
Reaper Actual is an Open-World Persistent Shooter where hundreds of players engage in FPS combat against each other and 5 NPC Factions on the massive war-torn island of Marova. Level your Reapers, maintain a home Base, and complete missions to earn gear and reshape the world.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Jul 30 → 6.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Reaper Actual is an Open-World Persistent Shooter where players deploy into the field as Reapers (Tier 1 Operators) to engage in fast-paced FPS combat mixed with the persistence of an MMORPG. On the Island of Marova, players also have Bases which act as their home base for every deployment and extraction.

Players can use their Base to brief & restock before they venture out on missions for and against the 5 NPC Factions that occupy Marova's infrastructure, as they acquire gear and level their Reaper, weapons, and gadgets.

As you complete missions, you're likely to encounter other players as hundreds deploy across the island to engage in PvPvE battles for supremacy. Each deployment, make sure you are always looking over your shoulder for whoever may be ready to take a shot.

With Air, Land, and Sea vehicles (coming soon) at their disposal, any Reaper can find themselves in one of Marova's 5 different biomes with missions ranging from intense HVT missions to collecting scarce resources needed for a deep crafting system.

Genres
Engagement
Reviews
Themes across 131 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
horrivel , jogo no ultra e msm assim fica feio e travando, tem a msm pegada do Arena .BKout, so q na versão ruim, mal otmizado e só tem uma Linguagem 🤦♂️
I do like the concept - I like the idea of what this game sells itself as. The game and what it currently is though, is extremely underbaked. Generic assets, really bad AI, a UI from 2016, missing audio files... And is it tactical or a competitive FPS shooter because it pitches itself as a tactical extraction shooter in a perpetual world, but then you cannot manually lean, you can dolphin dive and there's sliding. It seems that some of the core mechanics are in conflict with each other right now. I hope the dev(s) reigns this one in and what it's being sold as actually gets delivered one day... but I'll be watching on the side lines till then.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 131 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
**Version française** Je n’y ai joué qu’une dizaine de minutes, donc mon avis porte uniquement sur la première prise en main. Malheureusement, elle a été suffisamment mauvaise pour que je demande un remboursement. Le principal problème, c’est que le jeu ne fait pratiquement rien pour accueillir le joueur. Il n’y a pas de véritable tutoriel, pas d’objectif clairement présenté et quasiment aucune indication sur ce qu’il faut faire en arrivant. Je ne demande pas qu’on me tienne par la main pendant des heures, mais un minimum de contexte et de guidage au début me paraît indispensable. Pour le moment, Reaper Actual donne davantage l’impression d’une base technique ou d’un prototype que d’un jeu réellement prêt à être vendu. Il manque encore beaucoup d’éléments pour rendre l’expérience sérieuse, compréhensible et engageante dès les premières minutes. Visuellement, le jeu m’a également laissé une impression très générique. Les environnements, l’interface et la direction artistique donnent parfois l’impression d’un assemblage d’assets achetés sur une marketplace plutôt que d’un univers possédant une véritable identité. Le modèle économique me gêne également. Le jeu de base coûte déjà 24,45 €, et découvrir qu’il faut ensuite acheter des opérateurs supplémentaires laisse une mauvaise impression. Je comprends qu’il puisse s’agir de personnages inclus dans des éditions supérieures ou de contenus additionnels, mais pour un jeu encore aussi peu abouti, cela donne le sentiment que la monétisation est déjà bien en place alors que l’expérience de base ne l’est pas encore. Le concept peut être intéressant et je continuerai probablement à suivre son évolution. Je pourrais le racheter plus tard, lorsque le jeu proposera une meilleure introduction, des objectifs plus clairs, davantage de contenu et une identité visuelle plus travaillée. En l’état, je ne peux pas le recommander. --- **English version** I only played for around ten minutes, so this review is based entirely on the first-time experience. Unfortunately, those ten minutes were enough for me to request a refund. The main problem is that the game does almost nothing to introduce or guide the player. There is no proper tutorial, no clearly presented objective, and almost no indication of what you are supposed to do when you first enter the game. I am not asking to be guided through every single action, but a minimum amount of context and direction is essential. At the moment, Reaper Actual feels more like a technical foundation or an early prototype than a serious game ready to be sold. Too many elements are still missing to make the experience understandable, engaging, and enjoyable from the beginning. The game also looks extremely generic. The environments, interface, and overall art direction sometimes feel like a collection of marketplace assets rather than a coherent world with its own identity. The monetization model also leaves a bad impression. The base game already costs €24.45, and then you discover that additional operators have to be purchased separately. I understand that these characters may be included in more expensive editions or sold as additional content, but for a game that still feels this unfinished, it gives the impression that the monetization is already fully implemented while the core experience is not. The concept has potential, and I will probably continue following its development. I may buy it again once the onboarding has been improved, the objectives are clearer, more content has been added, and the game has developed a stronger visual identity. In its current state, I cannot recommend it.
I think this game has a great future. I like the format. I hope they build this map out more. More towns. More ways to get around.
Otimização porca, gráfico horroroso , Warface é mais bonito...
Yes, no doubt the game is rough right now, but I look at the community they are building and the features that are coming and it gets me excited. I've talked to the devs on discord and they are very honest about what they are trying to do with the product. They update often and i can see the progress. The potential for this game is thru the roof. I'm excited to see what they do it this game.
This game has zero polish for a 1.4 build. Clueless AI, floating assets, incessant stuttering, missing audio. Idk what game the trailers are for, but this isn't it.
It's not polished, but it's got bones. If you like the extraction shooter genre and don't mind being a beta tester for a live-service military sim, there's a genuinely good time here. Just don't go in expecting a finished game.
Brutal ♥♥♥♥..... They'd better go back to PlanetSide.
Laggy, Glitchy, sounds don't work, got run over by a vehicle while looting didn't even hear it coming. Tried to extract and got stuck in game finally got kicked out and lost all loot. it has potential but not worth time or money at the moment.
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Players by region
Where this game's players are, estimated from review languages.
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