
Re:Blade is an incremental action game where your cursor is your blade. Choose Awakening effects, upgrade your sword, and defeat Raid bosses.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 7 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Re:Blade is an incremental action game in which you control the sword directly with your mouse.
Move the mouse and the sword follows. When it touches an enemy, it attacks automatically—no need to mash an attack button.

Choose one of the Awakening effects offered during combat.
The effect you choose changes how your sword attacks and how it develops.

Use rewards earned in combat to upgrade your sword.
Keep upgrading it to take on stronger enemies and bosses.

Once your sword is strong enough, enter the Raid.
Defeat the boss and move on to the next battle.
Genres
Engagement
Reviews
Themes across 60 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
요약: 할만함. 생각보다 나쁘지 않았다 난이도가 1단계부터 10단계까지 차근차근 해금되면서 고유 스킬을 하나씩 풀어주는데 제일 좋은 건 불, 얼음 얘네 둘이고 솔직히 나머지도 다~ 할만함. 열리는 족족 집어서 깼음. 아무거나 집어도 되는데 독이 진짜 욕 나옴 독만 하지 마셈 조온나 약해서 돈도 안 벌리고 레벨업도 안 됨. 독도 어거지로 깨긴 했는데 진짜 다 할만 했는데 독이 진짜 얘는 심각함 독 틱을 줄여줘야 중후반에 할만한데 진짜 심각하다
Schönes Spiel in das man für die 100% etwas grinden muss. Jedoch genau so viel, dass es noch motivierend ist und Spaß macht. Ich hatte das Spiel öfter länger offen, ohne, dass ich was gemacht hab. Man braucht für die 100% also keine 16 Stunden - jedoch ist es auch nicht in 2 Stunden durch. Man kauft eine Waffe, tötet Monster um Geld und Erfahrung zu verdienen. Diese gibt man für Upgrades aus um stärker zu werden und levelt so seine Waffen. Man kauft immer wieder neue Waffen und levelt die ebenfalls. Ein Loop wie man ihn aus inkrementell-Spielen kennt, aber er funktioniert einfach. Hat mir einige Stunden Spaß beschert.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Japanese, Russian, Simplified Chinese, Traditional Chinese, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil +2 more
Hours played at review time, across 60 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
한번 깨고 같은거 계속 반복
천천히 즐기면서 하면 플레이타임 약 5시간 나옵니다. 돈값 이상은 하는 것 같고 뇌빼고 킬링타임 하기 좋습니다.
번개상형점
I cant even progress any further this game is dumb as hell.
С каждым обновлением игра становится всё хуже. Теперь из-за цифр не видно врагов. Но даже при их отключении почти ничего не меняется. Возможно, разочарование ещё из-за того, что обновление ускорило прокачку, и я сразу упёрся в потолок (или мне так кажется).
This game is repetetive BS. You always fight the same enemies, in the same arena with the same three weapons that have a different passive that isn't changing the game at all while ALWAYS skilling the same passive tree and the same passive awakenings. If you like to mindlessly repeat the same boring trash gameplay cycle again and again while starting fresh to farm the same old stuff again in a higher difficulty that only waste your time then more power to you. This game is to expensive even if it was free.
[h2]총평[/h2] 초중반까지는 약간의 답답함은 있을지언정 후반으로 가면 나름 시원시원함도 있고, 재밌게 플레이해서 일단 추천은 누릅니다. 다음 병기고는 무슨 특성일지, 히든 각성까지 열고 나면 어떤 모습일지 궁금해지는 면도 있구요. 무엇보다 꾸준한 업데이트가 있는 부분이 호평할 만하다 생각합니다. [b]병기고마다 무기 하나씩만 플레이하고 넘어가고, 나중에 마음에 드는 병기고 하나만 골라서 3종 플레이해도 도전과제 올클 가능하니 스트레스 받지 않으려면 이 방법을 추천합니다. (무기 해방? 스탯 영향은 거의 미미함)[/b] 후술할 단점으로 인해 게임 볼륨이 다소 부풀려진 감이 있습니다. [h2]아쉬운 점[/h2] [h3]무기 유형이 다소 무의미함[/h3] [b]검[/b]: 적당한 밸런스 [b]단검[/b]: 좁은 범위, 낮은 대미지, 빠른 공속과 높은 크리티컬 [b]대검[/b]: 넓은 범위와 높은 대미지, 느린 공속과 낮은 크리티컬 정도를 의도한 것 같으나.. 2번째 병기고부터는 병기고별 각성의 비중이 너무 커서 무슨 무기를 잡든 병기고 각성을 빨리 모아서 히든 각성을 열어야 게임이 편해집니다. 결국 병기고 특화 각성이 아닌 모든 선택지가 사실상 꽝이나 다름없고, 병기고별로 같은 게임을 3번씩 반복하는 것처럼 느껴집니다. [h3]일부 불쾌한 병기고 특성 및 버그[/h3] [b]강신[/b]: 패치노트에 재발동 안 되는 버그 수정되었다고 하던데, 아직 남아있습니다. 그리고 이 부분이 보스전에서 굉장히 치명적입니다. (강신 꺼지기 전까지 못 잡으면 포기해야 함) [b]포탑[/b]: 초기 포탑이 화면 밖에 배치되는 버그가 있습니다. [b]지뢰[/b]: 히든 각성까지 열려도 지뢰 설치 후 몬스터가 밟는 것을 감지하기까지 딜레이가 상당합니다. 게다가 티어를 올리기 시작하면 모든 몬스터들이 일정 시간마다 피격시 순간이동을 하는데, 그로 인해 보스전이 기도메타가 됩니다. 평타 딜은 개미눈곱만하니 보스가 돌아다니다가 운좋게 지뢰를 밟아주기를 기다려야 하는 부분이 상당히 불쾌합니다. [b]블랙홀[/b]: 스테이지에서는 굉장히 사이다였으나... 보스는 블랙홀에 빨려들어가지 않기 때문에, 지뢰와 마찬가지로 보스가 범위 내로 들어가주기를 기다려야 합니다. 다만 각성을 끝내면 범위가 워낙 넓어져 지뢰보다는 덜 불쾌한 편입니다.
This is yet another "wish there was a neutral option" review. The tags for this game are [b]entirely[/b] inaccurate. [b]This is an incremental game[/b]. It's not a Roguelike, it's not an Auto Battler, and it's only an Idler if you choose specific skill upgrades. Those tags are all very misleading - let me explain. You have a weapon which utilizes your mouse cursor. You must hover over enemies in order for the weapon to deal damage, and they move around on screen. The first time you go through the game, it's interesting as you learn how it works and try different skill and weapon combinations. However, you complete your first run in about an hour, then the second in about 20 minutes, then the third in about 5, and from there it's just pure and complete repetition. You'll have tried all sensible combinations by your 4th run, so what's really left to do? The game genuinely is expecting you to beat the same game over and over about 30 times. That is not an exaggeration, it may even be underselling it a bit. Nothing changes or gets harder - in fact it becomes so trivial that it's just a repetitive slog of spending more time choosing upgrades than actually playing the game. The skill tree even has a "upgrade for me" option because even the devs knew you wouldn't do it a second time. I played for 4 hours but I don't see any reason why I'd want to do this another 26 times. Nothing changes with each run - the weapons even all feel the same too, and once you unlock any element, the game will play and beat itself. This game left me wanting far more than what's there, but it was a decent time-killer for the little bit that I played. If you have nothing better to do, this'll do the trick, otherwise I wouldn't recommend.
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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