
YOU ARE DEATH. The Grim Reaper. You must travel throughout various action packed scenarios, Reaping enemies and collecting their souls. FEAR THE REAPER
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 30 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 6/day in the week to Jul 16 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
REAPER is a medieval-themed first-person shooter, drawing inspiration from such classic titles as Doom, Quake and Hitman.
Play as Death Incarnate, and follow the guidance of a mysterious spirit, tasking you with collecting the souls of a series of targets, and condemning them to the Hell below.
Following the "bite-sized boomer shooter" ethos of DOSMan Games, REAPER is the culmination of a year of hard work, trials and tribulations. What we have here is a short campaign, secrets in every level, a diverse enemy roster, and boss fights aplenty. There are also many voice cameos -- see if you can guess who's who!

Cover Art by Kromenoi \\ Bret Ware
Genres
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
(This review is kinda mixed since while it's on the same level of quality of other in-house DOSMAN games, so far, it's easily the weakest one of the bunch. Leaving on positive due to it's circumstances of cheap price on a pre-made engine) REAPER is a somewhat melee focuses Retro FPS game developed and published by DOSman Games. Running on the EFPSE engine, I believe it follows a grim reaper in a fantasy medieval world as they go and reap souls for anyone dumb enough to get in his way. It kinda feels both like a spiritual successor to Flash of the Blade X while also feeling a bit pulled back from that game's design. This is likely due to a lot of concepts getting cut due to supposedly the engine limitations at the time. Gameplay of REAPER has that classic Retro FPS gameplay basis. Levels by level basis, Enemies to fight, typically keys to collect to progress through a level, and the occasional secrets. REAPER also has basically the same weapon progression as Flash of the Blade X along the lines of: Starting Melee, Ranged Attack, More Powerful Melee, Better Ranged, and a Faster Powerful Melee. Most pickups like health and ammo are also still trapped inside breakable objects and the enemy variety mostly boils down to slowly gravitating to your location or using a ranged attack. The main difference that REAPER brings to the table is obviously the level design. As there's a lot more basic and maze-like level design used with some exceptions, such as a medieval village. Stylewise, REAPER continues to showcases DOSMan Games's impeccable DOS-game like artstyle with a ton of sprites for the enemies, and for the levels. This means while the gameplay is somewhat repetitive and similar to Flash of the Blade X, you're at least seeing new stuff throughout the campaign. There is also supposedly a story told through this ghost lady that is next to you in every opening room, but due to EFPSE having unfortunately really poor sound mixing options, it makes her dialogue almost impossible to hear without cranking up ALL the sound up. This could have been resolved with subtitles of some sort but as it has been confirmed a lot of the concepts in the game were stripped back it's probably something they couldn't have implemented. It doesn't change too much from the game's experience but it is a aspect worth noting. Overall, REAPER feels somewhat underwhelming, both from what came before and especially what came after. It's nothing awful since EFPSE at it's basis is serviceable, but the pacing in something like Flash of the Blade X or the next DOSman developed game, DOSman: Space Aliens in Space is just way more polished, even if REAPER has really good spritework and ideas. If you are going through DOSman Games's various published and developed work, this is probably one I'd say either skip or nab on sale if you're curious.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Decent little old school fps with a focus on melee combat. However my save file got corrupted once and I had to restart the whole game from the beginning, thankfully it only happend after like 15 minutes in.
A throwback to the simple FPS games of yesteryear. Play as the grim reaper, tasked with collecting the souls of specific individuals, harvesting any who get in your way to your target. REAPER takes place in a medieval world, many of the enemies being villagers of different types, members of the local guard, and even the lord's army. Much of the combat is melee in nature, enemies being quite easy to dispatch with your base scythe, even easier with the broken sword upgrade. There are ranged enemies, although it is quite easy to dodge their shots to close to melee or whip out your wand to pop them with a single shot. Chest can be smashed for healing items, barrels for ammunition for your wand. I really enjoyed the concept and presentation of REAPER, even though it was a very easy playthrough that you can wrap up in about an hour. I'd recommend checking this one out if you are a fan of old, simple style FPS games from the DOS / early Windows days. [quote]Follow [url=https://store.steampowered.com/curator/45701624-CthulhusMonocle-That-Next-Fest-Guy/]CthulhusMonocle - That Next Fest Guy[/url] for more game and Steam Next Fest demo reviews.[/quote]
[h1]Overall = 6/10[/h1] A fun and short melee focused shooter which ends up being too repetitive and became stale towards the end. The enemy designs with their comedic sound bites was good, there’s plenty of enemies (and gore when you kill them) and although the plot ends very abruptly, the narrative is simple yet effective. Unfortunately, the level design was very hit and miss with some levels nothing more than long empty corridors and rooms or massive open arenas, but some were varied in their style and they had a good mix of textures and colour.
Jogo incrível! Pelo preço, vale muito a pena. A jogabilidade é muito boa, a ambientação é maravilhosa. Gostei demais! Os gráficos são bonitos.
It's alright. I like that it's very easy to modify the game's files, making the experience more fun. The creators didn't put as much effort into this game as they did in the others made by them but you can still enjoy it even though the levels are bland and the weapon & enemy variety is small.
A short simple fps in the style of Hexen. Sometimes that's all you want, just a fun time to distract yourself with.
A step-up from previous DOSMan games. Has some bugs but it is a pleasant experience
Fun game, but the save files keep getting corrupted.
Plays terrible. Very few health pickups and ammo even on easy. Mostly had to use my scythe on the first two levels, saving ammo for archers. The scythe has terrible hit detection. Once you get into a flow it's fun but the limited resources immediately pulls me out. Stopped playing after 30 mins.
Players by region
Where this game's players are, estimated from review languages.
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