
Relief is a deckbuilding roguelike featuring a post-Journey to the West urban legend setting! In a bizarre world of corrupted deities, harness overpowered tech to enhance your deck and forge custom affixes onto your cards. Combine over 1,000 cards and 300 artifacts to create your ultimate OP build!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 1 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Relief is a deckbuilding roguelike set in a post–Journey to the West world. As the awakened heir of the Green Bull Demon (Azure Ox), you'll fight alongside five unique spirits, collect cards and artifacts, and craft powerful builds to carve out your own legend.

Each features its own cards and brings a distinct combat style to the fight.
Lu Wei: Transforms troublesome status cards into cards with random special modifiers.
Cui Beibei: Summons all manner of lovely feline spirits with a variety of abilities to aid in battle.
Chechi Rocket Team: Seamlessly switch between the tiger, deer, and goat captains to adapt your strategy mid-battle.
A.Lian: Features a unique Tribute card fusion mechanic. Cards with Blessing gain additional effects when placed at the far left or right of your hand.
Mrs.Luo: Wields three elemental forces that combine into devastating chain reactions and intricate builds.


The Roc presents a choice midway through each of the first three acts, each powerful enough to alter your strategy and deck direction. Play it safe with reliable boosts, or go all-in on high-risk, high-reward effects to create game-breaking builds with the potential to steamroll everything in your path.
Roc's Aid Powers (24 total):
Rebuild: Remove every card from your deck. Gain that many choices.
Glass Cannon: You have only 10% Max HP and gain only 10% of any Max HP increases, but deal 250% damage.
Less is More: Card removal costs 50 less gold. +1 card removal at the Black Market.
... ...

Complete quests from the Roc to earn Incense, then offer it at shrines to grant your cards random powerful affixes (12 total). The right affix can turn even the most unremarkable card into a force to be reckoned with, while strong cards can become downright broken, unlocking wild new build paths.
Blessings (14 total):
Combo: Play all copies of this card in your hand and draw pile.
Overdraw: Play this card for free. At the start of the next X turns, lose 1 Energy (X = its cost).
... ...

