
Out of cash, out of luck, out on the fringe. Juno Markev has a killer to tail, a debt to pay, and more trouble headed her way. Rebel Galaxy Outlaw takes place in a greasy, blue-collar world of outlaws, truckers, cops and thieves.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 27 → 0.71/day in the week after.
About
Out of cash, out of luck, out on the fringe. Juno Markev has a killer to tail, a debt to pay, and more trouble headed her way. Rebel Galaxy Outlaw takes place in a greasy, blue-collar world of outlaws, truckers, cops and thieves.
Strap into a variety of spacecraft, settle a score in a filthy space-bar over a game of 8-ball, rock out to over 24 hours of music, and engage in white-knuckle dogfights.
In the Dodge Sector it’s hard to get by – and even harder to get even.
Rebel Galaxy Outlaw is an open-world space combat adventure game, spread across the nearly 40 systems of the Dodge Sector. Play as a mercenary, a trader, a pirate, or whatever mix of the three you feel fits you best. With an engaging storyline and a full conversation system, you can follow the narrative, or ignore it and forge your own path at any time.
Engage in white-knuckle combat, and use the included Autopursuit function to effortlessly fly like an ace, instead of space-jousting for hours. Save up your credits, buy a new ship, kit it out, and then paint it in a fully-fledged 3d-painting application. Make a fortune exploiting lucrative trade routes. Join guilds, help or hunt those in distress, buy and outfit your own space station. Grab a tip in a local bar and hunt hidden treasure. In your down-time, shoot some 8-ball, play some dice-poker, or aim for the high-score in an arcade game in the local seedy watering hole. Flip through the 7 included radio stations and vast music library for just the right track to fit your current mood.
Genres
Sums Steam only; PlayStation, GOG, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 1.2Kreviews | 63% | — | $1M |
| $8.99−70% | 637ratings | 83% | — | not modelled | |
Engagement
Reviews
Themes across 64 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really, really want to like this game, and I've given it 33 hours to start being fun. It has frequent *glimmers* of fun, but then something crops up that extinguishes that glimmer. If I could give a recommendation of "Meh", I would. The root gameplay loop is "go have a space dogfight, earn money, improve your ship, get into tougher dogfights". The core gameplay is a lot of fun if you have fond memories of PRIVATEER like I do, but the main problem is the difficulty curve. Once you get past the first hour of gameplay or so, your missions are either trivial or impossible. The times where I got into a rough patch but ended up winning were very rare: I was fine or I was dead. That's what killed the game for me. Beyond that, there's just lots of little quirks and annoyances that drag things down. There's glimmers of a "space trader" game play, where you can buy low, go somewhere else, and sell high, but your meager cargo capacity coupled with a profound lack of variety in the starting system makes that pointless. By the time I felt like I could afford a jump-drive and survive a jump, I'd given up on trading. There's a turret that you can control *instead* of flying your ship, but why you'd want to do that is beyond me. I'm still not sure if it fires when I'm not controlling it. The docking cutscenes provide great atmosphere the first five or so times you land, but having to skip them over and over and over gets old. The ship selection is quite limited, and after I purchased my first ship I couldn't come up with a reason why I'd want any other. (Starting with the equivalent of a space dump truck is pretty darn funny, I admit.) The atmosphere is excellent, the child of FIREFLY and STAR WARS. The voice acting is great, and I love the "trucker radio stations, but in space!" You can play a version of ASTEROIDS at some stations. There's lots of great touches like that. It's not a *bad* game, but it's not a good one either. I don't want my 33 hours back, but I don't think I'll be spending any more time getting blown up by a swarm of pirates, either.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian*languages with full audio support
| $5.99−80% |
| 288ratings |
| 70% |
| — |
| not modelled |
| $29.99 | 274ratings | 74% | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 64 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is a cautious recommendation; I enjoy it, but I can see why it may not be for everyone. First of all, it's pretty grindy: You need to complete a lot of low-paying, low-risk missions in order to make enough money to upgrade your ship in order to be able to handle high-risk missions. And in fact you'll want to do a great deal of that even before advancing the story mission, because it gets quite dangerous quite fast. The story is pretty simple and its twists are very predictable, but it's fine. The voice acting is a bit sparse (most of what you will hear are variants on "you are cleared to dock" or "help me!"), but it sounds good. Almost all the gameplay takes place on your ship, in space, in combat. Docking at stations or landing on planets is