
Rematch is an online multiplayer football game. Control one player and compete with your team in fast-paced 5v5 matches from an immersive third-person perspective. Team up with your friends and join the action.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best BR #39, worst RU #92 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About



Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−60% | 53.6Kreviews | 69% | — | $27.6M |
| $49.99 | 12Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2753 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
TIKI... TAKA. TIKI... TAKA.
4 minutes for a game? lmao who is ur target audience? brain rotted 0 attention span kids? no chance to win if someone score 2 goals and ur in the last minute lmao.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 23.43/day in the week to Aug 23 → 27.71/day in the week after.
Reviews, worldwide (the counter carries no country): 61.57/day in the week to Jul 25 → 59/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese, Korean, Portuguese - Brazil*, Russian, Simplified Chinese*, Traditional Chinese, Arabic +2 more
| $29.99 |
| 5.9Kratings |
| 64% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game play is unique and feels great. If you enjoy a simple yet mechanically in-depth competitive game you will have fun. However I cannot recommend a game you purchase and all of the cosmetics locked behind predatory real life currency. This should have been free to play.
this game is a drug, You get addicted even though it sucks. I ♥♥♥♥♥♥♥ love this game and wish there wasnt as many issues as there are. anyway ima go play more
Game is dead, waiting so long to have only one game
So much potential; wasted. Played the beta and pre-ordered with much anticipation. Instead we got this mess. Strikers Club is free and actually better than this game in almost every way. Don't waste your time or money just to play the same dozen salty b!#@$ players each and every night. Now that the World Cup is over I suspect the devs will suddenly forget about this game's existence, again again; it has been dead for months and limping along as if the WC would change any of this. I have actually seen more and consistent, quality updates from solo dev f2p games. Not worth it if the sale price is on sale. Just don't bother.
говно
-servres, trash devs
this game is ♥♥♥♥ simply because of the players. unranked or ranked no one uses teamwork and thinks they are isagi from bluelock. 200+ hours and level 200.
It truly pains me to leave this review. I absolutely love this game and truly want what is best for it. I played this game during the early access and ever since, the game state has just been going downhill. As of right now, there are way too many frustrating mechanics: header/rainbow spamming, keepers holding onto the ball seemingly forever, keepers diving out of the box to pick the ball up, and a lack of forced urgency while on attack. I doubt the devs will see this review, but I have ideas that would fix all of these issues: 1. Header/rainbow spamming Make it so using headers/rainbows to keep the ball in the air takes a significant amount of stamina like the fake shot mechanic does. This will make it feel more reasonable to defend against and still rewards players who can use it at an appropriate time. 2. Keepers holding onto the ball I have no problems with the mechanic when a keeper saves a shot from the other team. What frustrates me and a large amount of the player base is keepers being able to pick it up from a pass from their teammates. This just further pushes the meta of scoring a single goal and then just passing it around so the other team can't do anything. I think to fix this, we should look at the sport this is based on and copy that. If your teammate passes you the ball, then the keeper cannot pick it up with their hands. 3. Keepers diving out of the box This one is really frustrating to play against since it is so counter-intuitive to the real-world sport. A simple fix for this would be to make it so instead of the keeper picking the ball up outside the box it is more like a diving header that clears the ball or a slide tackle or something of the sort. Anything but the keeper diving out of the box to pick it up with their hands. I think this would balance that mechanic because it still allows keepers to be a little bit more of a sweeper but as an attacker you could still punish that style of play. 4. Forced attacks This take might be a little more controversial, but I think this game would heavily benefit from some form of shot-clock like in basketball. As of right now, many teams/players just sit as the goalkeeper and wait for somebody to challenge them instead of pushing to score goals (what this game is arguably about). I am not sure exactly what the time frame would be like but along the lines of roughly 30 seconds for a team to develop some form of attack/play and get a shot. What this looks like in my mind is when you have the ball there is a perimeter around the goal (~2-3 feet away from the posts/crossbar) and within the timeframe you have to have the ball shot within that area using the shot or pass mechanic. If you can't get the ball in that area or score within the timeframe the other team acquires possession in some format (not sure about how that would work yet). I think this would help the game further push their desired fast tempo style gameplay and would result in more competitive matches overall. Anyways, this game has SO much potential, but right now too many of these frustrating mechanics/metas are holding it back from greatness. I really want to see this game shine as it deserves, so I hope the developers will look at their game and make it a more enjoyable experience.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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Related
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| $27.6M | 31K | 86% | $39.99 | |
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| $27.7M | 65.5K | 90% | $19.99 | |
| $27.4M | 58.4K | 92% | $29.99 | |
| $27.3M | 46.2K | 85% | $29.99 | |
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