
Relief is a deckbuilding roguelike featuring a post-Journey to the West urban legend setting! In a bizarre world of corrupted deities, harness overpowered tech to enhance your deck and forge custom affixes onto your cards. Combine over 1,000 cards and 300 artifacts to create your ultimate OP build!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 1 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Relief is a deckbuilding roguelike set in a post–Journey to the West world. As the awakened heir of the Green Bull Demon (Azure Ox), you'll fight alongside five unique spirits, collect cards and artifacts, and craft powerful builds to carve out your own legend.

Each features its own cards and brings a distinct combat style to the fight.
Lu Wei: Transforms troublesome status cards into cards with random special modifiers.
Cui Beibei: Summons all manner of lovely feline spirits with a variety of abilities to aid in battle.
Chechi Rocket Team: Seamlessly switch between the tiger, deer, and goat captains to adapt your strategy mid-battle.
A.Lian: Features a unique Tribute card fusion mechanic. Cards with Blessing gain additional effects when placed at the far left or right of your hand.
Mrs.Luo: Wields three elemental forces that combine into devastating chain reactions and intricate builds.


The Roc presents a choice midway through each of the first three acts, each powerful enough to alter your strategy and deck direction. Play it safe with reliable boosts, or go all-in on high-risk, high-reward effects to create game-breaking builds with the potential to steamroll everything in your path.
Roc's Aid Powers (24 total):
Rebuild: Remove every card from your deck. Gain that many choices.
Glass Cannon: You have only 10% Max HP and gain only 10% of any Max HP increases, but deal 250% damage.
Less is More: Card removal costs 50 less gold. +1 card removal at the Black Market.
... ...

Complete quests from the Roc to earn Incense, then offer it at shrines to grant your cards random powerful affixes (12 total). The right affix can turn even the most unremarkable card into a force to be reckoned with, while strong cards can become downright broken, unlocking wild new build paths.
Blessings (14 total):
Combo: Play all copies of this card in your hand and draw pile.
Overdraw: Play this card for free. At the start of the next X turns, lose 1 Energy (X = its cost).
... ...

Over 1,000 cards and 300 artifacts: Character-specific cards, general cards, and Black Market options combine with a massive pool of artifacts to create near-endless build variety! No two runs ever feel the same.
Unique 14-day cycle: The game unfolds across five acts, built around a repeating 14-day cycle. While in town, strengthen your build at the Shop, Hot Springs, and Shrine, then venture beyond its gates to explore the unknown. Plan your days wisely and work your way toward the final boss.
Curious encounters: Over 50 random events steeped in Chinese folklore and urban legends await. Will you accept an offering in a dim, shadowy corner, or awaken something... unknown? Every choice shapes what comes next.
If you enjoy roguelike deckbuilders, deep strategy, and game-breaking synergistic combos, or if you love any of the following titles:
Slay the Spire | Monster Train | Griftlands | Inscryption | Chrono Ark
...then you will definitely love Relief! Step into a post-Journey to the West urban legend world, and experience the same highly addictive card battles, insane card modifiers, and limitless deckbuilding possibilities!
