
Re:Night is a strategy game that blends turn based tactics with roguelike deckbuilding. In each run, build your deck, plan your tactics, and experiment with countless 3-character team combinations. Journey to a mysterious town, break the endless cycle of night, and bring dawn back to the world.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Re:Night is a strategy game that combines turn-based tactical combat with roguelike deckbuilding. Build your deck over the course of each run while navigating battlefields filled with tactical possibilities. Any combination of three characters can create more than 20 unique builds, and the interaction between multiple strategic systems delivers deep, rewarding, and highly replayable combat.
Travel to a mysterious town, break the endless cycle of night with your own hands, and restore dawn to the world.
Tactical combat introduces strategic mechanics such as frontline and backline positioning, flanking, blocking, and protecting allies. Combined with elemental counters, equipment, and item effects, these systems create countless opportunities for powerful combinations.
Command three characters simultaneously in every battle, each with a distinct role. Whether focusing on burst damage, battlefield control, healing, or environmental interactions, careful coordination and party synergy are the keys to victory.
Fire, Water, and Grass form a cyclical elemental counter system. Exploit elemental advantages to unleash devastating critical hits and deal massive damage.
Coordinate your three characters to trigger elemental critical hits while positioning them to deny your enemies the same advantage. Every move requires careful planning, but victory also depends on adapting to an ever-changing battlefield.
Every character features unique talents and an exclusive pool of character-specific cards. Combine more than 300 cards with over 200 pieces of equipment and items to create more than 20 distinct builds for any three-character party.
Become an unstoppable brawler, a demolition expert, or a relentless lancer. Even the stone walls of the battlefield can become powerful weapons. In Re:Night, your imagination is your greatest strength.


Undo your last action, rewind to the start of the current turn, or even restart the battle from the very beginning at any time. Never let a single mistake ruin your adventure, and face unfamiliar enemies with the freedom to explore different strategies.
Study enemy behavior, experiment with different positioning, card sequences, and elemental combinations, then use each rewind to test new ideas, refine your strategy, and discover your own path to victory.
Every run offers a fresh adventure, with diverse maps, random events, challenging battles, and unexpected encounters waiting to be discovered.
