
Reclaim real African artifacts from Western museums in this Africanfuturist heist game. Recruit crew members, plan escape routes, acquire the precious cargo, and bounce out of the joint as fast as you can.
Modeled estimate, not a reported figure. How we estimate →
A crew. A job. A plan. In Relooted, toss those ingredients together, and you’ve got yourself a classic heist — but with a few twists. Your crew members are everyday citizens with pretty normal careers from different countries in Africa. The job is to liberate African artifacts from Western museums. And the plan? Well, that’s up to you to create.
Near the end of the 21st century, the political powers that be brokered a Transatlantic Returns Treaty, promising the repatriation of African artifacts from museums. Good old fashioned diplomacy was working — until it wasn’t. An amendment switched up the terms and conditions of which objects were to be returned. Museums, now knowing that only publicly displayed artifacts would be given back, were slowly removing artifacts from public display.
When life gives you lemons and museums pulling shady moves, it’s time to chuck the lemons back at life and try a new, stealthier form of diplomacy. You’ve got 70 of these artifacts to (re)loot, all of which exist in real-life and are of huge cultural, historical, and spiritual significance to the people they were taken from.
It all starts with a troublesome little brother, who, yeah, gets you into all sorts of messes. But thankfully, as Nomali, you’ll meet more reliable crew members from different African countries. Recruit people from the classic hacker to… your prim and proper grandma? Don’t worry, grandma pulls her weight.
Plan ahead to lay the groundwork for a beautiful masterpiece of an escape. Check the getaway route, fiddle with puzzles and obstacles, and find spots to recruit the help of the right teammates.
Once you’ve set the stage carefully and the artifact is sitting all pretty — looking quite not-stolen, but no worries, you’re gonna fix that ASAP — this is the moment to perform. Plucking an artifact from its resting spot starts the countdown timer, and with Nomali’s flow-based parkour abilities, escape should feel like you’re in the fun, montage part of a heist movie. But if you slacked on the planning phase, you’re gonna pay for it!
Pull off heists: Plan and prepare your escape route by solving puzzles and placing teammates in the right place. When you’re ready, take the artifact and escape with Nomali’s flow-based parkour abilities.
Recruit a crew: Meet and and gradually recruit different team members with their unique abilities.
Explore an Africanfuturist setting: With a Hideout based in South Africa, you’ll see parts of Johannesburg imagined in the future
Reclaim Real Artifacts: Recover 70 artifacts that exist in real-life, all of which are of huge cultural, historical, and spiritual significance to the people they were taken from.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
There's clearly a lot of love put into this game, and the platforming feels smooth and (for someone who doesn't play too many platformers) neither too easy nor too hard. I also love all the historical touches and the information about real artifacts.
A good heist is prep and skills - i miss one of the two, but the game always pushes you to try and retry to feel like you've got this! A really really cool adventure
I've always wondered what it would take for an educational game to actually be fun, and now I no longer have to wonder because Relooted is exactly that. At its core, it's a heist game that plays like a puzzle/platformer, and the thrill of following through on the getaways is a feeling surprisingly similar to the feeling of solving Outer Wilds (if you know, you know). The game doesn't force you to engage with the educational content within it, but it felt so naturally integrated into the gameplay loop that I never felt like I was forcing myself to engage. Half of it is incorporated into the mission briefings as information on the targets, and I would take the opportunity to read the in-game descriptions as a breather between missions. The game does have its rough edges (which I will go into more detail below), but overall I strongly recommend playing the game while having a tab open on your search engine of choice to do some external research whenever something piques your curiosity. Feedback: - I found the idle talking animations (during normal gameplay) weirdly uncanny. The cutscene animations where it looked like it was taken directly from mo-cap looked good though. - I enjoyed the story, and was happy to see all the plot threads get resolved by the end (I've seen my fair share of games forget one or two loose threads by the end of the story). [spoiler]I wish the double-cross and Mark Grey got foreshadowed/introduced earlier. With the double-cross, I can see you were going for the surprise, but there wasn't really anything to hint at Etienne or his motives ahead of time. I even assumed the anonymous tip was just there to try and sow distrust within the team. With Mark Grey, he felt like he could have been a stronger antagonist than Drissa given his connections to the themes of the game, but he shows up so late that I just had to take everyone's word for it that he was a bad guy rather than being able to slowly build up animosity towards him like I was able to do with Drissa.[/spoiler] - [spoiler]Nunu being able to display the escape path was incredibly helpful with taking some of the mental load of keeping track of where I'm supposed to go, but it also took away the challenge of plotting an escape route that the earlier levels had. I feel like a happy medium could have been making the marking of the escape route a manual input, and the automatic pathfinding could have either been reserved for easy mode and/or as an accessibility feature.[/spoiler] - [spoiler]I wanted to see Mr. Buttons' adorable little face so badly and I was sad he never got any screentime.[/spoiler] At the end of the day though it feels like my feedback borders on nitpicking. I had a lot of fun playing and I'm looking forward to seeing what else the studio decides to put out.