Engagement
Reviews
Themes across 72 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]卡牌游戏中的新一届翘楚,爽到脑阔昏了[/h1] 毫无疑问《释厄传》在卡牌游戏中应有他的一席之地,机制完善而数值慷慨,同类竞品中少有的把卡牌设计做懂了的游戏,不过也不得不说:修修BUG!出牌动画卡窗口上;怪物0血依旧存活;SL后卡住无法出牌……在几局内都遇到了。 不过得益于本作堪称“水桶”级别毫无短板的设计力,我方的数值与机制都是相当有趣并且强力的设计,既有“魅惑(实际上不太实用)”/“吸收(回血与数值兼备)”/“队长(幻视崩坠大地精)”等等专属独特机制,还有轻微擦边的目的明确卡面,打牌的体验感而言可以给到“夯”的地步。 剧情上本作并没有什么值得说道的地方,此处有一个关于“贪嗔痴”的三种惩罚性元素的设计,在一定程度下玩家既可以用难度换资源,也可以主动给自己加负,本质上那些蚊子腿奖励不足以影响些什么,但是加了难度那就不同了,会让你从爽游摇身成为雷霆大变,当然前提是请把剧情模式关掉,本作剧情模式下单独给对面加上了50%的减攻击,几乎保证了思路王八起来就无法被破防的程度(通关时长++)。 而血量资源、升级资源、金币资源在本作的分配相对是匮乏的,本作的血量几乎仅来源于遗物(法宝)、事件(极少量)与温泉酒店回复,顺便温泉酒店每层也就2个(合计最多6次升级/回血次数),好在这款游戏的法宝确实强劲,包括后续获得的技能/攻击牌升级的升级还算比较好拿到。 但是金币来源确实扣扣嗖嗖,事件里的金币大多集中在10到99块钱之间,而消耗金币的事件往往在10/15/20块钱,更难绷的是敌方甚至还会送玩家一个“减少玩家通关后获取的25%金币”的招财猫遗物,看着商店里不明稀有度原则也能把均价干上150+的情况,属实需要考虑攒攒金币或者拉点局内投资。 排开这些游戏内的卡牌和资源设计,在局外“灵魂”的货币机制引入使得游戏的超模假卡们进一步被封禁在后期等人上手,乐,6个角色多少都带点巧思,手里捏到关键法宝和关键牌原地飞升也不为过。 整体而言《释厄传》可以给一个“中上水平”的评价,游玩记录可以在主页面中央日历处查询分数,画面不算特别好,但是玩法还可以吧。 [table][td]闲暇时光,不妨试试游戏 欢迎关注[url=https://store.steampowered.com/curator/45653622] 闲暇時光鉴赏组 [/url][/td][/table]
作为一款主打后西游都市怪谈的国风肉鸽卡牌新作,《释厄传》跳出传统西游闯关套路,也不同于以往阐述西游记方向,而是架空在一个赛博的西游世界中,以美少女角色、独特心魔机制和自由构筑玩法,为卡牌肉鸽赛道带来了新鲜体验,是一款颜值与趣味性兼具的独立佳作。 本作的世界观设定极具新意,彻底打破世人熟知的取经圆满结局。游戏设定取经功德散尽后,人间不再供奉神佛,天庭诸神跌落凡尘,神性消退、私欲滋生,曾经普度众生的神佛沦为俗世傀儡,而贪、嗔、痴三毒肆虐人间,妖物盘踞市井街巷,乱世乱象丛生。这种“取经终成空、万般皆虚妄”的反转设定,算是彻彻底底的把经典颠覆解构了一番,自让整个故事格局瞬间拉开。 游戏的美术风格十分不错,融合与卡通二次元漫画质感和独特的赛博西游的味道,构建出反差感十足的西游怪谈世界。几位可操控角色人设鲜明,每一个都是西游世界中怪物的现代化再诠释,不仅画风精致,选角也各有特色,告别了其他西游类作万年不变品千篇一律的几个徒弟+唐僧的模板化设计,视觉观感十分出彩。 而在核心玩法借鉴经典的爬塔肉鸽体系,打怪、道具、卡牌系统的模式基本都属于成熟卡牌的模式,没啥好说的,但是几位主角每位都拥有专属独特机制与技能体系,可自由衍生出爆伤爆发、防御反制、灵物召唤、元素联动等多种构筑流派,卡组搭配自由度极高,这也是我体验下来最爽的一点。 独创的贪嗔痴心魔系统是本作最大的点睛之笔,对局中积累的心魔数值,会实时影响关卡随机事件、资源掉落概率与最终BOSS形态刷新,善恶抉择、心魔取舍贯穿全程,让每一局冒险都充满随机性与未知性,重复游玩价值大幅提升。 不过游戏仍有小幅短板,新手引导较为简略,多样的构筑机制需要玩家自行摸索,入门略有门槛。同时部分流派强度失衡,后期关卡难度梯度不够平滑,容易出现通关同质化问题。整体而言,《释厄传》凭借新颖的国风怪谈设定、丰富的卡牌构筑和独特的心魔机制,摆脱了同质化困境。瑕不掩瑜,值得卡牌肉鸽爱好者一试。 [code]双语评测,认准我们: [url=https://store.steampowered.com/curator/35263058-Bilingual-Curator/]双语评测[/url] Make Chinese and English speaker feel at home: [url=https://store.steampowered.com/curator/35263058-Bilingual-Curator/]Bilingual Curator[/url][/code]
