
An exhilarating action-adventure game set in a vibrant retro-futuristic universe. Embark on daring interstellar journeys, uncovering new worlds, and battling formidable alien adversaries. Upgrade your ship and abilities as you explore the vastness of space to save the Galaxy from a hidden threat.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 20 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

"Raygun Gadabout is a thrilling action-platformer that masterfully blends rewarding exploration with intense, fast-paced combat. Dive into a galaxy where every corner holds a new adventure, and every battle keeps you on the edge of your seat."
"Blast off into the stars aboard your very own starship! Engage in epic battles with space pirates, discover new worlds, and explore treacherous moons and asteroids. Traverse vast futuristic cities and even venture inside the belly of a giant space creature."
You are Quinn, The Last Raygunner. An intergalactic bounty hunter trying to bring justice to an unjust galaxy. Wielding the eponymous Rapid firing Raygun and a deadly PlasmaBlade you'll battles alien monstrosities, space pirates and deadly Cowdroids, and Imperial Space Gophers.
Tight, Fast Combat: Master the art of dodging deadly attacks with your Phase Shift, strike down foes with your Plasma Blade, and equip a variety of powerful Rayguns.
Space Exploration: Venture into the cosmos to discover unique, hand-crafted worlds brimming with secrets and dangers.
Platforming Skills: Test your abilities to navigate this dangerous universe full of traps and pitfalls.
Grow Powerful: Unlock new abilities like reversing gravity with Anti-Grav Boots to outmaneuver enemies and defy physics with air dodging.
Army of Adversaries: Face over 30 enemies that will test your skills to the limit.
Customize Your Build: Collect and equip Badges to tailor your play style and experiment with new strategies.
Epic Boss Battles: Encounter challenging boss fights that will push your abilities to the edge.
Strange Alien Encounters: Meet both friend and foe among the stars. Take on quests, receive upgrades, and gain allies on your adventure.
Hand-Drawn Animation: Enjoy art and animation that pays homage to 90's cartoons, bringing a nostalgic touch to your journey.
Engagement
Reviews
I normally do not play Metriodvanias or write reviews, but from the first few hours I started playing Raygun, I got hooked. I absolutely love the the art direction, very cartoonish with a bit of sci fi to go with it. The controls feel tight and responsive and Quinn feels good to play as. The only 2 things I can think of as suggestions are to make the enemies have a hit animation (or a hit sprite) when they get shot fro more impact and the bosses may have a bit too much health(I think I might have to get some upgrades before i face the junkyard boss again(that might change my mind). I cant believe this was all made in 8 years by one person. Marcel, you did a fantastic job. I cant wait to see what your next game is going to be. But first, I need to beat this(its the other game aside from DK Bananza I got addicted too XDDD).
I absolutely LOVED this game. It caught my attention first with it's art style, it reminded me of cartoons I had watched in the past. It's bright and colorful, the music is great. After about 30 minutes it became apparent how fun the gameplay was. The humor brightens the whole experience. I was soon craving more abilities, stronger stats, and driven to find all the secret areas and complete the maps available to me. Then BAM, [spoiler]interstellar travel? There's an overworld map to explore![/spoiler] The enemy design is great, controls responsive, art beautiful and humorous, and it's FUN. I really enjoyed this game, and any time a game makes me want to find EVERYTHING in it, I'm very much hoping for a sequel. I laughed, I explored, solved problems, and kicked ass. Great game! Sequel? (pleaeeeeese?)
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 22 reviews with recorded playtime.
