
Re:Turn 2 is a 2D psychological horror adventure game. The game follows on from the events of the first game. Saki and her fiancé, Sen, are trapped on an abandoned train that is haunted by an evil spirit that takes the form of a little girl named Ayumi.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Spanish - Spain, Portuguese - Brazil, Russian, French, Spanish - Latin America*languages with full audio support
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Absolutely in love with this game. First time I cried this year, and it was on one of the endings. Compelling narrative, and fun puzzles. Sure, the first one was more fun in that sense, but I understand that in this game we were more in a revenge ark. I wish the first game also had voice acting, this one slayed, the voice actors really did their best. I'm glad you sorted out a few bugs this game previously had, because now it runs smoothly. Cheers, and I hope to see more titles from you, even if it isn't Re:Turn related.
Re:Turn 2: Runaway shifts the series toward a more hostile environment where the train itself acts as an active antagonist tracking your movements. Persistent monster threats ensure that every quiet moment is laden with tension, marking a stark departure from the primarily static puzzle-solving focus found in the original entry. Voice acting and polished cutscenes elevate the narrative presentation, making the characters' descent into madness feel far more grounded and immediate. These heightened production values successfully bridge the gap between the player and the trauma unfolding, ensuring that the aftermath of the previous journey resonates with much greater emotional weight. Exploration revolves around utilising tools like the rockhammer and various keys to unlock blocked paths across the train and its surrounding areas. Manual save points become vital necessities during these segments, forcing you to calculate your route carefully before venturing into the darker, more unpredictable sections of the map. Integrating the UV lens allows for the discovery of hidden secrets, though equipping this item temporarily halts your ability to perform other actions. Such restrictions create momentary pacing hurdles, yet the clever way these secrets are woven into the world makes the extra effort feel rewarding rather than purely tedious. Atmospheric consistency is anchored by recurring Teru Teru Bozu dolls that haunt the environments with an eerie, ever-present gaze. While the shift toward survival-focused horror is largely successful, certain environmental riddles like the three-door room rely too heavily on trial-and-error due to a disappointing lack of discernible logical clues. Managing inventory and essential tools while fleeing from pursuing monsters creates moments of intense, sometimes frustrating, friction during high-stress encounters. These survival segments require disciplined stamina management and frequent use of hiding spots to avoid lethal failure, turning what could be simple pathfinding into a desperate struggle for survival. Overall, the monster threats and survival mechanics synthesise into a more engaging experience that capitalises on psychological dread. Unclear puzzle feedback periodically hampers the flow during dangerous situations, yet the strengthened focus on atmospheric horror and the direct narrative continuation provide a tense journey that effectively builds upon its predecessor.
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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Players by region
Where this game's players are, estimated from review languages.
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