand holding is a bit thicc with this one, especially in the climbing sections. If you need a navigation system for your climbing, I feel like you're doing something wrong. ~ Boss encounters are for the most part just either health sponges or rinse and repeat phase fights. There is nothing challenging or cinematic about them, apart from a few exceptions. ~ Voice acting, specifically the voice direction, is completely off. There are moments where some good decisions were made in terms of voice-line overlap. But that's about it. - Dialogue. Oh my ♥♥♥♥♥♥♥ god. Some Dialogue in the game made me actively cringe or uncomfortable. I'll put some in spoiler tags but I've never had this before in a game and hopefully never will again. [spoiler] Actual lines from the game: - "Stay frosty, sis" - "Hello ladies, it is time for your cavity inspections" (Yes this is exactly what you think it means) - "Daddy, guess who's coming home" when walking up to the final boss ????[/spoiler] - Combat System and encounter design. I am talking normal encounters, not the bosses. The combat system I am convinced was made for a cameleon beecause that's the eyesight range you need to have to be able to pick up everything that's going on in combat. The encounters are most of the time planned poorly and are just there to slow the player down before they can reach the next story progression point. They are not interesting and mostly meaningless. [spoiler] There is one combat encounter in particular that really made me frustrated: In Chapter 6, there are enemies that you meet at the very start of the game. These have a red animation around them to let you know that you can't damage them if there are other enemies in the encounter. which means the game teaches you to basically leave them alone and kill everything else first, In chapter 6 you get two of these at the same time. There are 4 enemies in the encounter total. If you kill the wrong two enemies, tough luck "sis", you are basically stuck, because the two enemies with the red animationaround them are programmed in a way that if they are both alive, they are unkillable. Can't get your combat gauge up because you can't physically hit them, so you have to die to reset the whole 3 phase encounter lmao.[/spoiler] - Pacing. Not sure if this was intentional because it's a game about memories but this game has some serious pacing issues. It introduces characters at the beginning of levels that we are supposed to care about but have never heard of. It randomly brings up names that it feels like we should be aware of who they are, but then the game never elaborates. [spoiler] - the fact that the entire game would be solved if the developers would just allow you to save you mom and you in the car crash sequence, but that's not an option in the game or a choice you can make, so I guess it doesn't matter :)))))))))))) [/spoiler] I can't with good conscience recommend this game, but if you are interested in it and just want to see the world building, and don't mind that it's a 5/10 experience overall, then I'd say give it a shot. You can definitely tell that there is a Skeleton of a really cool concept and creativity here, just a lot of bad design decisions and clearly not enough QA passes make this an overall mediocre experience.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 9: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Italian*, Russian, Polish, Portuguese - Brazil, Spanish - Spain*, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 895 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
initially recommended it, because it was very different. it seemed like the capcom writers were much better in this game (generally extremely poor!).. but in the end they failed and the disappointment set in.. it is pyschologically unstable.. in the way they 'tell the story'.. I honestly dont know what they were trying to achieve with this game.. its not a fun game.. because the combat is pretty repetitive and boring.. the skills wont activate the way you 'program' them.. and its extremely linear, with these 'divergent' paths to 'find crap' (what is it doing lying about anyway!?! its utter stupidity!).. this game has no reason..I wouldnt say its woke or DEI, but its just as crazy as that.. but what initially 'grabbed me' was the visuals.. the graphics artists did a really good job.. once again let down by the 'story writers'.. as it seems most games are these days.. the few 'puzzles' that were in the game were off the wall cryptic.. didnt make sense whatsoever.. but its the game mechanics that were frustrating. shift didnt work all the time and you'd aim at something and it'd auto target something else! and the QTEs...sometimes you can barely see them.. sure they dont take you back to the start, when you fail.. but one of the fights was ludicrous, just because of the QTEs. but the combos (as mentioned) didnt work as posted.. and the camera would 'flop' around when you didnt want it to.. and you can climb all kinds of things, but you cant step over a 3 inch object.. the game is just brain dead mush.. and the final nail, was the lack of control over when it saves.. you cant skip cut scenes so you have to wade through it all again if you restart the game (because it crashed!) or just when you continue from a reload or starting the game up.. capcom in particular seem to be a particularly bad for checkpoint games and bad writing..