essentially a menu interface for things you can do in town, like repair your ship, take on new missions, or buy and sell cargo. I really appreciate that they were not afraid to let you buy cargo cheap and sell it dear. Most game designers seem deathly afraid of arbitrage, but in this game, a well-planned trade route can make you a lot of money with relatively low risk. There is a faction system tracking who likes you and who doesn't, but after several hours in, I didn't really notice it making much difference. The police really like me... but they still treat me the same as ever. You are [i]always[/i] outnumbered. There are [i]always[/i] pirates. Seriously, the number of pirates in this sector is absolutely absurd. Just trying to fly from one side of one system to another, I have encountered [i]four[/i] separate distress calls with a total of over [i]twenty[/i] pirate fighters to engage. This definitely allows you to jump right from action-packed dogfight to action-packed dogfight, but it strains my immersion to think that even a very good pilot with a mediocre cargo hauler could survive this frequency and intensity of combat. I have killed [i]hundreds[/i] of enemy pilots. With a cargo ship. (I am basically a trucker, yet also somehow one of the deadliest warriors of all time.) [b]Do the flight training.[/b] There is no tutorial within the main game; this is the only tutorial to teach you the complex controls. Without it, you may flounder, not knowing how to lock on targets or even control your throttle. [b]Get a tractor beam right away.[/b] Collecting cargo from enemy ships you destroy is an important source of income, especially early on. [b]The soundtrack [i]rocks[/i].[/b] There are multiple subspace radio stations to choose from, and all of them have good music and funny commercials. This is honestly the best part of the game. I hated the pool minigame at first for being too hard, but then I finally won a cool weapon and I'm not complaining anymore. (Even with all the bets I lost, it was worth it.) If you enjoy space dogfights---so many space dogfights, nothing but space dogfights for hours on end---and you don't mind a lot of grind, you'll probably enjoy it. If you were hoping for a deep, immersive story or action that [i]isn't[/i] space dogfights, look elsewhere.
Fun game. Reminds me of all the hours I put into the '90s flight sims back in the day, like some of the Microprose ones. The thing I think this game did wrong was making it possible to NOT have fun. The "easy" or "normal" difficulty settings remove a lot of the actual gameplay by assuming you can't figure it out or want your hand held. I think the only sin this game commits is not trusting itself to be fun or that the right players would find it.
first game is better, they changed too much, mostly removing the things that i liked and adding things that are just meh.
If you spent half your high school years in the '90s glued to a CRT monitor playing Wing Commander: Privateer, stop messing around and just buy Rebel Galaxy Outlaw. This thing is a pure nostalgia overload. The second I pulled up to my first station and heard "You have entered an automatic landing zone," I almost squealed. It instantly took me back 30 years, except now it runs at buttery smooth framerates and has a killer Southern rock soundtrack blasting through the cockpit. I’m playing with a flight stick, and the dogfighting feels so right. Look, the core gameplay loop is classic, unapologetic space sim business: grind missions, stack credits, and trick out your ship. You start off in a complete bucket of bolts with a mountain of debt, slowly hustling your way up to buying meaner ships and mounting bigger guns. It’s total comfort food for anyone who grew up on classic Origin games. If you loved Privateer, you’re gonna love this.
I loved the first game, but this one is just boring.
Mechanically, the game is technically competent and I want to like it. The problem is that there are a lot of little things working against it. The game is littered with difficulty spikes, and the autosave system sometimes saves after you get defeated; when you reload your game, it leaves you with a heavily damaged ship that requires you to limp back to a base (hopefully avoiding random hostiles along the way). A few other, shall we say, "quirks" have shown up during my play time.
The first game was nice, and had a fun and open base however could be improved in a sequel. Try the game its on EA. This next game instead of improvement, I find unplayable and boring.
I do really like the game, the start is rough, the first ship is bad and the controls are a little wonky at first until you play an hour or so but after that the campaign and secondary missions are really nice, the bounties you can do to ear money are not boring and you can choose to do trades or fight. You can play on the pirate faction too. Very recomended game
Currently not for me, the controls feel wonky, the graphics don't bother me but they are weak, you don't really know what to do in the beginning and are supposed to grind the first couple of hours, no thanks.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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