
A puzzle game where the rooms are items and the items are rooms. Get to the goal by moving, rearranging and duplicating rooms and altering the structure of the world.
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Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Jars are coroutines
Finishing this game felt like I had just finished eating a delicious meal, the kind that makes you say "my compliments to the chef". It's nothing mindblowing, really, and I don't think this is by any means my favourite puzzle game of all time (that's still [i]Void Stranger[/i]). But it is simply an excellent experience! This game does a lot of things I like; the puzzles are all great (a lot of them have this cool structure where they'll teach or use some fundamental trick in the first half, and then make you find some weird exploit using it in the second), the ending is clever, there's this subplot where you get audio logs of a charming british man who effectively played the game before you which could have easily been a little too self-conscious but was actually quite well written, I kept saying things like "huh" and "what the hell?" and "oh I see! no, wait a minute". If I have one gripe it's that I solved some of the puzzles by what felt like random floundering around; sometimes you can just eliminate every possibility that clearly leads directly to a softlock and then do whatever's left. But it's not as if that isn't still fun and interesting in itself! No individual puzzle has that many components but if you don't go in with a solid plan you quickly end up accidentally building these massive labyrinths of nested identical-looking chests. It's a good time.
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Languages: English*, French, German, Czech, Spanish - Spain, Polish, Russian, Korean, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
睡前搞点小游戏玩,一页大概十个关卡,感觉能十分钟打通,打到最后一个哎呀这个箱子里还有十个关卡那打完里面这十个就睡吧,打到最后一个哎呀这个箱子里还有十个关卡那打完里面这十个就睡吧,打到最后一个哎呀这个箱子里还有十个关卡那打完里面这十个就睡吧,打到最后一个哎呀这个箱子里还有十个关卡那打完里面这十个就睡吧,打到最后一个哎呀这个箱子里还有十个关卡那打完里面这十个就睡吧,打到最后一个哎呀这个箱子里还有十个关卡那打完里面这十个就睡吧,打到最后一个哎呀这个箱子里还有十个关卡那打完里面这十个就睡吧,打到最后一个哎呀这个箱子里还有十个关卡那打完里面这十个就睡吧,打到最后一个哎呀这个箱子里还有十个关卡那打完里面这十个就睡吧
Very interesting concept . A challenging and engaging game where you get to understand about the abstract concept of recursion.
很推荐,但是不推荐 因为我打冰宫被脚滑整破防了 recursed是一桌无比豪华,无比美味的盛宴,但是它有几道菜底下藏着狗屎,在你实际吃到之前你永远没法知道哪道菜下面有狗屎。 一个误操作就得全盘restart的救赎感谁懂,我打解谜不是为了追求这种体验的,这搞得我连试验想法都得小心翼翼。 骂归骂,玩还得接着玩,这游戏真神了我说
Good stuff :) Probably one of the best puzzle games out there, with most puzzles being interesting (hard) without overcomplicating the design. I generally recommend playing without the sound effects though, they can be quite irritating.
这游戏绝对是神作!神中神!游戏底层设计跟其他解谜游戏根本就不在一个维度,这是另一个层次的解谜。总之非常牛逼!!!
Recursed is an exceptionally creative puzzle-platformer developed by Portponky and published by Shambles Software. At first glance it appears to be a simple adventure centered on collecting keys and reaching exits, but it quickly reveals itself as a brilliantly designed logic game built around one of the most original mechanics in the genre. Instead of simply traversing rooms, players manipulate entire rooms as physical objects. Treasure chests contain fully explorable spaces, and those spaces can be carried, nested, relocated, and used to alter the structure of the world itself. This unusual concept forms the foundation of an experience that consistently surprises players with increasingly clever and mind-bending puzzles. The gameplay revolves entirely around understanding the rules of this recursive world. Every puzzle requires careful observation and logical reasoning rather than quick reflexes or combat skills. Opening a chest may reveal another room, while carrying that chest effectively transports an entire environment wherever it is needed. As players progress, additional mechanics expand these possibilities, introducing new ways to interact with rooms and objects while remaining faithful to the game's internal logic. Every new challenge builds naturally on previous lessons, allowing the puzzles to grow more sophisticated without ever feeling arbitrary or unfair. One of Recursed's greatest accomplishments is its outstanding puzzle design. The game continually introduces fresh ideas that encourage players to think beyond conventional platforming solutions. Rather than relying on repetitive obstacles or artificial difficulty spikes, every level asks players to reconsider how space itself functions. Moments that initially seem impossible gradually become solvable once the underlying relationships between rooms are understood. This creates an immensely rewarding cycle of experimentation, failure, insight, and eventual success that makes every completed puzzle feel genuinely earned. Although presented as a platformer, movement plays only a supporting role. Precision jumping is rarely the focus, and the absence of enemies or combat allows the experience to concentrate entirely on intellectual problem-solving. Players are free to test unusual strategies without suffering harsh penalties, making experimentation an essential part of the gameplay. The result is an experience that remains challenging because of its ideas rather than because of mechanical execution, appealing strongly to fans of thoughtful puzzle games. The game features more than sixty handcrafted levels spread across hundreds of interconnected rooms, along with optional bonus puzzles that significantly extend the experience. These extra challenges are far from simple additions, often demanding an even deeper understanding of the game's mechanics and rewarding dedicated players with some of its most satisfying solutions. Completionists and puzzle enthusiasts will find plenty of content to explore, while newcomers can enjoy a steady learning curve that carefully prepares them for increasingly demanding scenarios. Visually, Recursed adopts a minimalist pixel-art style that prioritizes clarity over elaborate presentation. Every interactive object is easy to identify, ensuring players can concentrate on solving puzzles instead of deciphering busy environments. While the graphics are intentionally modest, they effectively support the gameplay by presenting each room and object with excellent readability. The soundtrack complements this approach with subtle ambient music that creates a calm atmosphere, encouraging concentration without becoming repetitive or distracting during lengthy puzzle-solving sessions. The game's sense of humor also deserves recognition. Despite its highly cerebral gameplay, Recursed never takes itself too seriously. The store description playfully highlights features with tongue-in-cheek remarks, reflecting the quirky personality that runs throughout the adventure. Beneath that lighthearted presentation, however, lies an incredibly sophisticated puzzle system whose consistency allows even the strangest situations to make perfect logical sense once players grasp the underlying mechanics. Recursed is not designed for those seeking fast-paced action or immediate gratification. Some later puzzles can be extremely demanding, requiring patience, creativity, and the willingness to rethink previously learned assumptions. There will inevitably be moments where progress seems impossible until a sudden realization completely changes the player's perspective. Those breakthrough moments represent the game's greatest strength, providing a level of satisfaction that few puzzle games can consistently achieve. Overall, Recursed stands as one of the most inventive and intelligently designed puzzle-platformers available on Steam. Its recursive room mechanics transform simple environments into intricate logical playgrounds that remain engaging from beginning to end. Every puzzle demonstrates careful craftsmanship, every mechanic contributes meaningful depth, and every solution reinforces the elegance of the game's design philosophy. While its demanding nature may not appeal to every player, anyone who appreciates challenging puzzles and innovative gameplay will discover an unforgettable experience that continually rewards curiosity, experimentation, and critical thinking. Rating: 9/10
とてもよいパズルゲーム ただし激ムズ とにかく頭がこんがらがる でも何ができるのか、何をしたらいいのかはとても分かりやすい
Fun, but tricky, puzzle game. Can hurt your head if you are not a programmer (and even if you are) but satisfying to complete.
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