
Rebel Galaxy is a swashbuckling space adventure, with action-packed combat, exploration, discovery, trade, and “negotiation” with the outlandish denizens at the edge of the known universe.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 26 → 1/day in the week after.
About
Rebel Galaxy is a swashbuckling space adventure, with action-packed combat, exploration, discovery, trade, and “negotiation” with the outlandish denizens at the edge of the known universe.
As the commander of an immensely powerful star destroyer, you’ll battle pirates, explore anomalies, befriend aliens, scavenge battle wreckage, mine asteroids, and discover artifacts. Choose your path as a roguish do-gooder, crafty space-trader or power-hungry privateer – or maybe a little of each! Buy larger and more powerful craft with your hard-earned credits, and outfit them with a variety of wicked weapons and defenses. Set in a galaxy of fantastic sights, and secrets to be found, Rebel Galaxy is above all a space epic of adventure, exploration, and combat.
The edge of the universe is a pretty dangerous place, so watch your back.
Genres
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 8.4Kreviews | 85% | — | $6M |
| $19.99 | 19.7Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 816 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A Hidden Gem for Space Pirate Fans Rebel Galaxy feels like the spiritual successor to the naval combat system from Assassin’s Creed: Black Flag — but set in space. The ship battles are weighty and tactical, with broadside cannons and positioning playing a key role. If you enjoyed the naval warfare in Black Flag, you'll feel right at home here. What makes this game really shine is the freedom it gives you. You can earn your money through bounty hunting, trading, or pure combat — or just by taking advantage of market fluctuations across different star systems. It’s up to you whether you want to become a feared pirate, a respected trader, or a ruthless mercenary. The faction system adds another layer of depth. Your reputation with pirates, military forces, and other groups changes based on your actions, opening up new missions — or new enemies. It makes the galaxy feel reactive and alive. Overall, Rebel Galaxy is a surprisingly deep and engaging space adventure that deserves more attention than it gets.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Russian, Simplified Chinese*languages with full audio support
| $1.99−90% |
| 974ratings |
| 80% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 820 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
开发商跑路了。··可惜了这个系列
For 17 euros, this game is a good buy. Honest 40hr playtime to finish the game, while not rushing it at all and its only 2.2GB to download. What I liked : - Beautiful space environment, I mean just gorgeous to be in and fly around. I was surprised to notice that the lens flares were not in my face and were quite realistic. Whoever was doing lighting knew what they were doing. - Naval Style engagement was definitely the right choice. Even though the game itself is 2D in the movement of all ships bigger than a fightercraft, it totally made sense considering that capital ships are just too slow and bulky to be making any kind of excessive 3rd axis manoeuvre. The overall gameplay loop when it comes to combat DOES NOT get boring, which I found to be surprising considering its not complicated at all. - Gun sounds are impactful and thoroughly enjoyable - Visual effects, from explosions or moving at Warp speed are just great and satisfying. - Every system has multiple space stations each with its own economy, enabling trade, provided you keep up to date of the event happening within said system (although this could have been fleshed out more because it stops being efficient mid-late game when quests start giving 1M+ credits). - Music, although you have put a few more tracks in. What I didnt like : - The Story could have been more fleshed out, should have been longer and more impactful. it amounts to basically running around looking for fragments of memory only to end abruptly and to absolutely no reward for the player. It feels more like a chain sidequest then the main storyline. - Main villains appear near the end game but are never fleshed out AT ALL, only passingly explained as a threat to everyone and then "killed off". - There should have been more options to interact with factions other than doing quest + or - reputation. Militia will never need your help even if offered and will also NEVER agree to assist you when asked to. I dont understand why is the dialog even there to begin with, considering... I dont understand why you cant actually trade with the merchants you meet in space other then buy and sell 1 random(or not so random if you think about it) item from their/your inventories respectively. Other than it being a clear lack of options it also poses an opportunity to be exploited to get stupid amounts of credits early game. - Inability to recruit mercenaries OTHER than fighter craft. why? because in the mid-late game they become useless and get targeted and killed against even moderate amount of enemies, let alone swarms. - inability to recruit other factions to your cause like pirates, syndicates, militia or civilians along side the regular fighter craft sidekicks that you meet in bars. Overall, 8.7/10 The biggest chunk of the missing score I attribute to lackluster story.
