
Remember Me™ is a 3rd person action adventure where players take on the role of Nilin, a former elite memory hunter with the ability to break into people’s minds and steal or even alter their memories.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 25 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 885 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Remember Me, 2013’te çıkmış ve o dönem hak ettiği ilgiyi görememiş bir oyun. Ama yıllar geçtikçe daha iyi anlaşılan türden. En çarpıcı yanı dünyası. Neo-Paris 2084, anıların alınıp satıldığı, bir şirketin tüm insanların hafızasını kontrol ettiği distopik bir gelecek sunuyor. Bu kurgu o kadar özgün ve o kadar iyi işlenmiş ki tek başına oyunu denemeye değer kılıyor. Şehrin görsel tasarımı da bu fikri mükemmel taşıyor; Paris’in tarihi mimarisiyle fütüristik teknolojinin iç içe geçtiği sokaklar gerçekten etkileyici. Müzikler başlı başına bir deneyim. Olivier Deriviere’nin elektronik ve orkestral unsurları harmanlayan soundtrack’i oyunun her sahnesine ayrı bir renk katıyor ve uzun süre akılda kalıyor. Hafıza değiştirme bölümleri ise türünün en yaratıcı mekaniklerinden biri. Bir karakterin anısına girip küçük detayları bizzat değiştirerek sonucu manipüle etmek, başka hiçbir oyunda tam olarak göremediğiniz bir his veriyor. Bu anlarda oyun gerçekten kendine ait bir şey söylüyor. Ana karakter Nilin de dönemine göre cesur bir tercih; güçlü, karmaşık ve hikâyesini merakla takip ettiren biri. Oynanış kusursuz değil ama dünyasının içine girmeye hazır biriyle iyi vakit geçirtiyor. İndirimde gördüğünüzde geçmeyin. Puan: 7 / 10
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13.5M | 16.6K | 96% | $29.99 | |
| $13.5M | 20.8K | 97% | $15.99 | |
| $13.5M | 30.3K | 72% | $19.99 | |
| $13.5M | 27.1K | 97% | $29.99 | |
| $13.4M | 27.2K | 94% | $19.99 | |
| $13.6M | 8.5K | 73% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $20.8M | 39.4K | 88% | $19.99 | |
| $1.4K | 10 | 50% | $5.99 | |
| — | 0 | — | — | |
| $0 | 72 | 81% | Free | |
| — | 0 | — | — |
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 9: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Italian*, Russian, Polish, Portuguese - Brazil, Spanish - Spain*, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 889 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
How a sequal to this IP hasn't happened is beyond me , Great game
jeux dificile a gouer en claver souris impossible a jouer
Классна гра, рекомендую цікава для проходження)
Some ideas for this game were absolutely great, while some others drag the entire thing down. On the upsides, the dystopian future and the environments created here are really, really nice. The world is actually alive, and the various districts of the Neo-Paris are nicely portairted -- both the visually appealing expensive distrcitics, as well as the slums. The widespread coverage of bots, other mechs, and advanced tech give the game a rich sci-fi environment. The combat mechanic focused on performing combos and casting abilities is interesting and lowkey works, even if I found the basic punches against punch-spongey enemies, with relatively slim hurt effects, rather unsatisfying at times. Plot is very nice and touches important aspects of human memories. Now, for the polish itself, it's getting worse. Much worse. Although released in 2013, this game is absolutely 2008 core and it hasn't aged any well. The camera is the worst thing in the mix. It feels very stiff -- heavy dampening that can't be disabled, narrow fov, constant nauseating wobble in most sections, sometimes so strong you can't look at the screen without feeling unwell. It feels like the game constantly fights against the player's movement. Navigating anywhere feels like a struggle. This is by far the worst thing in this game what makes me wish I will never come back to this title. Other areas aren't that much better: Pre-rendered movies have awful compression with countable pixels; Heavy film grain everywhere; Subtitles full of typing errors; Nilin's AnimTrees (or movement animation blending) being undercooked & just giving up when starting / stopping to move; UI seems to be capped at 15 fps; Can't even run the game in borderless fullscreen mode. It really feels like either nobody playtested this game, or someone thought "let's make the player vomit!" is a great plan for telling a story. And it's a shame to see such a nicely created world go to waste over undercooked, player-unfriendly mechanics. And finally, for a slight plus, the game is made on Unreal Engine 3 which means at least some of the aforementioned issues can be addressed (namely -- the camera wobble effect can modded-out, and the fov / film grain can be changed / disabled).
I got this for free many years ago, finally gave it a try, and still feel like I deserve a refund. Repetitive and basic (yet convoluted) combat, weird camera, clunky parkour, stiff movement, and the cherry on top, long unskippable cutscenes every two minutes. Hell, the first twenty to thirty minutes are just that. Admittedly, it still looks kinda good, and I assume it looked amazing back then.
story and gameplay are awesome.
The combat is very tedious and lackluster and the story only seems PG13 despite that Neo-Paris is set in a cyberpunk dystopia. The city setting has a lot of decoration though the combat is so unfun and I would rather be playing Stellar Blade for the fighting, or Mirror's Edge or Deux Ex for a better execution of these themes. This kind of story has been told many times before and I also don't care about any of the characters.
Years later I still love this game. The story was fantastic. The setting was spot on. The combat was unique and fun. It's a game I've re-played many many many times over the years, even since it first launched. It's worth having in your collection.
The game itself is interesting, but how the hell can something from the middle to the end ruin a game this badly? What the ♥♥♥♥ is this constant back-and-forth ♥♥♥♥♥♥♥♥ with memory sections and QTEs in the middle of cutscenes, man? You spent money on cutscenes for what? So we can watch them or so we can sit there worried about hitting QTEs? Honestly, I don’t know which idiot invented QTEs thinking that’s an actual gameplay mechanic that adds anything to the experience. I have almost infinite patience people literally consider me a machine and I was forcing myself through the ending of this ♥♥♥♥... All my excitement and enjoyment for the game’s atmosphere and the initial plot, which looked like it was going to be insane, completely disappeared from the middle onward. I finished this thing out of pure obligation, my blood pressure dropped, and if I had medication on me, I would’ve taken like 4 pills already because I ended up with a massive urge to beat the ♥♥♥♥ out of someone.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.