Over 1,000 cards and 300 artifacts: Character-specific cards, general cards, and Black Market options combine with a massive pool of artifacts to create near-endless build variety! No two runs ever feel the same.
Unique 14-day cycle: The game unfolds across five acts, built around a repeating 14-day cycle. While in town, strengthen your build at the Shop, Hot Springs, and Shrine, then venture beyond its gates to explore the unknown. Plan your days wisely and work your way toward the final boss.
Curious encounters: Over 50 random events steeped in Chinese folklore and urban legends await. Will you accept an offering in a dim, shadowy corner, or awaken something... unknown? Every choice shapes what comes next.
If you enjoy roguelike deckbuilders, deep strategy, and game-breaking synergistic combos, or if you love any of the following titles:
Slay the Spire | Monster Train | Griftlands | Inscryption | Chrono Ark
...then you will definitely love Relief! Step into a post-Journey to the West urban legend world, and experience the same highly addictive card battles, insane card modifiers, and limitless deckbuilding possibilities!
Engagement
Reviews
Themes across 72 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good game with multiple characters with multiple ways to play but getting rid of cards is expensive and some of the late game bosses screw you over for playing certain ways and the greed, hatred, ignorance meters punish you to much for how hard they are to manage especially sense they change what bosses you fight so if you want to play some way but the game does not give you ways to decrease the meters you can end up fighting a boss that goes really against your play style.
有些时间点击了一天没过去,有些时间点击了一天就过去了,右上角一个时间和这个有关系吗?一个时间多少时间有说明吗? 节奏脱节,玩的不爽。召唤小鬼那个,我好不容易在最左边召唤一个鬼王,再丢出一张牌,随机召唤两个,把我鬼王给替换了。明明还有两个坑没占,你替换鬼王搞毛线。你要做的是有压力的过程要玩家玩的爽,不是乱来。 进入游戏人物主界面就这一张图,闯关的任务入口界面也就一张图,40多块钱的游戏要不你去对比下?太简陋了,太敷衍了。 你那个赌博机。难道不能随着关卡难度升级,中100概率增大吗,要么多设置几个50 80 120等等档位? 抽100次1次30都没有,太离谱了 事件地图做的太糙了,要不你抄一下 路线图形式的吧。
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese
Hours played at review time, across 72 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
數值一坨
一坨大便 機制一坨(像三毒這種機制 純純噁心人 任務機制也挺莫名還要特別回城接是啥意思 一定要做個拉基主城在那嗎 像殺戮尖塔那樣很難?) 卡牌設計一坨(抄殺戮尖塔都抄不好 是哪裡有困難嗎?玩起來純便秘) 劇情一坨 看不懂想表達甚麼 畫面還很糊 不知道在糊三小 感覺連1080都沒有
相比尖塔没有什么有创意的突破
Only problems i had was ui scaling in fullscreen on ultrawide being way off and unplayable, which caused me to play windowed on 1/3 my screen, The settings has no fullscreen settings for resolution or aspect ratio which kinda ruined it for me. I had 0 crashes the only performance issue i had was game freezing for second when starting a battle. Game was pretty fun after getting used to ui, The forced dialogue is pretty annoying each run. Edit: Ultrawide scaling was partially fixed, With the black bars on the side which feels and looks way better then playing it windowed. The forced dialogue was also adressed with a setting to turn it off. I bought the game day one and im very happy that my problems got adressed within day.
[h1]《释厄传》:很有想法的西游奇兵冒险[/h1] 首先感到十分荣幸——我在本次的深圳核聚变游戏展的Taptap独立游戏区体验到了这款游戏,也跟开发亲切交流了一阵子,本作对我也是印象足够深刻。当然咯,从游戏本身素质上也是挺不错,对于Rogue+卡牌爱好的玩家而言也是相当容易上手(毕竟战斗界面的UI还是蛮像的),当然咯,这次的世界就置身于后西游都市怪谈啦,具有很浓烈的神怪和西游要素,甚至还有逆天的科技要素,也是想法很多啦。 [h2]适合中国宝宝体质的奇兵[/h2] 都讲到是鬼怪啦,所以说这次主角是觉醒的青牛精后裔什么的也很正常啦,当然咯,成长道路自然还是需要有人拉一把(有各种各样的魂灵,具备不同的风格,可以理解为职业机制——召唤小鬼作战、“上贡”卡牌融合玩法、负面状态卡牌什么的都好丰富),所以说赚取卡牌和法宝,然后构筑自己的流派也是常规操作,卡牌也是有攻击、技能以及功能牌的分别,当然也有类似于遗物的法宝机制,以及大鹏也可以带我们获取Buff什么的,可以说成长道路可以提升的地方十分丰富,玩家可以探索和Build发挥的空间是很大的,玩法可以参考尖塔奇兵,但是游戏的风格还是很有西游的感觉,值得一试。 [h2]西游就是要有西游的感觉——或许不止[/h2] 没错啦,虽然说玩法体验还是蛮熟悉的,但是本作还是很有自己的东西的,首先这个作品做到了神怪世界和类似赛博世界的结合,你可以遇到各种各样的精怪,以及贪嗔痴的要素,当然你也可能在某个房间玩老虎机,或者是去黑市进行交易什么的,还有土地庙什么的都是拥有的,也算是眼前一亮;当然刚刚提到的贪嗔痴具体而言也是BUFF的一种情况,如果状态过满就可能产生负面效果,所以也需要玩家在游戏过程中多加斟酌,策略性也是有的;在本作中玩家也可以根据自己需要选择先做什么,你可以选择随机事件,或者是挑战领主什么的,有意思的就是每一幕是给出天数的时间限制(14天的时间内可以自由探索规划事件开展),而非是树杈样式的推进,每一幕结束后也可以获得强力效果的选择,可以说爽感是有的啦——这个的确很有想法。 [quote]关注「 [url=https://store.steampowered.com/curator/42276832//]鸿源鉴游组」 [/url] [/quote] [u][b] 会当逢佳游,始可见鸿源。 [/b][/u]
不好玩---------真心不好玩,别买浪费钱。(我就是后悔没听劝)
卡牌抄的杀戮尖塔,没有一点新意,画质不知道为什么也很糊 其次卡牌游戏中加入时间限制的游戏我一律差评
[h1]卡牌游戏中的新一届翘楚,爽到脑阔昏了[/h1] 毫无疑问《释厄传》在卡牌游戏中应有他的一席之地,机制完善而数值慷慨,同类竞品中少有的把卡牌设计做懂了的游戏,不过也不得不说:修修BUG!出牌动画卡窗口上;怪物0血依旧存活;SL后卡住无法出牌……在几局内都遇到了。 不过得益于本作堪称“水桶”级别毫无短板的设计力,我方的数值与机制都是相当有趣并且强力的设计,既有“魅惑(实际上不太实用)”/“吸收(回血与数值兼备)”/“队长(幻视崩坠大地精)”等等专属独特机制,还有轻微擦边的目的明确卡面,打牌的体验感而言可以给到“夯”的地步。 剧情上本作并没有什么值得说道的地方,此处有一个关于“贪嗔痴”的三种惩罚性元素的设计,在一定程度下玩家既可以用难度换资源,也可以主动给自己加负,本质上那些蚊子腿奖励不足以影响些什么,但是加了难度那就不同了,会让你从爽游摇身成为雷霆大变,当然前提是请把剧情模式关掉,本作剧情模式下单独给对面加上了50%的减攻击,几乎保证了思路王八起来就无法被破防的程度(通关时长++)。 而血量资源、升级资源、金币资源在本作的分配相对是匮乏的,本作的血量几乎仅来源于遗物(法宝)、事件(极少量)与温泉酒店回复,顺便温泉酒店每层也就2个(合计最多6次升级/回血次数),好在这款游戏的法宝确实强劲,包括后续获得的技能/攻击牌升级的升级还算比较好拿到。 但是金币来源确实扣扣嗖嗖,事件里的金币大多集中在10到99块钱之间,而消耗金币的事件往往在10/15/20块钱,更难绷的是敌方甚至还会送玩家一个“减少玩家通关后获取的25%金币”的招财猫遗物,看着商店里不明稀有度原则也能把均价干上150+的情况,属实需要考虑攒攒金币或者拉点局内投资。 排开这些游戏内的卡牌和资源设计,在局外“灵魂”的货币机制引入使得游戏的超模假卡们进一步被封禁在后期等人上手,乐,6个角色多少都带点巧思,手里捏到关键法宝和关键牌原地飞升也不为过。 整体而言《释厄传》可以给一个“中上水平”的评价,游玩记录可以在主页面中央日历处查询分数,画面不算特别好,但是玩法还可以吧。 [table][td]闲暇时光,不妨试试游戏 欢迎关注[url=https://store.steampowered.com/curator/45653622] 闲暇時光鉴赏组 [/url][/td][/table]
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Where this game's players are, estimated from review languages.
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