Get it on sale. Get it for the soundtrack. Get it for the vibes. Get it for the unique experience of being a deep-space trucker who's also heavily armed and trigger happy. It feels a little wonky and unfinished. Get it anyway.
Space trukin' with fitting and good music and also fun gameplay Pirated this game before I had Steam. Bought it on Steam a long time ago. Played it to completion several times and that's saying something for me. Got every achievement, too. I dont normally leave reviews, but I do suggest you try this game. It's a good time.
Может быть, когда-то эта игра и была хорошей, но сегодня она безнадёжно устарела. Во-первых, управление - дрова! Оно не назначено по умолчанию и ты должен сам назначать каждую клавишу, даже не понимая половины терминов - назначаются через одно место. Во-вторых, интерфейс просто ужасный! Нет, с размером шрифта всё в порядке в 4К, что удивило, а вот белый текст на светлом фоне - идиотизмом был и на момент релиза. В целом, текст - примитивные хи-хи ха-ха, будто в весёлую ферму зашёл. Кто искал подобие Freelancer - ищите дальше. От Фрилансера тут только такие же мыльные текстуры кораблей. Если даже во времена Фрилансера меня больше всего напрягало полное отсутствие bump mapping, то в игре, что на дюжину лет его моложе, это и вовсе повергает в шок. В общем, это тот редкий случай, когда даже смешные пол-евро отправляются на рефанд.
After 30 hours, after I've purchased my favorite ship and upgraded her to my favorite loadout with Mk 6 equipment and with the story finished. I can say I love this game, if you don't like repetition it's not for you. But if you like a chill, little to no punishment for dying, 2D space broadside combat game that still holds up 20 hours later, (Screw you IGN). Then it's for you. This game consists of mostly repetitive activities and missions that's held up by the amazing OST and fun combat, you could pirate merchants or help them against other pirates, then pirate them afterwards. You can join the pirates or join the local militia, or have everyone hate you. A solid but not grandiose story still made me satisfied at the end. With a wide selection of ships, and how powerful equipment can get you still have freedom with what ship you choose, even in the endgame. Not every ship though- You have to say goodbye to the starter ship someday. Though one thing, I wish I could buy an actual tankard at the bar.
I enjoyed this game, but there are two main reasons I'm not recommending it: It's glitchy, and it doesn't respect your time. This game also has overlapping controls that can't be remapped separately. One key is responsible for: Increasing engine speed, going to warp, docking at a station, collecting loot, responding to hails, jumping to other star systems, closing dialogue, starting hacking sequences... And if any of these actions overlap (which is very often the case), then you're out of luck. There's been many times that I'm leaving a space station, to then be instantly docked back into it while I'm flying away from it. I've had multiple missions glitch out and therefore give no reward (after I've fully completed it). I've had my ship just start taking damage and exploding for seemingly no reason with no enemies or anything nearby. Collision warnings go off when there's nothing particularly close to my ship. I am forced to drop out of warp when vaguely going close to an asteroid sometimes, while other times I can fly right passed one without dropping out of warp. Early on I hired a mercenary pilot (I assumed he'd be the pilot for my ship so I could tell him where to drive and he'd do it, which wasn't the case at all), and he kept ramming my ship during combat, so I haven't hired a mercenary since. As for the game not respecting your time... It's grindy. That may be a good thing or a bad thing for you. It's a single-player game, so for me grinding doesn't really make sense. It took ~12 hours from starting for me to save up and purchase my first ship (Barracuda) while I was in the first star system. Then I purchased a jumpdrive and have access to multiple star systems and can suddenly find "end-game" Mk6 parts at space docks. So I went from the first system with Mk2 parts and a maximum mission payout of like 37k, to having access to purchase Mk6 parts and finding missions that payout like 770k. The game seemingly wants you to grind missions to save up for upgrades, but the progression is wonky and unbalanced. Then I found out that the best-in-slot Shield is only purchasable from a faction which I've tanked my reputation with. And the best-in-slot Cargo