A fun and quirky Metroidvania that doesn't outstay its welcome. The graphic style is very cartoony with distinct colors, making it easy on the eyes even when things become a bit hectic on the screen. Accompanied by a catchy soundtrack it's an overall pleasant experience. Gameplay is leaning more towards ranged combat rather than melee, although you do get a melee weapon early in the game. The controls are tight with Metroid-styled aiming (move and aim on the same stick) which isn't always ideal when the screen gets crowded with enemies. However, things are made easier by what I would say is the game's main gimmick; the shield. You have your designated shield button that, when pressed, activates your shield that will deflect almost every projectile in the game back to the attacker and does significant damage to them. It's powered by an energy meter that depletes whenever the shield is active and regenerate when it's not. A bit of resource management required but it's a system I wish more developers would try out, especially if you got a bit of bullet hell going on in your game. Abilities are your usual suspects with maybe one or two exceptions. They work well as intended although I've never been a fan of [spoiler]gravity manipulation in platformers because of skill issue.[/spoiler] I would say the overall difficulty of the game is on the easier side and the more challenging parts are related to using these abilities gained in various platforming segments. There's also a badge system similar to Hollow Knights granting you various upgrades to abilities and weaponry. The world building consists of planets and stations within a solar system, acting like an "overworld" where you travel between these hubs in your spaceship. I kinda wish this part was developed further but perhaps it would've taken too much focus from the meat of the game. Perhaps in a future sequel? TLDR: If you're looking for a Metroidvania with charming cartoon-styled graphics and engaging but fair gameplay, I would recommend that you give Raygun Gadabout a try.
Starts out as a fun game with cool art and music. but after a while the bugs ruin the fun.
Wacky and fun! A refreshing and humorous action packed platformer. I have blasted my way through the first third of the game, and I must say that the overall art direction is impressive, showing wild imagination and solid craftsmanship. The environments are well drawn and fun to jump around in, and the characters that you meet are delightfully weird. It feels like a true work of love. Many thanks for making this game!
It has Silksong’s price, but not Silksong’s quality. The platforming is kinda awkward, the animations are rather primitive, and the visual effects are sometimes overwhelming. Some minor bugs and glitches can be expected. There’s no unique boss music either. The art style is kinda good, though. Buy this on a hefty discount.
完了一会,感觉还不错的游戏。 最大的亮点是世界观和美术风格。游戏节奏和手感稍稍有些生硬和轻飘飘。 需要中文。
A short Metroidvania to play and enjoy, it was a fun surprice. The good: -Art style is really good adn resembles 60's comics. -Variety of challenges on each planet. -Mostly tight controllers. The bad: -The Solar System map drags at first. -important info is shown on NPC you don't interact with. -Wall Jump is clonky. The Ugly: -With the exeptiion of one Music track at the first planet and the final boss, most of the music is there to fill the void. -Blaster and Sword sound effects are too loud. The game is really good but it still has a lot of stuff to polish like no one tells you can pogo on enemies with your sword. The game has a lot of potential and if there's a sequel I hope the expand on the character's personality and the universe she lives in.
Juego increíble, una muestra de creatividad en el diseño, aunque no está completamente pulido su estilo de arte y combate, valen demasiado la pena.
[h1] A game with strong potential, though the execution falls short. [/h1] I like this game, I bought it because it reminds me of Earthworm Jim and other old SEGA games, but I can't recommend buying it right now, even though I would like more people to buy and play this game: the game has potential and good mechanics and I relly want to see a sequel. But it feels like they rushed the release, because right now it feels like playing beta version of the game: [list] [*] a loooot of bugs, [*] softlock , glitches, [*] empty rooms, [*] unfinished mechanics [*] sometime music is good, somtimes you want it off [*] costs more than Silksong??? etc.[/list] Like I litterally had to swich between gamepad and keyboard to play this game, restart it , because of the softlocks and missed some game content, because some scpirts didn't work. I have no idea why, but I LOVE even this version: Quinn, the art, the bosses, the exploration etc… it’s all amazing! It’s basically a time machine back to my SEGA Earthworm Jim days. My inner child is jumping for joy. Sure, some will call it “Metroid at home,” but honestly… home is where the heart (and the fun) is! I hope the devs fix all the issues, the game attracts more players, and we eventually get a sequel, because it has great potential.
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Players by region
Where this game's players are, estimated from review languages.
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