
Re:Night is a strategy game that blends turn based tactics with roguelike deckbuilding. In each run, build your deck, plan your tactics, and experiment with countless 3-character team combinations. Journey to a mysterious town, break the endless cycle of night, and bring dawn back to the world.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Re:Night is a strategy game that combines turn-based tactical combat with roguelike deckbuilding. Build your deck over the course of each run while navigating battlefields filled with tactical possibilities. Any combination of three characters can create more than 20 unique builds, and the interaction between multiple strategic systems delivers deep, rewarding, and highly replayable combat.
Travel to a mysterious town, break the endless cycle of night with your own hands, and restore dawn to the world.
Tactical combat introduces strategic mechanics such as frontline and backline positioning, flanking, blocking, and protecting allies. Combined with elemental counters, equipment, and item effects, these systems create countless opportunities for powerful combinations.
Command three characters simultaneously in every battle, each with a distinct role. Whether focusing on burst damage, battlefield control, healing, or environmental interactions, careful coordination and party synergy are the keys to victory.
Fire, Water, and Grass form a cyclical elemental counter system. Exploit elemental advantages to unleash devastating critical hits and deal massive damage.
Coordinate your three characters to trigger elemental critical hits while positioning them to deny your enemies the same advantage. Every move requires careful planning, but victory also depends on adapting to an ever-changing battlefield.
Every character features unique talents and an exclusive pool of character-specific cards. Combine more than 300 cards with over 200 pieces of equipment and items to create more than 20 distinct builds for any three-character party.
Become an unstoppable brawler, a demolition expert, or a relentless lancer. Even the stone walls of the battlefield can become powerful weapons. In Re:Night, your imagination is your greatest strength.


Undo your last action, rewind to the start of the current turn, or even restart the battle from the very beginning at any time. Never let a single mistake ruin your adventure, and face unfamiliar enemies with the freedom to explore different strategies.
Study enemy behavior, experiment with different positioning, card sequences, and elemental combinations, then use each rewind to test new ideas, refine your strategy, and discover your own path to victory.
Every run offers a fresh adventure, with diverse maps, random events, challenging battles, and unexpected encounters waiting to be discovered.
Begin your journey beside the stream outside the town, venture through the dangers hidden within the village, and ultimately ascend to a castle shrouded in mystery. With every adventure, you'll unlock new content, playable characters, and even greater challenges to overcome.


Each character has their own memory fragments, known as Chrono Shards. Collect them to unlock hidden cards and equipment, expanding your tactical options with every discovery.
Gather every Chrono Shard to uncover the truth behind the endless cycle of night.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese, Traditional Chinese
Engagement
Reviews
Themes across 171 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ランダム性があるのはローグライクだから仕方ないとは思う。 ただ、狙ってるカードが最後まで一枚も出ないことも結構ある(笑) もう少しビルドに必要なカードが揃いやすいと嬉しいかな
我现在挑路线第一看删牌,第二看商店,牌库干净了什么都好说。
派手な演出やストーリーより、とにかくゲーム性で勝負してる作品。ギリギリでボスを倒せた時の達成感も大きいし、「次はここを改善できそうだな」って自然と思える。負けても次がやりたくなる、この感覚がローグライクの面白さなんだと思う。
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 171 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
支持,烧脑,爽玩!
ノーダメージにこだわりすぎないほうがいい場面も結構ある。 少しHPを使ってでも有利な位置を取れれば、その後の展開がかなり楽になる。 守るより攻めたほうが、結果的に安定することも多かった。
战棋游戏搭配卡牌的玩法确实有点意思,三人小队还能互相弥补不足,唯需要考虑的是怎么在第一回合抽到我想要的牌
Even the regular enemies feel like they're designed to test your build in different ways. Some fill your deck with useless cards, while others grow stronger every time you play a card, forcing you to question whether you've built too defensively or simply lack enough damage. Really clever enemy design.
最初はカードを手に入れるたびに追加して、「選択肢は多いほうが強い」と思ってた。 でも実際は欲しいカードが全然引けなくて、デッキが回らない。 思い切って不要なカードを減らすようになってから、一気に安定した。 あと、巻き戻し機能は本当に助かる。 配置ミスをしてもやり直せるから、変に萎縮せずいろいろ試せるのが嬉しい。 慣れるまでは少し時間がかかるけど、それだけ遊ぶ価値のあるゲームだと思う。
最初はそこまで苦戦しなかったけど、難易度3に入ってから一気に歯ごたえが増した。ボス1体倒すにもかなり頭を使うようになる。 ゴリ押しが通用しなくなる感じが、逆に面白かった。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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