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese
Hours played at review time, across 72 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Basically a reskinning of the Downfall mod for StS, but still worthwhile
很多缺点: 1:这游戏没有回档功能,一步选错之前的都全白打。 2:胡牌就能打,拿不到想要的牌直接下一把就行了,没有任何容错。 3:基础自带的垃圾卡太多,基础删卡需要25,每删一次卡涨25,然而你需要删至少6张牌,前期攒的那点金币全用来删卡了,一张好卡都买不了;买好卡也行,你不删卡就等着卡手吧。2轮空过(只抽到基础卡)你能理解吗?活活被BOSS打死。 4:购买卡牌的价格设置的极其不合理,击杀怪给的钱太少了。 其实总的来说就是这游戏的经济系统有巨大问题,以至于我认为制作组设计这游戏是为了为难玩家。
[b]Not great, but pretty fun.[/b] I enjoyed playing as Ciu Beibei, it is like Defect-chan with the cats instead of spheres, also A Lian, the Golden Girl is very fun with her tributr mechanics. Some boss music is just FIRE. There are still some minor glitches and translation issues, also it's hard to tell wich card is upgraded, cause they only have a little + near the name, but look just like non-upgraded. But if you liked STS, i think you should try this one
Very mid Deckbuilder, progression it's really bad.
不好玩,有些怪完全是为了恶心人设计的,部分卡组遇到需要疯狂sl,纯纯脑残
Does it feel like a Slay the Spire, Monster Train, etc? Yes. Did it change the formula up and do something really different? Not really. Is it super addictive and fun to play? Yes. If you enjoy roguelike deckbuilder games, you'll like this game.
不好玩,这个金币消耗和怪纯纯恶心人
[h1][b]赛博西游肉鸽卡牌[/b][/h1] 《释厄传》是一款肉鸽卡牌游戏,其背景设置在一个奇妙的赛博都市里,曾经那些熟悉的面孔均化为了现代形象,玩家将要参与唐僧组织的直播表演,对抗各式令人意想不到的怪物。 本作的打牌玩法和《杀戮尖塔》类似,也采用了抽牌堆、弃牌堆、能量值、敌人意图等设计,牌佬可以快速上手。 游戏并没有延续爬塔的分支地图,而是采用了按天数推进的模式,每一天玩家都可以前往地图选择各种随机出来的事件,每次战斗后都会自动回到城内,而玩家则要重新点击出城,整体节奏略显拖沓。 这个过程中可以完成各种任务获取香在土地庙增强卡牌,卡牌的效果非常丰富,诸如复制一张临时牌、透支后续回合的能量打出、减少消耗等,效果多达十多种。 而在其它肉鸽卡牌中随机出现的商店和休息事件,则被做到了城内场景里,虽然有一定的限制,但是可以稳定触发的机制还是很利于流程的。 本作设计了5大魂灵,每名魂灵都有专属法宝、被动以及卡牌库,因此玩法展开也不一样。 其实魂灵就是同类游戏中的角色,只不过在本作中是以伴随主角冒险的方式出现,其实相比于主角,魂灵的形象更为突出,能直接作为战斗角色就好了。 《释厄传》给人的感觉非常欢快,各种梗和西游内容结合到一起很有意思,玩起来颇具新鲜感。 [quote]热爱游戏,畅玩游戏,分享游戏,专注鉴赏评测与深度解析 欢迎关注[url=https://store.steampowered.com/curator/44110339/]游理游据[/url],走进游戏世界,品味第九艺术[/quote]
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