
Regimental Chess is a battle game where large armies of chess pieces move and capture in mass formations. Up to 372 pieces in a single battle.
Modeled estimate, not a reported figure. How we estimate →
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Languages: English
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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Chess
[h1] [/h1]
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Так и не смог запустить эту игру - постоянно выходит ошибка "Невозможно подключиться к серверу".
Интересно придумано такой стиль что то новое
not so great
Не даёт залогиниться R.I.P.
шашки шашечки шахматы нормално
вокак
сойдет
有卡 没中文 没成就 兵团战棋 《兵团战棋》的诞生源于打造一款严谨棋类的渴望,力求模拟战争中的战略与战术。战略,乃布阵排兵之艺术;战术,则指部队交锋之巧思。起初,设计者尝试增加棋子数量、扩大战场规模,却很快领悟到国际象棋将棋盘固化在8×8格内自有其深意:两支小规模军队被锁入寸土必争的战局中。一旦放大棋盘或增派兵力,这种精妙便会荡然无存。 于是灵光乍现:改为指挥以规则约束的兵团整体移动,而非一次仅动一子。兵团可聚可散,无需设计复杂的计分系统。若兵团因损耗而瓦解或减员,其作战效能便随之衰减,直至被全歼或规模小至无关战局。 随后便是反复调试棋子数量与棋盘尺寸,以求达到一种平衡——让每一支兵团在任何对局中都扮演关键角色。 正如拿破仑战争中,严整的步兵方阵能抵御骑兵冲锋,因战马不愿撞向刺刀筑成的铜墙铁壁;但密集的步兵却易遭炮兵轰击;而炮兵阵地自身又惧怕骑兵突袭。这种历史上“矛、盾、铳”相生相克的动态关系,构成了《兵团战棋》的平衡内核。 国王最常被由战车与皇后组成的“重炮兵团”俘获。然而,若国王被战马兵团环绕,这类重炮兵团便难以近身。由于布阵与移动方式的特点,战马兵团极易遭密集步兵兵团冲锋击溃;而步兵兵团又会被战车与皇后兵团迅速剿灭。胜负关键,在于每支兵团的棋子数量、阵型排布以及与敌军的相对位置。正因如此,以主教兵团发动迅捷突袭——即便代价惨重——往往旨在最大限度摧毁敌方的战车、皇后与战马,打散其建制,从而削弱对手的攻防能力。 多战场兵团战棋则模拟将帅在广阔战线上调兵遣将的宏观战役:多个师部与指挥部各司其职,彼此协防侧翼。兵力需在后方灵活调度,以抵御突袭,或集结精锐于战机出现处发起强攻。 历经无数推敲打磨,我们对自己创造的这款游戏深感自豪,亦希望您能乐在其中。 若您的智慧带一丝凌厉锋芒,或您的果决藏几分缜密心思——此局,正为您而设。
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | Free | |
| $0 | 0 | — | $4.99 | |
| — | 226 | 68% | — | |
| $0 | 17 | 88% | Free | |
| $1.5M | 9K | 97% | $11.99 | |
| $1.4K | 8 | 50% | $7.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $8.1K | 160 | 85% | $2.99 | |
| $8.1K | 135 | 91% | $3.99 | |
| $8.2K | 86 | 78% | $3.99 | |
| $8.2K | 98 | 82% | $5.99 | |
| $8.1K | 235 | 86% | $1.99 | |
| $8.2K | 86 | 92% | $4.99 |