só digo uma coisa absolute cinema
Perfect
Remember Me conta a história de Nilin, uma Errorist que teve sua mente quase completamente apagada pela corporação Memorize. Durante o jogo somos guiados por um hacker chamado Edge. Nilin precisa fugir e lutar para recuperar suas próprias lembranças em Neo-Paris onde memórias humanas se tornaram uma mercadoria digitalizada e viciante. Para um jogo de 2013 os gráficos envelheceram incrivelmente bem remetendo o auge da geração PS3 / X360. A direção de arte de Neo Paris é incrivelmente linda e a otimização para PC está impecável. A história é excelente, a narrativa prende do inicio ao fim e combina muito bem com a trilha sonora que falha e se reconstróis dinamicamente conforme você acerta ou erra os golpes durante os combos. Também é possível personalizar os combos com 4 componentes que podem ampliar o dano aplicado, recuperar a sua vida, reduzir o cooldown das habilidades e ampliar um efeito anterior. Essa possibilidade junto a mecânica de Remix das memórias foi inovador para a época. Apesar disso o jogo é bem limitado possuindo apenas 4 combos durante o jogo todo, sendo sua variação limitada a como você distribui os componentes. Outro ponto ruim que fez com que o jogo fosse muito criticado na época é sua linearidade. Isso pode não ser ruim em outros jogos mas em Remember Me algumas partes são bem tediosas se resumindo a escaladas pré definidas onde você apenas vai para frente e pula em lugares pré determinados. Remember Me foi duramente criticado em seu lançamento, talvez por que em 2013 tinhamos muitos lançamentos mais relevantes e por estarmos em uma época onde tinhamos muitos jogos de mundo aberto. Nesse ponto a Capcom poderia ter feito um trabalho melhor ainda mais por se tratar da Capcom que é uma empresa que tem competência e trabalhos consolidados. Apesar disso a história original, combos satisfatórios e trilha sonora impecável me fazem recomendar esse jogo a todos. Ao final do jogo temos uma fala que deixa em aberta a possibilidade de uma continuação mas devido ao grande sucesso dos remakes dos Resident Evil Clássicos e de franquias novas como Pragmata acho muito difícil vermos uma continuação tão cedo. Zerei Remember Me em 08/06/2026 pela primeira vez, paguei R$ 12 reais em uma promoção e com certeza voltarei para completar alguns desafios extras e coletáveis.
Ocena mieszana, taka 5/10. Z jednej strony ciekawie przedstawiony świat i interesująca historia. Z drugiej denerwująca praca kamery i toporny system walki(dobry w teorii ale kiepsko wykonany).
Игра будто вернула меня во времена её выхода, очень приятное ощущение. Впервые увидел "киберпанк" в париже, очень понравился визуальный стиль. История и лор так же понравились, были даже сюжетные повороты, что заставили немного удивиться, но есть и разочарование [spoiler] Финальная сцена с отключением Эджа полное разочарование, если бы её не было, и мы просто отключили его как и хотели, то можно даже назвать эту концовку хеппи эндом. Но когда мы шли всю игру его отключить и он сам того хочет, то начинается бой, типа Нилин не хочет, что так же не очень обосновано[/spoiler] А так, буду помнить эту игру.
esta mierda me anda mal, incluso con los requerimientos de una papa que tiene, me conseguí un joystick para poder jugarlo porque con mouse y teclado es imposible, el port es una reverenda mierda, el doblaje tambien, hasta los labios estaban desincronizados con lo que decían, la verdad fue una perdida de tiempo el instalarlo y el jugarlo, sinceramente entiendo porque esta basura no tiene secuela.
The world building and the story are pretty great. Now, combat in this game is very much bland. You get around 3-4 combos which you have to mix and match to either deal damage to enemies or to regenerate your health or both. I'd recommend not buying this game, unless it is on sale.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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