Begin your journey beside the stream outside the town, venture through the dangers hidden within the village, and ultimately ascend to a castle shrouded in mystery. With every adventure, you'll unlock new content, playable characters, and even greater challenges to overcome.


Each character has their own memory fragments, known as Chrono Shards. Collect them to unlock hidden cards and equipment, expanding your tactical options with every discovery.
Gather every Chrono Shard to uncover the truth behind the endless cycle of night.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese, Traditional Chinese
Engagement
Reviews
Themes across 171 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
玩的我脑子痒痒的,感觉要长脑子了
玩了几个小时,目前体验挺好。偶尔也会翻车,但大部分时候都是自己贪了或者决策失误,反而不会觉得太坐牢
太拉了
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 171 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]《黑夜轮回》简评[/h1] 《黑夜轮回》这款融合了“战棋+卡牌+肉鸽”玩法的策略游戏,战棋规则简单、卡牌关联性强、构筑体系完善。战棋方面,搭配小队三人组的职业,巧妙利用走位,在棋牌位置方面打出有利局势。卡牌方面,利用水、火、草等三元素属性克制,让三位角色的卡牌互相配合。构筑方面,卡牌、装备、物品之间的协同,提升小队三位角色的综合实战数值。小品级独立游戏,制作质量不错,体验尚可,如果价格再优惠一点就更好了。 战棋、卡牌、肉鸽,这三种元素无论哪种玩法类型,只要深度足够,策略性都能够做到非常的硬核。那么本作将三者融合在一起,如果要往硬核方面来挖掘,肯定会有挑战,但是这也会让游戏机制变得很杂。因此,为了避免游戏内容过杂,本作在战棋、卡牌、肉鸽这三项机制方面,都设计得比较简单,只专精个别的特殊策略机制,这样玩家上手就比较容易。 例如,战棋方面,省去了复杂的角色行动机制,只保留移动、攻击和占位等内容,让玩家知道怎么下棋就足够了;卡牌方面,最重要的便是水、火、草三种元素的克制关系以及特殊的无属性,如何利用这层克制关系打出高伤害,这是最关键的点;构筑方面,很经典的(角色)卡牌、装备、物品的构筑,熟悉肉鸽的玩家都能轻松上手,只是卡牌、装备、物品的数量类型很丰富,带来的搭配体系也是非常充实的。 那么将战棋、卡牌、肉鸽三要素融合在一起,靠的便是小队中的三个角色。战棋方面,三个角色各自行动互相打配合;卡牌方面,三个角色各自有自己专属卡牌但是通用能量池;肉鸽方面,三个角色各自可以组成一套装备体系。在这个基础上,结合上述的走位、占位、克制等内容,也就把这三种策略要素融合在一起了,而且融合的还不错。 最后,一点小细节。战斗阶段玩家可以随时撤回步骤重新开始本局/本回合/上一步的操作;局外主页面右下角有一个“轮回之盘”,进入之后可以进行单个职业的挑战,挑战难度不看数值纯靠智慧,成功后能够解锁新的卡牌、装备等内容;游戏目前有103个成就,成就党满足了。 [quote] 闲暇时光,不妨试试游戏。 欢迎关注[url=store.steampowered.com/curator/45653622/] 闲暇時光鉴赏组 [/url] [/quote]
本作是将卡牌类肉鸽与战旗相结合的局内作战方式。 游戏内可以同时操作三名角色,和普通的卡牌游戏一样,存在能量机制,每张卡牌都需要对应数量的能量来进行打出,但在加入了战旗的走格子机制之后,相比之下就给玩家添加了更多的思考空间,毕竟“走位”其实在很多游戏中都是一个至关重要的组成部分,玩塔的时候我只需要看一些对面怪的剩余血量,身上的附加状态以及意图,而在这部作品中,每回合操纵的每个角色的行动范围是有限的,攻击范围也是每个角色都不一样,你需要在每个回合中仔细规划角色的行动轨迹,以便其可以攻击到对应的敌人; 而游戏中的棋盘也并不是固定的形状,抛开其本身变化不谈,很多战斗中还会生成石墙来阻挡玩家们的去路,玩家在抓到对应的牌时也可以生成石墙来使得地形发生变化,当然,怪物的动向也会因为地形而发生变化,这些对应的机制大大增加了游戏的策略性,玩家更需要通过思考来取得优势。 游戏中的很多卡牌都存在对应的属性,而元素之间的反应具体的实现方式则是通过先手挂元素,后手激发实现的。 例如草克水,敌人很多情况下都不是本身就存在元素的,我们需要通过带有元素附着的卡牌进行附着,然后再通过后手的属性攻击来造成元素反应来打出克制伤害,并且游戏的元素是存在量的机制的,挂的元素量越多,后手造成的属性克制伤害越爆炸,这就需要玩家通过计算以及队伍中不同角色的配合来附着尽量多的元素量后再进行克制攻击来打出更高的伤害,机制讲起来并不复杂,但在实战中最好还是计算的更周密一些,毕竟如果回合内敌人没死,那可能就要白白多吃一轮伤害了 作为肉鸽类游戏,成长这一元素是不可缺失的,但卡牌游戏中一般的成长元素只有每次作战后对自己牌组的更替,本作却加入了装备这一成分,让成长在牌组之外也加入了更多的思考。装备之间存在不同的效果,而在替换某一个部位的装备时,上一个装备是会直接消失的,这种机制在加入了更多的成长因素的同时,也需要玩家对自己小队中的角色足够了解,为其选择对应合适的部件来加强其的作战能力,同时避免更替上造成不必要的浪费。 纵观整部游戏,我们可以看到本作与传统卡牌游戏上的一些共同点,例如能量点的设定,每场对战过后获得金币以及新的卡牌,升级变化或者删除来优化自己的牌组,这些都是很多传统卡牌游戏所采用的设定,但更可以注意到的是,本作在创新方面的一些更加新颖独特的想法,战旗机制,元素反应以及装备的成长系统,都为玩家带来了一些相似却又创新的游戏体验。 [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
Super fun with a clever way of teaching new mechanics when new cards are introduced.