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Languages: English*, French*languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Definitely gonna try speedrunning this soon!
This game was gorgeous. The animation of characters, their skin, eyes, the environments-- it was stunning! Props to the asset devs, they killed it. It talked about important subjects and didn't sugarcoat things. I appreciate the amount of research that likely went into a project like this (Though gamers should do their own research as well. Don't take anyone's content as gospel). That being said, I do agree with many others' constructive criticism. There were many times when things were overexplained, and I do feel as if the amount of gameplay was overshadowed by dialogue. I will keep an eye on Nyamakop-- I'm looking forward to seeing what they create in the future.
Purchased for 10,49 euros. Overall, I would recommend this game for the novel gameplay concept (planning an escape route and then escaping) and the unique set-up ('reclaiming' African artifacts held by colonizing nations). The game doesn't overstay its welcome, has some fun mechanics and you learn something about history. However, I'm left with the feeling that they could have expanded on the gameplay. The planning of the escape routes is fun, but the escaping itself is too easy, because part of the platforming is automated. I assume the automated parts are meant to make the escape look spectacular and smooth, which they do, but it also robs it of the tension that's part of escaping. Also, if you play on the 'balanced' difficulty, make sure to turn off the option to highlight the escape route, otherwise the planning of the escape route is also taken out of your hands, leaving very little actual gameplay. I just feel like the planning and escaping could be more engaging. The story is not the main draw and seems a bit messy. Without getting into spoiler territory, some characters just pop in and out of the story when they have to be a tool to progress the story, and some characters' motivations are left unexplained. Interesting character developments or background stories are only partially explored, making it harder to connect with the protagonists. The voice acting is also hit or miss. As for the game being woke: grow up. It's nice to learn a tiny bit about the history of a continent I was taught absolutely nothing about in school, and it's really not hitting you over the head with the 'white colonizer evil' narrative, like some may suggest. It's all very tame.
Really good platformer I must say! The gameplay mechanics are quite simple but with enough depth to make each level interesting. The story is great! Characters are quite a mixed bag, with some generic plot movers and some bangers. Music is good was well. The sound design and effects are hit or miss. Overall a very good and simple platformer experience with a lot of love put into the story and the real artifacts and their history. 8/10
Really enjoying this! The heists feel super smooth and rewarding. Love the vision of Future Joburg!
This game is great! The game mechanics were smooth and I liked how fast you felt during the chase sequences when you timed your boosts accurately. Each map had different escape routes that you could plan out which allowed for freedom of playstyles. I really enjoyed the style of the game as well with all the vibrant colors. I also ended up learning a lot about Africa through the in game lore which was awesome. The only complaint I had was that there wasn't much to do in the town in between missions after unlocking the hideout. Overall though, a great game!
This game is hella fun and I'm learning a ton!
Players by region
Where this game's players are, estimated from review languages.
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