
The ground-breaking new title from nDreams Elevation – the VR-immersion expert’s pioneering new studio. Embody a reluctant hero, wield extraordinary abilities, and journey into a perilous world of crossed realities. Are you ready to make the leap?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

The ground-breaking new title from nDreams Elevation – the VR-immersion expert’s pioneering new studio.
Embody a reluctant hero, wield extraordinary abilities, and journey into a perilous world of crossed realities. Are you ready to make the leap?
Live the adventure
Delve deep into a spectacular world packed with mythical threats, and secrets to uncover.
Own the action
Freely jump, climb, and zip-line across breathtaking environments with smooth, intuitive traversal designed for VR.
Unrivalled immersion
Full-body awareness and true-to-life interactions deliver unmatched presence in every moment.
Purchase the Deluxe Upgrade at launch to receive the Ferran (dark) and Agent cosmetic sets.

Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 259reviews | 68% | — | $212.6K |
| $29.99 | 352ratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I got two softlocks, but the game is so great that it still deserves a recommendation
遊戲主要玩法是攀爬、平台跳躍,注重在探索找路,有點像3D波斯王子或 The Climb VR,參雜一點戰鬥射擊 再配合著劇情故事,帶領玩家開始慢慢探索古代地底神殿,玩家會隨著遊戲進度拿到鉤爪、吸盤手套等探索道具,增加特殊移動方式 其實還蠻好玩的,遊戲長度夠長,量大管飽, 小缺點是整個神殿的美術風格、貼圖材質都差不多,後期會覺得有點看膩了相同景色 好在最後幾關全程被BOSS追著跑,夠刺激,算是扳回一城 提醒一下 遊戲要以 Quest Desktop 方式啟動,另外這遊戲是UE5,我的顯卡RTX 2070Super,前幾關線性關卡還好,中期開始是箱庭關卡,讓我卡成狗,最後把遊戲視野距離設定到最低,光線、影子設定到最低,還特別用 OculusDebugTool.exe 把 FOV 設定成 0.9 砍掉外圍10%運算才能玩下去
Szerettem a játék világát. Nagyon jó a mozgás, a mászás és az ugrás. A játékban főként ezeken van a hangsúly. Van harc is, de sokkal nagyobb részt tesz ki a mászkálás, az ugrálás, valamint a szobákon és termeken való átjutás. Kell hozzá reflex, de hamar bele lehet jönni. Van történet is, ami szerintem teljesen rendben van. A játék szép. Egyetlen út van, ami a történet mentén vezet. Erről letérni csak a gyűjthető tárgyak és a fejlesztések miatt lehet és érdemes.Egy hibát viszont megemlítenék. Amikor a városba kell bemenned, kinyílik az ajtó, és jön az első sörétes puskás ellenfél (shotgunner). Megöltem mindenkit, de nem léptem be, hanem visszamentem körülnézni. Mikor aztán bementem volna, az ajtó már zárva volt. Megoldotta a problémát, amikor a mentést párszor újratöltöttem, majd a szobából többször kiszaladtam, és végül jó lett.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Spanish - Latin America*languages with full audio support
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Reach ist ein tolles VR Game, das mich sehr positiv überrascht hat. Die anfänglichen Grafikfehler wurden behoben und der Anfang vom Spiel wirkt jetzt technisch sauberer und wirklich beeindruckend. Besonders die unterirdische Stadt Ferra ist atmosphärisch sehr gelungen. Wenn ich auch nur kurz dort war. Ich habe es nun mehrmals von Anfang an bis nach ferra geschafft. Weiter komme ich einfach nicht. Das Movement beim Klettern gefällt mir gut. Für jemanden, der viel am Schreibtisch sitzt, ist die viele Armbewegung eine willkommene Abwechslung, Allerdings ist das Klettern sehr schwer für mich. Die Steuerung ist weiter fortgeschritten als bei Horizon Call of the Mountain und bietet mehr Freiheiten beim Klettern und Bogenschießen, was ich eigentlich richtig gut finde aber nicht wirklich mit umgehen kann. Die Klettereinlagen sind sehr anspruchsvoll und man kann das Spiel nur ohne Höhenangst spielen. Allerdings stürtze ich so oft ab, das ich mich dran gewöhne. Wirklich weiter komme ich in diesem Spiel aber nicht. Die Stelle ab wo man die Sicherungen finden soll schaffe ich einfach nicht. Vielleicht bauen die Entwickler noch weitere hilfen ein, wo hin man genau klettern muss. Ohne finde ich den Weg einfach nicht. Ich falle einfach