[h1]黑夜轮回简评[/h1] [h2]个人游玩与体验[/h2] 这一款融合了战棋与肉鸽卡牌策略类型的游戏,游戏的画风建模都是偏卡通Q版的风格,整体风格都是比较简洁,感觉这种画风很适合移植到移动端上面去游玩。 游戏战斗开始可以选择携带3个角色进行战斗,目前一个有6个不同玩法类型的职业可以选择,每一个都有自己的独特机制和专属的职业卡牌,我们可以自由组合搭配不同的角色,游戏里面还有各种不同类型的装备和物品,所以在游戏里面我们打出很多不同玩法的构筑bd,玩法还是非常丰富的。 这个游戏的卡牌玩法跟常见的卡牌游戏类似,打出卡牌的时候上面有消耗能力的点数,游戏里面还有一个元素机制,卡牌有三种元素水,火,草,元素之间的关系类型于石头剪刀布的关系,水克火,火克草,草克水,当我们使用克制敌人的元素攻击时,就会触发元素暴击,而且是敌人每有一个被克制的元素伤害就会增加一倍,我们的攻击也会给敌人增加对应的元素,但是不能超过元素的上限,所以我们可以利用这元素暴击的机制来让队伍组合进攻打出高额的伤害,不过我们也不用担心我们一开始玩的时候记不住,因为游戏界面的左边会有对应元素克制的提醒图。 不过这个游戏毕竟是跟战旗融合了的,比起传统的卡牌游戏,这个游戏的站位就很关键了,游戏在棋盘上面多了很多站位的机制玩法,我们甚至可以通过队友的走位来限制敌人的走位,而且还可以在关键的时候来保护队友免受致命伤害,而且游戏的卡牌上面还多了一个射程距离,玩法上面还是非常的有新意,地图也是非常经典的爬塔地图,游戏的可玩性还是很高的。 游戏还有一个轮回之盘系统,我们的主线任务就修护这个轮回之盘,解锁更多的卡牌和装备,而且这个还带来一个非常人性化的机制,就是我们可以随时悔棋,甚至是可以重新回到游戏开始的时候,玩起来非常的舒服,不会有判断失误的压力,对于新手玩家来说非常友好降低了很大的门槛,玩起来也会更加的轻松没有压力。 游戏的质量还是非常不错,希望后面能多增加几个职业,推荐给喜欢这种类型玩法的玩家去游玩体验一下。 [quote]欢迎关注三真万法鉴赏组: https://store.steampowered.com/curator/45742107/ 欢迎加入三真万法鉴赏组: https://steamcommunity.com/groups/szwf [/quote]
[h1] 卡牌战旗双玩法,元素反应叠暴击 [/h1] 故事背景设定在困于黑夜的边陲小镇,小镇中魔物肆虐,所有人都陷入其中无法脱身。而我们玩家则需要挑选三名不同职业的角色来进行组队,一次次轮回闯关,收集碎片破除这漆黑的世界,得到永夜的真相。在战斗中我们也会体验到战棋,卡牌构筑与元素克制的融合玩法,再加上路线选择上所触发的随机元素,让游戏在玩法层面得到大幅度的提升。 对局中我们的角色定位也大不相同,有血量高负责前排承伤的,还有在后排强力输出的,或者在侧方打控制的,通过走位和攻击方式不同,可以直接包夹敌人打巨额伤害。还可以根据地形规避一些伤害,即使是走位失误了也不用担心,游戏是内置回溯功能的,可以多次尝试其他路线,看看是否有最优解,也为新手玩家降低了门槛。 游戏不仅有着多角色配合,而且还有三种元素相互克制的玩法,草克水,水克火,火克草,不断循环往复。那我们要怎么给敌人挂上这种buff呢,这就要看卡牌攻击的顺序了,每个角色所对应的卡牌都是不一样的属性,而且卡牌上的效果也都不同,当打出被克制的属性时,伤害直接翻倍,印记越多,伤害也就越高。 游戏中对应不同角色也有着数百张的卡牌可以选择,而且分支地图上也有着战斗、商店、事件、祭坛、宝箱等,基本上传统的爬塔游戏有的它都有。角色身上也可以携带很多增益装备,还有多种遗物以及基础属性的养成。这么多成长系统交织在一起,流派数量也就变得特别多,比如元素爆发流,反伤流,还有法术的大范围伤害,盗贼的快速抽牌等。 [h1] 总结: [/h1] 虽然游戏当中把战棋,卡牌,元素克制的玩法都融合到了一起,但是彼此相互制衡,并没有因玩法过多而使平衡性变的太差。策略深度上制作组也是下了不少的功夫,多角色多技能的反复搭配尝试,让游戏即使重复游玩也会打出不同的combo,并且还贴心的加上了回溯功能,新老玩家都可以得到较好的游戏体验。 [quote]关注[url=https://store.steampowered.com/curator/36224058/]老实人鉴赏家 [/url] [url=https://steamcommunity.com/groups/laoshirenLSR]老实人评测[/url]:独立游戏爱好者聚集地,黄油绅士交流中心。 不错过游戏的亮点,不放过游戏的槽点,带给玩家最直观的测评感受。[/quote]
戦ってるっていうより、「歩きながらカード回してるゲーム」って感じ(笑)。 気付いたら移動とカードのことしか考えてなかった。
之前玩过demo,整体感觉较为一般,但现在正式版整体的内容还是比较符合这个定价,肉鸽以及策略性也比demo强了不少,值得一玩。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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