
Realms of Chaos is an exciting side-scrolling platform game with an innovative mix of action, adventure, mysticism, and role-playing that's never been seen in this style of game. Set in the fantastic world of Mysteria, Realms of Chaos is the first of many adventures of Endrick and Elandra, a brother and sister duo who find themselves on...
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The United States storefront in every case, so this compares stores and not countries.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 65reviews | 77% | — | $7.4K |
| $0.99−83% | 110ratings | 80% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Realms were realming. Chaos minimal.
i love this game. but there is a problem. when i play "The Goblin Plague" on Challenge mode it suddenly crashes in the middle of the game.
this game is bas Ass I love it. :D
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Realms of Chaos is a distinctly old-school side-scrolling action platformer that captures the spirit of mid-1990s PC gaming with confidence and charm. Developed and published by Apogee Entertainment, the game feels like a time capsule from the golden age of DOS shareware, presenting a fantasy adventure that values colorful worlds, constant forward momentum, and approachable but demanding gameplay. Set in the land of Mysteria, the story revolves around a creeping corruption that has twisted the realm’s creatures into hostile forces, establishing a familiar but effective backdrop for an energetic journey through diverse and dangerous environments. One of the game’s most memorable elements is its dual-character design, which allows players to freely switch between the warrior Endrick and the sorceress Elandra at any moment. Each sibling offers a distinct approach to both combat and traversal, subtly changing how levels are tackled. Endrick is built for close-quarters fighting, with solid endurance and sword attacks that make him reliable in crowded encounters, while Elandra relies on ranged magic and superior agility to handle enemies from a distance and navigate tricky platforming segments. This flexibility adds a tactical layer uncommon for platformers of its era, encouraging players to adapt to situations rather than commit to a single playstyle for the entire game. The overall structure reflects its shareware roots, dividing the adventure into three episodes that together form a complete campaign of over two dozen levels. Each episode introduces new realms with their own visual themes, enemy types, and hazards, ensuring a steady sense of progression even as the core mechanics remain consistent. Levels are generally linear but often include branching paths, vertical exploration, and environmental dangers that reward careful observation. While the narrative itself remains straightforward, the variety of settings—from murky swamps to fiery underground regions—keeps the journey engaging and visually distinct throughout its runtime. Gameplay in Realms of Chaos adheres closely to traditional action-platforming conventions. Movement is responsive, though slightly floaty by modern standards, and success depends heavily on timing jumps, managing enemy patterns, and positioning attacks carefully. Enemies are plentiful and varied, ranging from simple fodder to more imposing foes that require patience and pattern recognition. Boss encounters punctuate each episode, offering tougher challenges that test the player’s understanding of mechanics rather than introducing complex gimmicks. Power-ups and collectibles provide modest progression, enhancing survivability within episodes without pushing the game into full RPG territory. Visually, the game remains one of the stronger examples of VGA-era art design. Large, expressive sprites and richly detailed backgrounds give each realm a strong identity, and the color palette conveys a sense of fantasy that still holds up for fans of retro aesthetics. The presentation is further elevated by a memorable MIDI soundtrack composed by Bobby Prince, whose work adds atmosphere and energy without overwhelming the action. While modern players may notice repetition in assets or animation compared to contemporary pixel art standards, the overall aesthetic retains an authentic charm that feels sincere rather than nostalgic for nostalgia’s sake. From a modern perspective, Realms of Chaos does show its age in a few areas. Certain enemy placements can feel punishing, checkpoints are limited, and the lack of modern quality-of-life features means mistakes can be costly. The dual-character system, while novel, doesn’t radically transform the gameplay loop and sometimes feels like a convenience rather than a deep strategic system. However, these quirks are inseparable from the game’s identity and reflect the design philosophies of its time rather than outright flaws. Ultimately, Realms of Chaos remains an enjoyable and historically interesting platformer that rewards patience, adaptability, and an appreciation for classic PC game design. It may not compete with modern platformers in terms of refinement or complexity, but it offers a satisfying blend of action, fantasy, and exploration that still feels fun decades later. For players who enjoy retro games or want to experience a polished example of Apogee’s classic catalog, Realms of Chaos stands as a lively reminder of an era when vibrant worlds and straightforward mechanics were enough to deliver a memorable adventure. Rating: 6/10
Die guten alten spiele von damals
3/10
I always questioned how much influence nostalgia has towards enjoying old games. This answered that question for me as I never played this game as a kid but thoroughly enjoyed it as an adult. It's certainly a good game then.
Výborná hra z devadesátých let. Pro ty co pamatují hry z této doby doporučuji. Grafika i na dnešní poměry líbivá a hratelnost také. Ovládání hry také jednoduché.
Старый хардкорный платформер, ничего нового, но и ничего плохого.
Great classic game!
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