
It's recess. Time to play cards, find your missing friend, discover the meaning of life. The usual 5th grade playground stuff.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 23 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If you told me I was buying a game about elementary school recess, I’d have expected dodgeball, maybe a juice box, and some questionable decision-making. Recesses somehow delivers all of that… but with cards, existential dread, and surprisingly intense strategy instead of snacks. The heart of the game is a single-player deckbuilder/strategic card battler: every outdoor break becomes a strategic duel against another weirdo from the playground. Each card has weird, wonderful effects, and losing feels as rewarding as winning — because it unlocks new dialogue and strategies and gives you more cards to add to your collection. If you go in expecting some breezy card game, you’ll be surprised by how captivating Recesses is — 100+ unique cards, tons of goofy but sharp dialogue, and real strategic depth that sneaks up on you like someone throwing sand in your face at recess. In short: it’s kind of like if your favorite deckbuilder and your 5th grade memories had a weird art project baby, and it’s way better than it has any right to be. Bring your booster pack and your bird puns cause we are going on a wild ride.
while the game might look Cute on the surface It hides a Scary aspect with how unfair the battles can be Its Gross how many times I have lost a run because I essentially lost in RPS but even if I am being a little Weird about it I recommend you give it a try even if randomness is a Guardian that stops you from victory you will find it very satisfying to fight like a Devil and challenge it again also an Elder would know, the price is very good.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The 'g' key was the best unlockable in the game! Some Handy Game Facts Main Character: 11 hair tips Clair: 12 freckles Eugene: 6 stinky fingers Tatiana: 26 G's Joey: 6 stripes Emily: 33 tiny polka dots Dong: 1 mole Ms. Raven: 6 punctuations Mr. Whittier: 7 stains Big Dog: 6 stitches Mika: 2 band aids Wires: 14 creases Syryna: 6 jewelry pieces Principle Keener: 17 winkles Goat: 3 udders
You need to play this game. That's all.
This game is punching way above it's weight! It's a great deck builder, with a lot a varied strategy available and some very interesting mechanics. On top of that, the writing genuinely interesting. 10 hours in, I still have plenty of fun playing it. + A trove of bird based puns
Fun card game with a interesting story. Definitely recommend the game, Especially for the price
Good game, fun gameplay, interesting story. I am writing this as I'm just about to meet Claire, and rest of this review will be a spoiler-heavy rant. The third Unbearable Truth is bad. I know the game would say that "I just am not ready to accept it, that's why it's called Unbearable" or something on that level, but it's just plain stupid. First of all why would life have a purpose? There is no mind behind the universe, that much has been established already. What is the meaning of the word "purpose" if there's nobody who would hold that purpose, nobody who created life to impart that purpose on it? It's a meaningless concept. Just because the past exhibited a certain development pattern doesn't mean that this particular extrapolation of that pattern is somehow more likely or correct or desirable. Second: why would a technological consciousness be able to surpass the limits of the Second Unbearable Truth? It would still be created within the confines of our universe, and need to abide by its laws. Why is the analogy to an ant used first to show how simialr humans are to ants and how powerless we are to go against the rules of the universe, and then used to say that we are superior and intrinsically capable of more? Just because a technological consciousness would be developed by conscious effort of sentient beings instead of natural evolution doesn't mean it will be capable of more quality-wise. (Undeniably it would be capable of doing what we can do faster and more efficiently) Just like having consciousness doesn't give us more free will than ants, a technological consciousness wouldn't be more free just because it was *designed*. This is a very disappoinitng conclusion to an excellent line of philosophy, and I'm sad that the author invented their own god in the end. I hope experiencing the game's finale will change something.
if i had the time I'd print the cards out and play this kitchen table style. I'm having a blast
Don't mind my hours, as I left game on while AFK. Mild recommend. Game has charm, topics are kind of interesting and the card game itself is satisfying enough, but the further in the game you get, the more RNG elements are introduced. I've tried whittling against the final boss for about 2-3h and it's gone downhill every time. Game also doesn't let you try immediately again, as you lose progress, each time you lose there. For the price of the game, there's actually a lot of content, but I feel that the experience becomes worse, the further you get. I'm stopping here so that I don't sour my memory of the game completely. I recommend trying the demo, for the undecided.
About halfway through I assume, but for the philosophically waxing elementary school students and surprisingly engaging card game mechanics it gets my recommendation
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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