Hold requires rank 5 with another faction. So if I want the best items I've got to "switch sides", which completely ruins any roleplay cohesion, or I can just accept I won't have a maxed out ship, or I can hope the items I want randomly drop by grinding combat. Let's talk about combat. Different ships have different amounts and placements of weapons, so (depending on which weapons you slot) you might need to position your ship differently during combat. From my experience so far (only having used the starter ship (Hammerhead) and the Barracuda), it feels like there are 3 distinct ranges and strategies that have worked for me. Long-range, when you're outnumbered and outgunned, and you just need to skirt around the outside of the pack and pick them off one by one, circling them. Medium range, when you're positioning yourself to avoid half of the pack, but dealing full damage to the other half. And close range, when you just need to trade full-damage by spamming attacks and finding out which ship has the better stats. So combat is fairly simple, but complex enough to be engaging. It feels like I invested 26 hours into this game with the expectation that there would be a satisfying payoff for the grind. And there isn't. The game has good graphics, most of the basic controls and combat and trading feels decent, but it's just lacking that polish and balance to make it a truly great game. I heard it's been abandoned, which makes sense why these glitches still haven't been fixed. One thing this game is good for, though, is being a second-monitor game that you can mindlessly grind. I just don't think there is much payoff for grinding a single-player game, personally.
There are two types of space games: the top-down RTS style games that have about as much action as a spreadsheet, and dogfighting games that require you to have a joystick and actual piloting skills. Rebel Galaxy is somewhere in the middle. Its space fighting can best be described as "battleships firing broadsides at one another". It's a simplified space flight model, 'technically' 3D, but all the action happens in a 2D plane. It's frantic enough to be fun, but still simple enough for non-pilots to master. The world of Rebel Galaxy has elements of questing, trading, piracy, and exploration. I would compare it to Freelancer from the 90s. It's all very simplified, of course, because it's a budget title, but getting 20 solar systems with a dozen planets each is still a ton of bang for your buck! Do we really need 10000 planets to be entertained? The characters are sarcastic, the battles are plentiful, the 'space country' soundtrack sets a great atmosphere. Pilots will trash talk you over comms. The whole thing has a lot of attitude and charm. It reminds me of Fallout 1 / 2. I didn't notice any major bugs, kudos to a small but efficient dev team. Two thumbs up, a diamond in the rough!
I went into Rebel Galaxy expecting space exploration and ended up captaining what is basically a flying 18th-century warship… in space. Forget elegant dogfights: this is broadside simulator 3000. Line up, turn sideways, fire cannons, repeat. There are other weapons, sure, but let’s not pretend they matter when the game clearly wants you to roleplay as a cosmic pirate frigate. The campaign? I played it, I finished it, and I’m still not entirely sure what it was about. It’s one of those stories that exists mostly to justify the next delivery mission or bounty hunt. And speaking of missions: get ready to grind. A lot. There’s barely any skill curve here: just do jobs, earn cash, upgrade ship, rinse and repeat for about 28 hours. Honestly, this could’ve been a tighter, more enjoyable 15-hour experience if it trimmed the filler. Now, credit where it’s due: the soundtrack absolutely carries this game. It’s got that Firefly-esque space western vibe and does a lot of heavy lifting to make everything feel cooler than it actually is. In the end, Rebel Galaxy is a bit of a mixed bag: shallow, repetitive, but oddly relaxing if you just want some arcade-style space combat. Just… maybe wait for a big discount. Final score: 5/10.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.7M | 7.3K | 44% | $29.99 | |
| $1.7M | 4.1K | 94% | $14.99 | |
| $555K | 1.2K | 94% | $14.99 | |
| $30.5K | 105 | 74% | $14.99 | |
| $0 | 7.1K | 92% | Free | |
| $714.6K | 2.3K | 77% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6M | 15.8K | 82% | $19.99 | |
| $6M | 65.1K | 98% | $5.99 | |
| $6M | 111.9K | 94% | $2.49 | |
| $6M | 3.7K | 62% | $49.99 | |
| $5.9M | 13.3K | 92% | $14.99 | |
| $6M | 9.7K | 94% | $19.99 |