
Re:Night is a strategy game that blends turn based tactics with roguelike deckbuilding. In each run, build your deck, plan your tactics, and experiment with countless 3-character team combinations. Journey to a mysterious town, break the endless cycle of night, and bring dawn back to the world.
Modeled estimate, not a reported figure. How we estimate →
About
Re:Night is a strategy game that combines turn-based tactical combat with roguelike deckbuilding. Build your deck over the course of each run while navigating battlefields filled with tactical possibilities. Any combination of three characters can create more than 20 unique builds, and the interaction between multiple strategic systems delivers deep, rewarding, and highly replayable combat.
Travel to a mysterious town, break the endless cycle of night with your own hands, and restore dawn to the world.
Tactical combat introduces strategic mechanics such as frontline and backline positioning, flanking, blocking, and protecting allies. Combined with elemental counters, equipment, and item effects, these systems create countless opportunities for powerful combinations.
Command three characters simultaneously in every battle, each with a distinct role. Whether focusing on burst damage, battlefield control, healing, or environmental interactions, careful coordination and party synergy are the keys to victory.
Fire, Water, and Grass form a cyclical elemental counter system. Exploit elemental advantages to unleash devastating critical hits and deal massive damage.
Coordinate your three characters to trigger elemental critical hits while positioning them to deny your enemies the same advantage. Every move requires careful planning, but victory also depends on adapting to an ever-changing battlefield.
Every character features unique talents and an exclusive pool of character-specific cards. Combine more than 300 cards with over 200 pieces of equipment and items to create more than 20 distinct builds for any three-character party.
Become an unstoppable brawler, a demolition expert, or a relentless lancer. Even the stone walls of the battlefield can become powerful weapons. In Re:Night, your imagination is your greatest strength.


Undo your last action, rewind to the start of the current turn, or even restart the battle from the very beginning at any time. Never let a single mistake ruin your adventure, and face unfamiliar enemies with the freedom to explore different strategies.
Study enemy behavior, experiment with different positioning, card sequences, and elemental combinations, then use each rewind to test new ideas, refine your strategy, and discover your own path to victory.
Every run offers a fresh adventure, with diverse maps, random events, challenging battles, and unexpected encounters waiting to be discovered.
Begin your journey beside the stream outside the town, venture through the dangers hidden within the village, and ultimately ascend to a castle shrouded in mystery. With every adventure, you'll unlock new content, playable characters, and even greater challenges to overcome.


Each character has their own memory fragments, known as Chrono Shards. Collect them to unlock hidden cards and equipment, expanding your tactical options with every discovery.
Gather every Chrono Shard to uncover the truth behind the endless cycle of night.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese, Traditional Chinese
Engagement
Reviews
Themes across 169 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
每次碰到商店刷新出三张废牌的时候我都想骂人,白期待一场,能不能参考塔2或者炉石搞个定制的?
★4かな。 普通に面白いけど、あと一歩ハマり切らなかった。 まだ試してない構成あるから、今後化けるかも。
さすがに7〜8時間くらい遊ぶと少し飽きはくる。 でも、それを差し引いても十分面白いゲームだと思う。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 169 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
轮回盘里解法出个引导啊,单一的解法 纯摸索?
組不出特定BD就打不贏 一下麻痺 一下灼燒 還卡走位 1局2小時 試兩次連退款都不行 只覺得被坑了
学者启动后打元素暴击的伤害真的太夸张了,缺点就是第一回合啥都干不了,其他全是优点!
体验下来,整体完成度不错,期待后面继续更新内容
数值比较克制,没办法靠运气拿到高级遗物或者卡牌平推,全程挑战性都还是有的,目前玩了14小时把把都是2小时,消磨时间挺不错的。
难度一通关了两次,也许别人觉得好玩,但我觉得这游戏最大的败笔就是属性克制,怪物的血操作好一点可以两波结束,但如果自己被属性克制可能被碰一下就残血甚至一波被打出复活石,如果没属性克制的机制反而能开发出许多有趣的玩法,还有强制三人队伍也离谱,农夫带两个拖油瓶就必须要考虑属性克制,要是不改变怪物携带的火属性农夫和脆皮没什么区别,虽然有很多能抗伤害回血的卡牌,但是怪物有时候专挑脆皮奏两回合就把复活用完了,总结就是感觉肉鸽卡牌强行加了一个属性克制的双刃剑让你把所有精力都放克制关系上去了。
The concept of blending with card gameplay and tactical RPG is incredible, especially three charater squad mechanics.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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