sehr oft runter und sterbe. Die "interaktive Karte" ist leider ein Witz. Auf meinem Computer läuft Reach auch in hoher Grafikeinstellung (5070) problemlos. Ich spiele mit Virtual Desktop und der Meta Quest 3 und habe keine Performance Probleme. Ich hoffe sehr, dass VR weiterhin so gute Abenteuerspiele wie Reach bekommt, auch wenn ich nicht in der Lage bin das spiel zu meistern, find ich es trotzdem gut. Nur Absolut zu Empfehlen, wenn man keine Höhenangst hat und mit komplizierten Kletterpassagen klar kommt und einen Orientierungssinn hat und mit kleineren Bugs klar kommt. Ohne das, wird es leider eher Frust. EDIT: Leider fallen im weitere Spielverlauf einfach ein Show Stopper Fehler auf. Ich kann plötzlich nicht mehr die Pfeile in die spezielle Wand schießen. Die Pfeile schweben bzw. hängen einfach nur vor mir im Raum fest und treffen nicht mehr auf das ziel. Ich kann somit nicht daran hochklettern und komme nicht weiter. Also eher noch immer Problem behaftet das Spiel.
I must say that I am really enjoying playing this game after completing other titles like Half Life Alyx & Asgard's Wrath 1 & 2. I purchased it on sale well after they resolved some major issues that other players complained about (I never played the release version myself). The graphics & gameplay are mostly great, however, there still remain some issues with grappling (which is required in many locations) where the grappling hook flickers & glitches, sometimes making it difficult to get a lock on a grapple pole. Also I'm finding that aiming the bow & arrow can sometimes be difficult, and some of the puzzles (eg. unlocking a door) can involve some frustratingly precise aligning of shots or shield throws. But aside from that, I am thoroughly enjoying the story & gameplay (be prepared to die a lot, but you typically respawn close to where you died). The living statue battles can be insanely difficult (especially at any above "easy" difficulty setting, with 5+ statues at once against you), but the action is well implemented & satisfying. And for some reason when I need to make a long jump by running, it doesn't always seem to enter running mode & I have to retry it a few times to make the jump (it seems to be a game glitch & not a controller malfunction, as it does this at times with both my Q3 & Pico controllers). For now I'm going to give this 4 stars & will be happy to raise it to 5 if the devs can fix these issues. I feel they're so close to an awesome AAA game if they can refine the gameplay a bit (think Half Life Alyx quality). Overall, well done devs & I sincerely hope your premature (buggy) release hasn't hurt this game's adoption too badly. I feel this game is definitely worth getting when it's on sale, but at the moment, I can't necessarily recommend paying full price for it until these issues are resolved.
It is a really good game, controls are function well and the story is really bringing you in and let you feel with the character. The only thing that really is bad about this game is that there is no real solution for soft locks from the game itself (there are some soft locks which do not need to happen). The only way to prevent these soft locks is to manually do backup saves otherwise you have to restart the game.
The game is great so far, story and mechanics are cool, reminds me of half life alyx every now and than, BUT there are glitches, some are big enough to where i have to restart a whole mission. Like the part where i need to climb 3 pillars to cross a big area, the pillars never reappeared after i died the first time. Had to restart the whole chapter.
Players by region
Where this game's players are, estimated from review languages.
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|---|---|---|---|---|
| $212.7K | 6.2K | 87% | $1.80 | |
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